More commander assets
Posted: 2007-06-22 21:14
Right first off, yes I searched and didn't find £"$£ all, so as seems to be the custom nowerdays I'll tell Vikingo to shut up 
Secondly this isn't about the UAV or radar or any of that bollocks, just thought I'd clear that up for people with ADD like tendencies like me that find it difficult to pay attention to text for more then 20 seconds.
Anyway I think it'd be ace if commanders could call in various forms of support relating to the map they're playing to help kill stuff that otherwise dominates the map the battle they are playing. For example on Mao Valley, if a sniper or a squad that's well dug in is giving you a particularly hard time calling in a gunship on an area to take them out. Or on Qwai River having an attack chopper strike or something like that to take down armour (might be a little extreme on Qwai actually but you get the idea).
Obviously something like this would be restricted by whether or not bots can actually fly (which I'm not too sure about) Whether the random entering and leaving of forces will mess with the numbers in game and obviously lag issues.
Sorry if something similar's been suggested before.
Secondly this isn't about the UAV or radar or any of that bollocks, just thought I'd clear that up for people with ADD like tendencies like me that find it difficult to pay attention to text for more then 20 seconds.
Anyway I think it'd be ace if commanders could call in various forms of support relating to the map they're playing to help kill stuff that otherwise dominates the map the battle they are playing. For example on Mao Valley, if a sniper or a squad that's well dug in is giving you a particularly hard time calling in a gunship on an area to take them out. Or on Qwai River having an attack chopper strike or something like that to take down armour (might be a little extreme on Qwai actually but you get the idea).
Obviously something like this would be restricted by whether or not bots can actually fly (which I'm not too sure about) Whether the random entering and leaving of forces will mess with the numbers in game and obviously lag issues.
Sorry if something similar's been suggested before.