AT to simple.
Posted: 2005-10-28 03:11
Sorry if I am spamming your boards, but I had a new idea taht is totally unrelated to my last topic.
Perhaps you can make the Predater system (AT) more complex, one by allowing there to be two modes Up and Over firing, and direct firing (for vehicles under bridges). This would work similar to switching rate of fire on another weapon, just select the type of shot you want to take. The Up and over way of fireing would cause the tank to be severly damaged or destroyed because it is being hit from the top, the direct would depend on where you aim it.
Also you could add a locking system and a range meter. This might be achieved by mimicking the ways AA missiles lock on. Also smoke should be able to deteur a lock and range finder, but after firing the missile will track on its own, so that way if smoke is deployed most of the time unless the top of the tank is shielded by smoke it should be able to maintain the lock while it is inflight.
Also these way 60 pounds I don't know anyone who could run around with these, force the player to set it up so he stands still crouched and can move very slowly.
Now in addition to the detraction they should be made more powerful and do more damage and able to shoot further, and with a lock on feature it will almost unless the tank deploys smoke (wich should block the lock on and laser) garuntee a hit. Also on a side not these missiles are fire and forget.
Perhaps you can make the Predater system (AT) more complex, one by allowing there to be two modes Up and Over firing, and direct firing (for vehicles under bridges). This would work similar to switching rate of fire on another weapon, just select the type of shot you want to take. The Up and over way of fireing would cause the tank to be severly damaged or destroyed because it is being hit from the top, the direct would depend on where you aim it.
Also you could add a locking system and a range meter. This might be achieved by mimicking the ways AA missiles lock on. Also smoke should be able to deteur a lock and range finder, but after firing the missile will track on its own, so that way if smoke is deployed most of the time unless the top of the tank is shielded by smoke it should be able to maintain the lock while it is inflight.
Also these way 60 pounds I don't know anyone who could run around with these, force the player to set it up so he stands still crouched and can move very slowly.
Now in addition to the detraction they should be made more powerful and do more damage and able to shoot further, and with a lock on feature it will almost unless the tank deploys smoke (wich should block the lock on and laser) garuntee a hit. Also on a side not these missiles are fire and forget.