Vehicle locks
Posted: 2005-11-02 12:48
Can someone please explain this concept? I played last night and had fantastic time, but couldnt figure out which vehicles I can or cant enter, and why. Anyone?
The idea is that you cannot steal enemy vehicles so all enemy vehicles are in theory locked, ie you cannot enter them. The lock excludes jeeps and buggys because (I think) they're not as important and are mostly used as taxi.Shafik wrote:Can someone please explain this concept? I played last night and had fantastic time, but couldnt figure out which vehicles I can or cant enter, and why. Anyone?
Shafik wrote:Thanks for the replies, guys. This really calls for different fag capping tactis. Very nice.
Beckwith wrote:whats the matter cant kill the rainbow pride patrol in a buggy with a .50cal?
OAKtwoFour wrote:Why is it that BF2 incorperates these overheats?
I have seen a modern M60 fire 800 rounds [2 minutes worth]
with no lockup - That is quite an exception, but still nowhere near
the 100 rounds where BF2 weapons lock.
What is a realistic 'overheat' time for a .50cal or MG [M60/M249/etc.]?
The only realistic data I see on such things is the recommended amount of time between barrel changes at various rates of fire (sustained, rapid and cyclic) in various field manuals. This is the light and medium MG related field manual for the US Army.OAKtwoFour wrote:Why is it that BF2 incorperates these overheats?
I have seen a modern M60 fire 800 rounds [2 minutes worth]
with no lockup - That is quite an exception, but still nowhere near
the 100 rounds where BF2 weapons lock.
What is a realistic 'overheat' time for a .50cal or MG [M60/M249/etc.]?
Well, by my logic there is a very easy solution. then again, it's my logic and everyone doesnt think alike unfortunately{GD}geogob wrote:Is it just me or this went a bit off topic
About locks, that posses a problem... not sure how big of a problem it is, but it's somewhat annoying.
When you capture and enemy flag, you could think "yes! at last usefull ressources"... think again. Once the flag is yours, all vehicules arounds are still those of your enemy, which you can't use.
Not to sure what would be the best way to deal with this. Leave it as is, replace the vehicule immediately with the right ones or give ownership and access to _these_ vehciles to the new owning team.
Of course this would create some more confusion in the field. Now if you see a tank, you know to what team it belongs. That's one thing I hate in BF2, you never know if it's a friend of foe until it's too late
Also, it could create confusion in the usage, that is you'll have tank and APC around the map that where initially from your team, but that you cannot use because their ownership has changed.
Not sure there will be an easy solution to improve this. Perhaps to leave it as is is still the best idea...