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Quick Shot Deviation

Posted: 2007-06-26 17:44
by OiSkout
Well, I don't know if this is implemented in the game, or if it actually exists, but I remember a while ago hearing that if you spend some more time zoomed in with a sniper rifle, your deviation will decrease up to a maximum.

So, assuming that is true and not already implemented on rifles, that is what I'm suggesting. However, the time required would be much lower, say 0.5-1second. While it should allow close-range quick shooting, distance aims would take a little more time(barely).

Although I am also not sure where exactly I'm going with this, or if it is even necessary, just a thought. Might help with some prone gunnin delay(I also havent played .6 so I don't know how movement speeds work yet hehe). But I assume that's' not possible with the 2 necessary variables of proning and sighting.

PS - I think I just made the 3000th thread! Woohoo!

Posted: 2007-06-26 18:36
by VipersGhost
Cool idea...I like it(might have been said before?). I think the deviation should only be noticable at longer ranges though, I've seen my old man drop a deer before spit could hit the ground from a quickshot...he's a gun nerd that had ashma, couldn't play sports and only ONLY shot guns...from 7years old when grandma would send he and his brother out the door for days at a time with guns(child neglect?). Anyways I'm also interested in adding some deviation to all weapons...but only ever so slightly that you aren't dead on accurate at 300yds while standing or croutched. When shooting a 6mm (basically 223 rd) from a rest at 300yds my typical pattern would have a RADIUS of about 5-6inches. I'm no markmen expert though but I think that is fairly reasonable eh? 300-400 yds is a pretty dang good distance to be killing things. We deer hunt in areas where these are norm for our shots but we definitely have some decent rifles and a good rest(bipods) when doing so...sometimes its not until the 3-4th shot that hits if its on the run(deer are quick though). Eitherway I think a very slight deviation to the guns might be applicable to model this...but really its not that big of a deal at all, hell things are great in .6, its hard for me to find problems with the core gun-play fire fights...I think things go down rather similar to how it happens IRL mostly(if playes aren't idiots). Sorry if I hijacked your threat Oiskout, I DEFINITELY like your idea...no more proners and its indeed realistic...though I'm thinking "hardcoded" will be what you get.

Posted: 2007-06-26 19:29
by OiSkout
Well, I don't know if when someone presented that scoping for a little before shooting is more accurate was a joke or not when I heard it(prob somethim around .4).

And yea, the only thing I'm afraid of is that in closer range combat, people have a pretty good ability to quickly shoot close range. And now the view distance is extended, it shouldn't be as much of a problem.

Just though to throw this idea up to the devs for their bank of ideas. Though it's probably there already.

Posted: 2007-06-26 19:37
by El_Vikingo
Prone > Crouch - Has Delay

Crouch > Stand - Has no delay, but you have to aquire your target. If the enemy is standing in the same position, that's your advantage.

IMHO, don't ask devs to make things easier for you, just adapt, and move.

Posted: 2007-06-26 19:58
by spartan117gw
the pr community really needs to learn to mod themselves. because alot of questions asked(some of them are good) can be answered by looking at the code. you cant change the ammount of deviation by how long you are zoomed you just cant. if they had the source code theymight be able to. so yeah. some things just aint possible. learn to mod. chek the code(its as easy as opening it up in notepad)

Posted: 2007-06-26 21:09
by VipersGhost
I don't expect deviation to change on your zoom level?? I just said make the deviation so subtle that you would only notice once you start shooting at greater distances...so basically how a gun works IRL.

Posted: 2007-06-26 23:19
by OiSkout
Um, I don't think it would actually make the game any easier for me, cause I'm a pretty good shot. Or at least consider myself.

By delay, do you mean that going from one position to another, or do you mean changing positions and then sighting?

3rd point: My whole premise was if the ELAPSED TIME of zoom made a difference in deviation. Because I read it from a DEV a while back and have no idea if it is true. No more, no less. If it does it exist, it only affected sniper kit. So I guess I'm suggesting it for riflemen(scoped).

If the title is throwing anyone off, you could also read it as "speed of acquiring a target at a distance," although you pretty much have to do so already.

Posted: 2007-06-28 03:20
by El_Vikingo
You want to play BF2 in 2D DOS mode?