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mobile artillery
Posted: 2007-06-07 13:52
by DreadNaught117
mobile artillery i think would be much better then the standard howitzer artillery because, you can fire for longer times and have a much more kills because the rounds travel less distance which means they aren't going to miss as much and and double as a anti-tank weapon because of it's ability to fire a fucking 150 mm round, most do now i beleave.
but does anyone agree and this can be done because poe2 has mobile artillery. so don't say it can't be done.
Posted: 2007-06-07 13:54
by bosco_
Has been suggested dozens of times before.
Posted: 2007-06-07 13:56
by DreadNaught117
oh!
Posted: 2007-06-07 13:57
by DreadNaught117
Posted: 2007-06-07 13:58
by <SS&D>Bys0n
yes but in the grand scheme of things to operate effectively an attachment of artillery within the game that will inflict a realistical amount of damage your looking at at least 3 units per side, that being said your talking a min of 2 players if not more to a unit so thats at least 6 players sat out of frontline combat I would prefer to keep it under commander control becasue all that being said there is no way to ensure that the crew of the arti will use it how it should be used, we could end up with servers full of noobers like ya self using it for rambo missions kill whoring pfffft
Posted: 2007-06-07 17:04
by El_Vikingo
IBTL
(You are going to lock right?)
Posted: 2007-06-07 18:18
by DarkTalon
just like to say that i prefer stationary artillery, why?
because it's cheaper, more common, more practical, and it's not a 1337 killing machine as you suggest, the last thing we need is more people TKing eachother to drive the most powerful vehicle on the map.