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[Help!] Rivatuner OSD appeared on-map

Posted: 2007-06-13 20:35
by mrbeers
Rivatuner, which is a popular overclocking utility, has a feature to display statistics ingame. I use the GPU temperature monitor. For any direct show or opengl whatever rendering it'll appear in the top left hand corner. It also appears in BFeditor's rendering area.

So I was making a new test map and didn't notice anything out of the norm. I saved the map and loaded it up in BF2. While I was making my way to the next control point I noticed my on screen display (OSD) actually imprinted on the map. This was pretty confusing since I didn't notice it inside the editor.

How could I go about preventing this from happening without disabling the OSD server?

Screenshots (ingame)
http://www.beers.leafo.net/images/scree ... -30-51.jpg
http://www.beers.leafo.net/images/scree ... -42-23.jpg
http://www.beers.leafo.net/images/scree ... -49-98.jpg
(It reads "GPU 65.0 °C", which is similar to the OSD in the top left hand corner. The temperatures are different because actually playing the game builds up more heat.)

Screenshots (editor)
http://www.beers.leafo.net/images/scree ... _osd_1.jpg
http://www.beers.leafo.net/images/scree ... _osd_2.jpg
(Area of the ingame screenshots prior to saving the map.)

Posted: 2007-06-13 20:53
by blud
I dunno what the hell is going on there, but that's cool lol

Posted: 2007-06-13 22:38
by Rhino
lol, turn off your tool when you save your colourmaps, detail maps etc. When you save them it basically renders what you have and that will include your little GPU temp :p