NCO/breeching device
Posted: 2007-06-19 21:09
in my post about binocs (BTW i change my mind now b/c every grunt can get one for $20, and they probably do) i mentioned that a "NCO" kit would be nice. knife, NO pistol carbine (M4a1 set to burst for M4, can keep aimpoint cause other factions' carbines are f/a) w/ 6 mags, 1-2 frags, 1-2 smokes, 1 marker smoke, binocs, 2x field dressing, body armor
the NCO kit could replace sf on spawn menu and function as a "backup SL", "CQB rifleman", or "Pointman"/"Scout"
wouldnt be more popular than .6 rifleman because of less grenades, ammo, and limited sight zoom on carbines
.6 RPs require the SL to have 3 squad members in proximity to set them
perhaps ONE "NCO" as opposed to three "grunts" could also allow the RP to be set
probably hardcoded but could it be coded so that when the SL is down, the highest ranking "NCO" is temporarily given (like a "field promotion")SL abilities i.e. SL commo rose and capslock map until SL repawns because
IMO SLs should be not be able to lead or communicate with their squad when theyre critically injured or dead
again not sure if this is hardcoded or not
if this wasnt possible perhaps the kit could get some sort of useful CQB entry device, such as
1 flashbang (probably discussed before, couldnt find it in search): can someone explain to me why there are no flashbangs in PR? theres probably a good reason that i have not heard.every other player got one or two in AA)
and/or
breeching charge/device-let me explain:
could code like the SLAM with the timed burning thing, but very little splash-maybe only half meter radius and does not even do enough damage to kill someone lying on top of it. can doors be made unaffected by bullets?
could be made more useful with more destuctable doors or windows; imagine a raid on a building that's suspected of housing insurgents and/or a weapons cache. your squad approaches from an unobserved side of the building, NCO sets breaching charge, the squad piles up behing a rifleman less than 2 meters from the door/window. inside occupants hear a bang but before they realize where it came from, a marine is at the top of the stairs behind them double-tapping 5.56 into them.
grenades can also destroy doors, but the "FRAG OUT-tha' means ima comin' for you!!!" yell and the splash (which can TK dumb teammates and prevents immediate entry) takes away from the element of surprise
this could make the NCO more fun to play and slightly more useful, but again not the 4x zoomed assault rifle w/ a sack of grenades-unlimited ammo for squad-bunker building soldier the .6 rifleman is
though it could be more popular than say the engineer, but aren't they (lance corporals up through sergeants) like 1 for every 3-4 pfc's? idk
the NCO kit could replace sf on spawn menu and function as a "backup SL", "CQB rifleman", or "Pointman"/"Scout"
wouldnt be more popular than .6 rifleman because of less grenades, ammo, and limited sight zoom on carbines
.6 RPs require the SL to have 3 squad members in proximity to set them
perhaps ONE "NCO" as opposed to three "grunts" could also allow the RP to be set
probably hardcoded but could it be coded so that when the SL is down, the highest ranking "NCO" is temporarily given (like a "field promotion")SL abilities i.e. SL commo rose and capslock map until SL repawns because
IMO SLs should be not be able to lead or communicate with their squad when theyre critically injured or dead
again not sure if this is hardcoded or not
if this wasnt possible perhaps the kit could get some sort of useful CQB entry device, such as
1 flashbang (probably discussed before, couldnt find it in search): can someone explain to me why there are no flashbangs in PR? theres probably a good reason that i have not heard.every other player got one or two in AA)
and/or
breeching charge/device-let me explain:
could code like the SLAM with the timed burning thing, but very little splash-maybe only half meter radius and does not even do enough damage to kill someone lying on top of it. can doors be made unaffected by bullets?
could be made more useful with more destuctable doors or windows; imagine a raid on a building that's suspected of housing insurgents and/or a weapons cache. your squad approaches from an unobserved side of the building, NCO sets breaching charge, the squad piles up behing a rifleman less than 2 meters from the door/window. inside occupants hear a bang but before they realize where it came from, a marine is at the top of the stairs behind them double-tapping 5.56 into them.
grenades can also destroy doors, but the "FRAG OUT-tha' means ima comin' for you!!!" yell and the splash (which can TK dumb teammates and prevents immediate entry) takes away from the element of surprise
this could make the NCO more fun to play and slightly more useful, but again not the 4x zoomed assault rifle w/ a sack of grenades-unlimited ammo for squad-bunker building soldier the .6 rifleman is
though it could be more popular than say the engineer, but aren't they (lance corporals up through sergeants) like 1 for every 3-4 pfc's? idk