Loadout suggestions
Posted: 2005-11-03 18:36
You guys probibly recieve many many suggestions for this but here are some of mine.
Stand BF2 Loadouts:
Specops
Sniper
Assault
Support
Engineer
Medic
Anti-Tank
So I suggest something like this to increase teamplay and "realism",:
Spec Ops: Current Weapons
Assault: Current Weapons
Heavy Weapons: Choice of SAW or AT Rocket, 1 rocket (both with pistol sidearm and their choice of main weapon)
Support: Has Shotgun, or rifle mainly trying to keep the shotgun in the line-up (the ability to resupply, repair)
Medic/Corpsman: Current Weapons
Or Something like this if the above isn't possible:
Special Ops: Current Weapons
Assault: Current Weapons
Gunner: SAW (with pistol sidearm and one loaded box of ammo and 2 spare)
Support: Standard Rifle, ability to resupply ammo/repair
Anti-Tank: Has Standard Rifle and 1 anti-tank, 2 mines
Medic/Corpsman: Current Weapons
Since there is an ability to limit the number of classes, I think this would really make squads stick together, plus have more use for the engineer.
Stand BF2 Loadouts:
Specops
Sniper
Assault
Support
Engineer
Medic
Anti-Tank
So I suggest something like this to increase teamplay and "realism",:
Spec Ops: Current Weapons
Assault: Current Weapons
Heavy Weapons: Choice of SAW or AT Rocket, 1 rocket (both with pistol sidearm and their choice of main weapon)
Support: Has Shotgun, or rifle mainly trying to keep the shotgun in the line-up (the ability to resupply, repair)
Medic/Corpsman: Current Weapons
Or Something like this if the above isn't possible:
Special Ops: Current Weapons
Assault: Current Weapons
Gunner: SAW (with pistol sidearm and one loaded box of ammo and 2 spare)
Support: Standard Rifle, ability to resupply ammo/repair
Anti-Tank: Has Standard Rifle and 1 anti-tank, 2 mines
Medic/Corpsman: Current Weapons
Since there is an ability to limit the number of classes, I think this would really make squads stick together, plus have more use for the engineer.