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Kashan Desert Night version

Posted: 2007-06-26 08:41
by Sealights
Would it look cool to have a night vision tank warfare style map. would it make pretty tactical since you can hide better at night than during sunny bright open desert. At least will make it much harder for pilots to spot armor and will be more instruental selective targets. 8-)

http://youtube.com/watch?v=F8ET6ZRknX0

http://www.youtube.com/watch?v=ny2ueQEmkEk

Posted: 2007-06-26 08:55
by bosco_
Would be cool indeed, reminds me of M1 Abrams Tank Platoon 2 - the night fights in Kuwait there were awesome :D

Posted: 2007-06-26 09:12
by Outlawz7
Just don't make it as dark as in Bi Ming, maybe have a small sunset to the south..
Correct me, if Im wrong, but isnt the sun on Kashan on the northern side? Everyone knows, sun doesnt shine from north side, I thought this was Project REALITY!?


(joking) :lol: :lol: :lol:

Posted: 2007-06-26 09:18
by bigmoose332
this map in the dark?

You could cross the desert all secret like. Sounds fun!

Bigmoose

Posted: 2007-06-26 09:20
by Sealights
Outlawz wrote:Just don't make it as dark as in Bi Ming, maybe have a small sunset to the south..
Correct me, if Im wrong, but isnt the sun on Kashan on the northern side? Everyone knows, sun doesnt shine from north side, I thought this was Project REALITY!?


(joking) :lol: :lol: :lol:
I will apreciate full moon sky open, but a bit darker to make night goggles usefull.


Image

This looks cool too.
Image

Posted: 2007-06-26 14:09
by El_Vikingo
I think to avoid Gamma changes, the map should have to be like Bi Ming, or it wouldn't be fair. I know some of you do it, and there's denying it.

But what I'm not sure about is the view distance, Kashan was made for 1km VD, and with night vision it would be shite not to have that VD.

Posted: 2007-06-26 15:15
by Long Bow
El_Vikingo wrote:I think to avoid Gamma changes, the map should have to be like Bi Ming, or it wouldn't be fair. I know some of you do it, and there's denying it.

But what I'm not sure about is the view distance, Kashan was made for 1km VD, and with night vision it would be shite not to have that VD.
Maybe not. It could be interesting to be limited by the night vision. Of course I'm assuming that RL NV has some limitations on distance clarity. Not sure about the tanks and planes though as they would probably have thermal imaging etc. which would negate any of this.

So basically I'm talking out of my a$$, please ignore me :wink:

Posted: 2007-06-26 15:29
by Simio1337
The player model also needs a night vision goggles headset, arma has it.

Posted: 2007-06-26 15:32
by Simio1337
Something like this added to the player model would be awesome :)

Image

Image

Posted: 2007-06-26 15:50
by El_Vikingo
Would that require a modelling of the whole soldier or jnust the helmet (like skinning).

Posted: 2007-06-26 16:04
by 101 bassdrive
this idea sounds so exciting!
just imagine all bright tankshells and tracers traveling through the sky

Posted: 2007-06-26 16:50
by [SAF]stal20048
would be good as long as the runway is lit up properly to insure that no one tries to land on the hangars or off the side of the runway....unless they knew were the runway is in which case they shouldn't be flying. This will also be good with the addition of lights to the planes and helicopters, and lots of tank shells.

and i wise man once said, 'i foresee much fun to be had'.

thanks, pete

Posted: 2007-06-26 17:08
by Xmaster
would be nice but surely wont be possible. use the search function. many night maps option have been discussed before.

Posted: 2007-06-26 17:19
by ArmedDrunk&Angry
This is a totally new map and when those other discussions happened PR didn't have a night map.
It would change the infantry component totally.
I love the idea.

Posted: 2007-06-26 17:31
by hall0
This idea is cool, the best is also the inf have a chance to survieve in the dark.

Posted: 2007-06-26 17:55
by Sealights
'[SAF wrote:stal20048']would be good as long as the runway is lit up properly to insure that no one tries to land on the hangars or off the side of the runway....unless they knew were the runway is in which case they shouldn't be flying. This will also be good with the addition of lights to the planes and helicopters, and lots of tank shells.

and i wise man once said, 'i foresee much fun to be had'.

thanks, pete
Yeah and it will look awesome to have lights on the runway, in the bunker area, and maybe in the villages, but those are destructible so it may look rare, still... Devs can manage to place a few lightpost thou.

Posted: 2007-06-26 18:06
by [SAF]stal20048
hail the indestructible light posts!

Posted: 2007-06-26 20:08
by TayloR016
101 bassdrive wrote:this idea sounds so exciting!
just imagine all bright tankshells and tracers traveling through the sky
Same here i'd love to see a kashan night version with tracers flying over long distances.. i think it was spartan who said it isn't hard to convert a day map into a night map so why not!?

Posted: 2007-06-26 20:10
by $kelet0r
the main obstacle is that night maps are dramatically more resource intensive than their daylight cousins - and Kashan is no de_Dust

Posted: 2007-06-26 20:47
by 101 bassdrive
I thought a bit about this and, ohwell I somehow hate myself for saying it but:
it could actually make SF come in handy.
lets say the mappers could make lit runways, lit destructible villages and so on. light would be essential around flag and your mainbase area, since I belive not all classes IRL get NVG.
they could come in and destroy these light sources in the enemy base, causing chaos. thatd be fun^^