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Stamina and rest

Posted: 2007-06-12 09:09
by apollo
you should get back stamina a lot quicker when you are lying motionless or siting (crouching) on the floor than when you are walking or climbing a ladder ;-)

That would enforce realistic “sprint and pause... to rest and look” move on the maps.

Posted: 2007-06-12 09:20
by ryan d ale
Have you timed it? :lol:

Posted: 2007-06-12 14:07
by apollo
I did not check how long time it takes to fill the entire stamina bar when it's empty if it's your question Nottingham pal :p , but I suggest at least double resting rate while prone or crouched and not moving compared to walking, climbing and moving.

Posted: 2007-06-12 15:50
by El_Vikingo
Walking it off is the best way to regain yourself.

Although I've never tried it in the desert at 50'C after having run a mile with combat gear on!!!!!!!!!!!!!

Posted: 2007-06-12 16:13
by ZanderArch
A word or two comes to mind...

Hard Coded?

I highly doubt it would be possible to have your Stance effect anything other than you accuracy, movement speed, and ability to fire your weapon.

Posted: 2007-06-12 22:07
by =Romagnolo=
The soliders in PR should have less stamina. The sprint is just for ... sprint ! Cross a street, find cover quickly, move to others short points of cover. But actually the players run long distances that a soldier in real life would never do the same with all his gear on.

Posted: 2007-06-13 00:29
by apollo
Yep they should have less stamina... and they should only sprint short distance... but rest faster. Proning or crouching would be a solution. Resting while climbing a hill or a ladder is quite unrealistic.
So... hard coded ?

Posted: 2007-06-13 00:35
by daranz
Who the hell is going to slow down to a trot in the middle of the street while under fire, because they are so tired that they can't keep going. Seriously, the stamina is annoying enough as it is.

Posted: 2007-06-13 01:06
by Jimmy_Smack
Hard Coded! Robots in disguise!

Posted: 2007-06-13 01:56
by youm0nt
Speaking of the stamina bar, I think one way to prevent prone diving/dolphin diving repeatedly at close ranges is to make it so when the player sprint-prones, the player should lose most of his stamina from the prone/dive...

Posted: 2007-06-13 15:51
by AnRK
According to my PE teachers at secondary school it's really bad for you to instantly stop after heavy exercise so yeah walking around a bits much better.

If it is a hardcoded which is likely then I think they've done about their best with the whole system. If your life depended on it you run that long with all that kit on real life, I would of thought anyway.

I think it's much more realistic to have the system of having more sprint available but it taking much longer to rest yourself (comparatively) so I think it's fine as it is.