Digging down mines
Posted: 2007-07-05 21:41
Now that the engineer has a shovel it was only a matter of time before somebody would make the connection: Allow engineers to dig down mines!
Before there is a furious outcry: no, the mines would not become completely burried and invisible. They would be considerably harder to spot than the extremely obvious ones we have now but still entirely possible to avoid - but only as long as the driver does his job and keeps an eye on the road. No more spotting mines from miles away!
Also, the ability to dig down mines does certainly not come for free: It takes a while to burry them and meanwhile you are totally exposed, just like when healing a teammate. Also, it is no longer possible to put mines on/near enemy vehicles. Seriously, this is just cheesy and may belong in vanilla BF2 but certainly not PR. Instead, the engineer gets an extra pack of C4 to compensate.
If you feel mines are still made too powerful, there are also the options of making mines harmless until burried and/or creating a lengthy delay before they become active. If you like this idea and choose to use it you should also consider whether riflemen should be able to dig down the engineer's mines, too.
I really think this idea has its merits - better realism and fun!
Before there is a furious outcry: no, the mines would not become completely burried and invisible. They would be considerably harder to spot than the extremely obvious ones we have now but still entirely possible to avoid - but only as long as the driver does his job and keeps an eye on the road. No more spotting mines from miles away!
Also, the ability to dig down mines does certainly not come for free: It takes a while to burry them and meanwhile you are totally exposed, just like when healing a teammate. Also, it is no longer possible to put mines on/near enemy vehicles. Seriously, this is just cheesy and may belong in vanilla BF2 but certainly not PR. Instead, the engineer gets an extra pack of C4 to compensate.
If you feel mines are still made too powerful, there are also the options of making mines harmless until burried and/or creating a lengthy delay before they become active. If you like this idea and choose to use it you should also consider whether riflemen should be able to dig down the engineer's mines, too.
I really think this idea has its merits - better realism and fun!