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Comander deployable spawn point

Posted: 2007-06-09 07:39
by jackal22
i was just thinking,

you know how in strategy games you have the option of dropping a small number of paratroopers and stuff any where on the map.

well......

righ the vehicle drop so that it drops a spawn point instead of a vehicle so that the comander can drop it behind enemy line or anywhere he sees fit and all the team could spawn on it -providing they were in a squad

it would still have the same caracter istics, 2 nades and its gone.

this would be a more accurate simulation of paradrops imo then starting from a spawn way off in the air.

Posted: 2007-06-09 08:03
by Rhino
some one aint played the 0.6 beta......

Posted: 2007-06-09 09:30
by mammikoura
'[R-DEV wrote:Rhino']some one aint played the 0.6 beta......
are you talking about the firebase thing?
yes, it's an commander deployable spawn point, however very different from what was suggested.

Posted: 2007-06-09 09:38
by jackal22
yeh i mean just a small same model or maybe slightly bigger, bunch of sacks that can be dropped anywhere at the comanders discretion for the whole team to spawn on.

nothing obvious, maybe cammo it up

Posted: 2007-06-09 09:39
by Outlawz7
Supply crate spawn? lol

Posted: 2007-06-09 09:41
by Rhino
k after reading more than just the title ( :p ) it is kinda a intresting idea with using the vehicle drop.

Posted: 2007-06-09 10:23
by Thunder
i like the idea but only as a option on maps with the specialist forces in it ie, only on a map with a force such as US army rangers or a MEC parachute devision for example other wise if we just have squads of marine medics para dropping in or a wave of chinese engineers falling from the sky it might look silly

Posted: 2007-06-09 11:56
by Masaq
Yeah I like the idea, (mostly because airdrops are fun) and if the 'chute speed was kept fairly slow (although obviously not as slow as the supply crate's painfully slow descent), it'd keep people nicely exposed to compensate for the mobility-factor. If it were possible to remove the ability to open your chute manually and have them on automatic time-based opens, you'd stop people from avoiding the exposure by opening seconds before impact.

Posted: 2007-06-09 14:03
by jackal22
wow cool a r-dev mod and pub in 1 thread :smile:

i guess it would be at the mappers discretion, whether to include the option and the discretion of the devs with what they want to do with it...