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Commander needs more power
Posted: 2007-07-03 00:29
by Uncle Blues
I'm really fucked up with all that squadleaders telling me with their calm voices "Commander, you are wrong. Tell other squads to do that." or accepting the orders and then doing something completely else.
Commander should be able to right-click on the squad leader icon on his map and kill him instantly for not obeying the orders. or even better - kill the whole squad.
BTW: bring back the mutiny button...
Posted: 2007-07-03 00:33
by Outlawz7
Well, mute them then. And seeing you on playing as commander this night, why would you want a Mutiny back?
Posted: 2007-07-03 00:41
by Uncle Blues
Muting them is not the solution - i still need someone to defend/attack flags.
wrt mutiny: now, when commander has much geater influence on the battle (IMO still too small), sometimes it's a real problem, when commander is someone without any experience and without any will to learn how to be a good commander. I'm pretty sure that in 0.7 and 0.8 will have more duties and possibilities, so the problem will grow bigger...
Posted: 2007-07-03 00:49
by youm0nt
Uncle Blues wrote:Commander should be able to right-click on the squad leader icon on his map and kill him instantly for not obeying the orders. or even better - kill the whole squad.
That sounds like such a bad idea... Imagine a stupid commander abusing it and killing the squad each time they respawn until they "learn their lesson"...
Posted: 2007-07-03 00:51
by Uncle Blues
that's why we need the mutiny button back...

Posted: 2007-07-03 00:55
by Outlawz7
Oh, because the mutiny vote will be very successful, with whole team being slaughtered by the commander non-stop
Posted: 2007-07-03 00:55
by youm0nt
Yes, but even with that. I highly doubt many people will vote and you have to remember the people that chose the "opt out of voting" option to prevent voting on anything in game.
Posted: 2007-07-03 00:56
by Outlawz7
They would either leave the server or leave the squad and be squadless, so they dont get killed by the myg0t cmdr...
Posted: 2007-07-03 01:06
by Uncle Blues
% of votes needed can always be lowered.
And the "instant kill" idea is just a idea. The point is that commander really must have some ways to punish squad leaders not obeying the orders. maybe longer spawn punish? or teleporting them to the main base. IMO "instant kill" is a good idea, but simply needs some work on it. Few warnings first? or maybe linking that with "my grandmother could do better"? or limiting the "capital punishment" to only few in some time - only one capital punishment for 10 minutes?
EDIT:
as for now "you're the worst squad" is the only punishmet - and it's definitely to small.
Posted: 2007-07-03 01:08
by Outlawz7
Abuse again!
Then some prick start a mutiny against a good commander and all it takes is a few thumbs up from some tards and voila - we lose a good cmdr...and that guy would probably immediately apply for one, then others would issue mutinies again to get rid of him and so the cycle would began :/
Posted: 2007-07-03 01:09
by Apheirox
Uncle Blues wrote:Commander should be able to right-click on the squad leader icon on his map and kill him instantly for not obeying the orders. or even better - kill the whole squad.
BTW: bring back the mutiny button...
I understand your frustration, but your suggestion will not help and would get abused to no end. The real solution is to find some better players to play with than the imbeciles the public servers offer. Join a clan, a tournament or a community like Tactical Gamer. Besides, I will not be forced to accept orders from a less able player than myself when pubbing.
The sad fact is the majority of BF2 players are simply too stupid to play the game properly. You need to find a closed group for proper gameplay.
And yes, there should definitely be an option for mutiny. Removing that makes no sense at all.
Posted: 2007-07-03 01:11
by Uncle Blues
you are such pessimists! That's why there are open-betas to find the golden middle. There MUST be some way to make squadleaders to follow commader's orders!
Posted: 2007-07-03 01:27
by Outlawz7
Well, too late now
And its not always good to give orders to SLs, since SLs have a better idea of whats going on...
Posted: 2007-07-03 01:47
by daranz
I can imagine it now.
Commander: Squad 1, go to that flag RIGHT NOW, that's an order!
SL: But, commander, that flag won't be cappable until we cap the 4 flags in between us and it. Besides, we're the only squad defending this flag, and we have a horde of enemies coming this way
Commander: THAT'S AN ORDER!
SL: Ok, ok, we're moving out. It's gonna take us 5 minutes, though.
*10 seconds later*
Commander: YOU'RE STILL NOT THERE! DIE! DIE! DIE!
*commander hits executioner button*
Face it, if the squad is retarded, they're no good anyway, and won't follow orders no matter what you do. A good squad will most likely follow orders, unless they're downright dumb, or they have a good excuse for not following them
Posted: 2007-07-03 02:10
by M.J.Patterson
Commanders can be tyrants.. and if they are... why would anyone fight for them? would you? If this is your army.. then why does it go?
"You come to fight as free men... and free men you are..."
Posted: 2007-07-03 02:51
by Apheirox
Hahaha - daranz, that was priceless!

Posted: 2007-07-03 02:57
by Eddiereyes909
How about somewhat of a brig,
Squad leader refuses to follor orders than they get a 2 minute "time out" in the brig next time they die and have to spawn, think about it if its a reasonable commander and the squad leaders are obedient then there wouldn't be a problem.
Or they could be placed in the brig like a structure with barbed wire fence in the main base, for 2 minutes after several warnings.
And bring the mutiny button back, but make it with a high percent of votes needed, 60% should do.
Posted: 2007-07-03 03:28
by Wasteland
I've always advocated giving the commander more virtual teeth. Like many features in video games, such teeth would provide an opportunity for abuse. However, compare the unlikely case of one smacktard becoming commander, being abusive, and not being mutinied quickly (if not banned from the server outright), to the currently rampant problem of people simply not listening to their commanders (and thus denying most public games the opportunity to utilize all of PR's strategic potential). I think you'll find, as I do, that it is worth a small abuse potential to make it so that every squad operates according to the commander's grand plan.
Posted: 2007-07-03 03:45
by ArmedDrunk&Angry
Pardon me but so many of the COs are simply clueless.
They cannot see the battle only some colored flags and react like rats in a maze.
Posted: 2007-07-03 03:50
by Outlawz7
Dont expect BF2 community players to be born general Pattons, ready to lead the virtual battlefield.
Back in vBF2, on one server, there was some **** who applied for a commander and just spammed Page Up/Down...I almost blew up
