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are twin-rotor helos possible in bf2?

Posted: 2007-06-15 22:09
by charliegrs
like the title says, would a chopper like a chinook or sea knight be possible to model in bf2 or is it hardcoded for only 1 rotor. or maybe theres a way around it?

Posted: 2007-06-15 22:11
by jackal22
well the oespray plane/heli thing is in game and suposed working that has 2 propellors so...

but yeh i dunno

Posted: 2007-06-15 22:11
by Mr.Nicklebe
The rotor is only part of the model, you could have 20 rotors if you wanted.

Posted: 2007-06-15 23:01
by NYgurkha
twin rotor like this sexy beast you mean?

Image

its pissible me thinks.

Posted: 2007-06-15 23:12
by daranz
'[R-PUB wrote:Garabaldi']It's possible, since it only has to do with the model.

http://youtube.com/watch?v=njgqpk5o1YY
Whoa! How does he control the gun AND fly at the same time?

Posted: 2007-06-15 23:50
by Bob_Marley
daranz wrote:Whoa! How does he control the gun AND fly at the same time?
Carefully.

Posted: 2007-06-16 01:55
by DancingCorpse
Bob_Marley wrote:Carefully.
Good answere :P

Posted: 2007-06-16 04:37
by Rhino
'[R-PUB wrote:Garabaldi']It's possible, since it only has to do with the model.

http://youtube.com/watch?v=njgqpk5o1YY
ye only problem with that chopper is that the rotors never "blur" when they speed up like all the other choppers, you still see the hard blades if they where going around slowly. small coding error I thinks.

But yes its possible, Its just an animation thing, then you can just code it in by a normal chopper as it acts still pretty much the same.

Posted: 2007-06-16 05:06
by DarkTalon
I think you overestimated the BF2 engine, it doesn't utilize advanced physics.

Posted: 2007-06-16 05:19
by Rhino
DarkTalon wrote:I think you overestimated the BF2 engine, it doesn't utilize advanced physics.
no I dout you can get the chopper to work like in r/l by coding in the same physics with 1 rotor going 1 way, and the other rotor the other way to keep it from spinnning but you can easily code it to have a invisible tail rotor so it flys like a chopper, physics will not be excat to r/l but it will work well enough.

Posted: 2007-06-16 07:28
by Lampshade111
Ah, memories of the ACH-47 from Battlefield: Vietnam.

Posted: 2007-06-16 07:59
by Brummy
daranz wrote:Whoa! How does he control the gun AND fly at the same time?
It's called Soloing, switching seats, actually.

Posted: 2007-06-16 10:23
by Rhino
HellDuke wrote:This is a twin rotor if you didn't google the chinook or sea knight
ehhh well then his question was still awnsered as you would just code it like i said above. also its kinda the same thing as a double rotor chopper as both rotors spin in diffrent directions to cancel each other out, just cos they are offset from each other dont mean they dont apply the same rule :p

Posted: 2007-06-16 10:31
by TexLax
HellDuke wrote:Well yes, but he asked for a diferent kind of set ;) better be safe than sorry. game engines work in strange ways sometimes and you can't know what to expect :roll:
the BF2 engine is pretty predictable, it will either work or not work at all (and alot of CTD's)

Posted: 2007-06-16 10:32
by Spaz
'[R-PUB wrote:Garabaldi']It's possible, since it only has to do with the model.

http://youtube.com/watch?v=njgqpk5o1YY

I need to have that in my pr_sp!! :D

Posted: 2007-06-16 11:14
by gazzthompson
thts not soloing because he changes direction when in gun view , and when soloing u can only go in 1 direction and for a short time before losing power and falling