Commander Asset Footprints
Posted: 2007-06-29 04:48
I really enjoy the commander assets in PR, however occasionally i'll get some razor wire stuck 10ft. in the air, which really takes some of the realism out of the mod. i know you guys are working on an undo feature already. but could you add an asset footprint feature, it would require an extra model of each asset with a little less alpha so it is semi-transparent.
How it would work
once the commander places the object the footprint will appear, and he will get the option to confirm, or deny it. if he confirms the model will be replaced by the real asset, if he denies, the footprint will be deleted and no tickets will be removed.
might help some of the new commanders get used to the placement system.
maybe it will be easier for new commanders to learn the system.
How it would work
once the commander places the object the footprint will appear, and he will get the option to confirm, or deny it. if he confirms the model will be replaced by the real asset, if he denies, the footprint will be deleted and no tickets will be removed.
might help some of the new commanders get used to the placement system.
maybe it will be easier for new commanders to learn the system.