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Injury system
Posted: 2007-07-04 21:29
by Zybon
Occasionally I get annoyed at the current system of exceeding a certain injury threshold, after which you slowly bleed to death, so I got to thinking of a different system that would still be realistic.
Would it be possible to make your bleeding depend on how much you move after you get shot? For example: if you get shot once and then walked away, you would slowly bleed until you crouch/go prone/stand still, at which point the bleeding would eventually stop. If you RAN away you would bleed faster. You could still use field dressing to increase your hp after being injured (or maybe to stop the bleeding faster,) and it may be worth changing the bleeding intensity/duration depending on how low you are.
Posted: 2007-07-04 21:45
by Bogey
yeah i agree, its annoying when your walking down a hill and your going to fast so u get injured and you eventually bleed to death
Posted: 2007-07-04 22:04
by robbo
Yeah i like this idea also the Field Dressing should totally eliminate bleeding.
Posted: 2007-07-04 22:16
by El_Vikingo
Very hardcoded looking suggestion.
Posted: 2007-07-04 22:55
by eddie
Lol, damn it, Vikingo beat me!
I know nothing of coding so don't take my word for this but I think it'll be hardcoded....
Posted: 2007-07-04 22:58
by Zybon
I wasn't sure either. Wouldn't it be possible to make it work off of the stamina bar? Or maybe make an internal bar that just decreases with normal walking?
Posted: 2007-07-04 23:18
by Apheirox
Huh? I was under the impression a such system was already in place.
Posted: 2007-07-04 23:26
by Outlawz7
It aint, its all math - this much HP=alive, this much HP=bleed, this much HP=dead...
Posted: 2007-07-04 23:43
by Apheirox
Aww, well that is a shame. In that case this suggestion is excellent albeit probably not possible.

Posted: 2007-07-06 01:58
by Apheirox
I suppose the difference in pain sound volume in the different stances is there to trick us into thinking the stances make a difference? The volume when standing up always scares me into crawling instead. Well, that is very misleading!
Posted: 2007-07-06 02:01
by {GD}Snake13
hmm, I wonder if it would be possible to add a bleed modifier based on ones movement?
Posted: 2007-07-24 10:01
by Zybon
Anyone have a definitive answer on if this is possible? Maybe something like reducing your current stamina (used for sprinting) when you're hit and then have the bleeding stop once you reach 100% stamina?
Posted: 2007-07-24 19:56
by GR34
I hate jumping off a 3 foot high hill or w/e and then bleeding to death is really well gay!