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Sandbag base for commander assets
Posted: 2007-06-10 07:51
by K3Y
One problem with placing a commander asset on a slope is that it appears to float off the ground:
A good idea to solve this problem would be to include a level sandbag base to the model, shown in red here:
This would make sure that where ever you placed it the model wouldn't appear to float.
Posted: 2007-06-10 10:18
by IAJTHOMAS
Wouldn't the sandbags just float as well? As its essentially just another part of the model.
Posted: 2007-06-10 10:28
by com_kieffer
wouldn't the idea be to have the sand bags partially buried ?
Posted: 2007-06-10 10:39
by Falkun
Hey I'm the commander in there
But, yeah, the sandbag-base should be able to be spawned partially underground. Or, perhaps the sandbag-base static could be built without any collision?
Posted: 2007-06-10 11:03
by IAJTHOMAS
Falkun wrote:Hey I'm the commander in there
But, yeah, the sandbag-base should be able to be spawned partially underground. Or, perhaps the sandbag-base static could be built without any collision?
No collision, would that mean being able to shelter under guns by crawling in to them?
And I thought you couldn't alter terain as it is hard coded, with respcet to the partially underground thing?
Not trying to p*ss on your firework, I like the idea, just don't know if its feasable in the way you mentioned.
Posted: 2007-06-10 12:23
by jerkzilla
I support this idea.
I think what he means is that the asset will be sitting on a pile of sandbags that come out of the ground, the terrain is not altered. The sandbags should hardly be noticeable if the asset is placed on level ground.
Posted: 2007-06-10 14:16
by K3Y
IAJTHOMAS wrote:Not trying to p*ss on your firework, I like the idea, just don't know if its feasable in the way you mentioned.
Well obviously, any idea is bound by whether it would work in game... that goes without saying. I think the people who code the game are the best people to ask.
Posted: 2007-06-10 14:24
by MrD
I placed a bunker in the West Tower on Assault on Mestia facing outwards and you could crawl under the front of it due to the way the ground was leaning. It was unfortunate.
There is a possible answer to this but I don't know if it is credible.
Iceberg theory!
The statics are changed so that no matter the slope, there will be no gap as the static goes underground. We have no destructible ground really and anything that is destructible you should not be able to place an asset on (like a building, runway) etc.
Posted: 2007-06-10 16:02
by K3Y
HellDuke wrote:Hm.. If it's possible then add the sandbags so that they would be part of the model, and lower the initial model placing lower by the height of the sandbags, so that if you put an asset on a slope part of the sandbags go into the ground and the others block possible gaps. If it were placed on plain ground then all of the sandbags would be underground. Is that what you had in mind K3Y, jerkzilla?
Yes... Have a cube of sandbags or concrete below the model and sink the model into the ground. I mean from the pic I made I thought that would be pretty much self explanatory.
Posted: 2007-06-10 16:06
by Tipsi
K3Y your avatar is disturbing and brilliant. I think i spent about 3mins watching that

Posted: 2007-06-10 16:36
by jerkzilla
HellDuke wrote:Hm.. If it's possible then add the sandbags so that they would be part of the model, and lower the initial model placing lower by the height of the sandbags, so that if you put an asset on a slope part of the sandbags go into the ground and the others block possible gaps. If it were placed on plain ground then all of the sandbags would be underground. Is that what you had in mind K3Y, jerkzilla?
Exactly, and it shouldn't be hard at all.
Posted: 2007-06-10 19:53
by eggman
jerkzilla wrote:Exactly, and it shouldn't be hard at all.
And your "X" number of years of modding experience has qualified you to make that assesment I suppose?
Don't post here about what is hard and/or not hard until you have done it yourself AND done it in the context of a massive game with a lot more complexities and dependencies than most of you can even fathom, particularly those who think something like this "shouldn't be hard".
Posted: 2007-06-10 20:34
by OiSkout
Hehe yea, but as we all know, EA didn't make the most mod-friendly engine.
Although I do know in some other games that unless you have already lowered the terrain to the lowest possible, some games have say buildings that are placed at 0 in relation to the terrain(which can be whatever, -100 to 100), and has extra stuff from the 0 to -5 range for slopes or something. While if placed on stable terrain, the stuff in the negative height range won't be shown, but in slopes it'll appear.
Though I don't know if that's actually how it's done in the game. Especially cause there are nearly no buildings on slopes in this game. EVER.
Posted: 2007-06-10 21:08
by jerkzilla
[R-DEV]eggman wrote:And your "X" number of years of modding experience has qualified you to make that assesment I suppose?
Don't post here about what is hard and/or not hard until you have done it yourself AND done it in the context of a massive game with a lot more complexities and dependencies than most of you can even fathom, particularly those who think something like this "shouldn't be hard".
My apologies, you won't hear it from me again.
Posted: 2007-06-10 22:25
by DarkTalon
I might be thinking in a different engine but is it possible to move the "origin" of the model to the bottom of the command emplacement?
Posted: 2007-06-11 13:07
by K3Y
OK so the end result would look like this:

or:

Posted: 2007-06-11 14:55
by Maxfragg
not the best, but better than flying
Posted: 2007-06-11 23:41
by El_Vikingo
OMG HOW'D'YOU DO THAT_!!?!?!? PHOTOSHOP??!?!