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New Game Mode Type
Posted: 2007-07-04 15:24
by xseeyax
I would think it would be just awsome if there was some kind of hostage/POW gamemode. Like say insurgents took some hostages/POW's they would have them held captive in an insurgent outpost or a pow camp or something and the USMC or Brits would have to go and get them. This game would be much like extraction except the USMC would have the even more challenging task of going to get them instead of just taking them back.
Now the insurgents would spawn around the base and would have to defend the hostages, making sure the good guys dont get them. Now you might ask well who would be the hostages. Well I think it would be cool if say like one or two hostage kits were lying on the ground in the us base but once picked up it would teleport them into a huge destructible jail and they would have no weapon (or maybe a few rocks) and there would be no doors on the whole building so they couldnt get out. If you have checked out the map Baghdad by Snake Doctor and saw his prison then you would know exactly how the building would look.
The USMC or GB would have to use a grappling hook or something to get on the roof where there would be a hole or something and then throw the grapple either down to the hostages so they could pick it up or just throw it over the side so it hangs down. Now that the hostages are out they have to be transported all the way to the us base. If they get split up from the good guys just u know say where are you or whatever. That is how its like extraction, on the way back. Now if any one of the hostages gets shot then the us would have to go back and get them but the insurgents or whatever team that shot them would get a SEVERE amount of ticket lost and a HUGE spawn time. But once the hostages are back to the safe base games over. Its like extraction but having the trouble of getting to the hostages. What do you think?
Posted: 2007-07-04 15:31
by tupla_s
"but the insurgents or whatever team that shot them would get a SEVERE amount of ticket lost and a HUGE spawn time"
So when the US/GB get them out from the building the hostages could freely walk back to the base?
Posted: 2007-07-04 15:57
by M.0.D
How about you make the hostage-kit a pickup kit, so the insurgent can't shoot them until the US/GB team got to them an trys to get them out.
Posted: 2007-07-04 16:43
by Spearhead
I like the idea of a hostage rescue game mode but I think it has many troubles implementing in a way which works with BF2 and does not feel too much like the VIP escort already in place. (Or CS for that part)
I'd rather see something centered around demolitions for example. The new insurgency game mode is a nice example of that. I heard there is or used to be a scenario game mode. I never saw that in action but that might be interesting.
What I really would like to see though is something along the lines of the multi-stages objectives gameplay type. If you know the new ET:Quake Wars game or the old Unreal Tounament assault mode you will know what I mean. If I would be needed to work on the animations I might want to try implementing something like that myself.
Posted: 2007-07-04 18:22
by Long Bow
'[R-CON wrote:Spearhead']I like the idea of a hostage rescue game mode but I think it has many troubles implementing in a way which works with BF2 and does not feel too much like the VIP escort already in place. (Or CS for that part)
I'd rather see something centered around demolitions for example. The new insurgency game mode is a nice example of that. I heard there is or used to be a scenario game mode. I never saw that in action but that might be interesting.
What I really would like to see though is something along the lines of the multi-stages objectives gameplay type. If you know the new ET:Quake Wars game or the old Unreal Tounament assault mode you will know what I mean. If I would be needed to work on the animations I might want to try implementing something like that myself.
I have to agree with Spearhead on this. It could be fun but I see it getting old fast. I love the idea of multi-stage objectives Spearhead. It could as simple as three bridges that the US/Brits need to capture and repair while the insurgents have to destroy them. Insurgents would be able to start the round forward spawned at all the bridges, with all three bridges pre-destroyed. US/Brits would win the round if they could take all three bridges back, repair them and hold them in a repaired state for 10 minutes.

Posted: 2007-07-04 19:28
by eggman
Yeah .. I'd like to see some of the multi stage objective stuff as well.
We used to have an objective mode, but it was very crude and kinda sucked.
The scenario mode we had almost completed, but ran into some bugs and a few design challenges. We tried to make a game mode that could be anything we wanted it to be... and um.. that got a lil complicated. Then the coder working on it ot busy with real life stuff, so it got deferred for a bit.
But we'll get back at stuff like that.... we're going to be winding down on major radical changes to the vBF2 systems now that we've replaced a good chunk of them with PR systems. Focus will migrate to polishing and adding new stuff that builds on the systems we have put in place.
Posted: 2007-07-04 20:03
by Spearhead
Nice to hear. Currently working out a concept for a nice hostage-like extract map with implicit multi-stage (meaning not requiring new code to work). Just basically gathering some ideas when they fly to me. Will post on that topic when I feel the design is ready for analytical feedback. If it's feasible I'd be glad if a mapper would adopt it and bring it to life. But enough on that now. Got two other things at hand which are more important. One of them has to do with a G3...
Posted: 2007-07-04 20:10
by 77SiCaRiO77
i was waiting for the scenario mode since 0.3

Posted: 2007-07-04 21:38
by xseeyax
tupla_s wrote:"but the insurgents or whatever team that shot them would get a SEVERE amount of ticket lost and a HUGE spawn time"
So when the US/GB get them out from the building the hostages could freely walk back to the base?
Well that would have to be the only choice, I don't think its possible with the bf2 engine to make one not be able to move unless someone is there with him.
Posted: 2007-07-04 21:41
by xseeyax
'[R-CON wrote:Spearhead']Nice to hear. Currently working out a concept for a nice hostage-like extract map with implicit multi-stage (meaning not requiring new code to work). Just basically gathering some ideas when they fly to me. Will post on that topic when I feel the design is ready for analytical feedback. If it's feasible I'd be glad if a mapper would adopt it and bring it to life. But enough on that now. Got two other things at hand which are more important. One of them has to do with a G3...
Nice! can't wait till you get that game mode working. Are you thinking that mabye a hostage thing could be one of the multi objectives?
Posted: 2007-07-05 10:50
by Spearhead
Well the thing is basically that the insurgents/militia could be holding the VIP hostage. The kit would be somewhere in a small base of theirs. The allied team would need to fight it's way to the base have someone pick up the kit and then extract him back home. Militia would have a main base from which to spawn and have a destructible spawn at the place they hold the VIP hostage.
That is now without any multi-stage elements but basically it would work with basic extraction code as far as I can tell. If you think about it you might even see multi-stage elements in it consisting of reaching the base, securing it and finally escorting the hostage.
Posted: 2007-07-05 13:00
by Long Bow
I like the idea of the attackers being able to cap a certain flag close to the hostage area. If the attackers can work hard and get that close to the objective it would be nice to reward them and push back the defenders a bit. I hate that with VIP you can get so far and then loose the VIP and have to start all over again after securing the area.
Posted: 2007-07-05 20:02
by xseeyax
'[R-CON wrote:Spearhead']Well the thing is basically that the insurgents/militia could be holding the VIP hostage. The kit would be somewhere in a small base of theirs. The allied team would need to fight it's way to the base have someone pick up the kit and then extract him back home. Militia would have a main base from which to spawn and have a destructible spawn at the place they hold the VIP hostage.
That is now without any multi-stage elements but basically it would work with basic extraction code as far as I can tell. If you think about it you might even see multi-stage elements in it consisting of reaching the base, securing it and finally escorting the hostage.
Oh ok I see what your sayin
Posted: 2007-07-05 20:26
by VipersGhost
Wow, I think some of these ideas could really bring PR to the next level. Hell all the RTS stuff has already pushed it passed almost all other FPS in originality....now imagine some slick new object/whatever game modes to base this around. Truely brilliant. I can only imagine how incredibly fun it would be. I'd like to see some smaller 32p sized maps like this as well...some CQB style counter-strike stuff but of course all PR. We can all learn a little something from CS once in a while

For there is wisdom in the counsel of many.