Page 1 of 2
Tank Squads or a tank in your squad?
Posted: 2007-07-06 21:12
by RikiRude
I've been debating this for awhile.
What's better? When you have a squad that has all the tanks, and another with all the APCs that form armor convoys or is better when you have a tank right at your disposal attached to your squad?
Nothing is more powerful then 3 tanks traveling in a pack together communicating between eachother setting up attacks, it's pretty unstoppable infact. Although they can't capture points, they will decimate anything in it's field and another negative is that if all your armor is on one side of the map, and you get hit with tanks or APCs on the other side (in the case of kashan desert) your troops gotta wait a good amount of time before you show up.
But having a tank in your squad eats up 1 or 2 soldiers who you might want on the ground or capping. But it also gives you the best support gunning with its co-axial gun and ability to take out APCs and anything else fairly easy. But now you have this hunk of metal behind you that's going to give away your position from a distance, might draw aircraft as well, and if you come across an armor convoy it's going to be a waste unless you guys have alot of coordination and manage to take out maybe one tank before you have 3-4 barrels pointing at you.
Alright discuss!
Posted: 2007-07-06 21:45
by geogob
It really depends on the operation you are doing. Sometimes you might even need both (tanks columns and tank supporting infantry).
In open areas, having tank to support infantry can be very useful as they can provide cover against small arm and give supporting fire.
In the end, I say that neither is better. You really need both, it just depends on what you are doing.
Posted: 2007-07-06 21:48
by =Romagnolo=
Both are good. If you are playing in an infantary squad, having an armored support is nice. Just imagine, you need to invade a village, send the tank/APC in the front.
But I remember when I played at Tactical Gamer server in Kashan with my brasilian mates, we made a squad whit 3 tanks (a copula gunner and a commander each tank). IT WAS AMAZING ! The coordination of 3 tanks working togheter "PWON" everything.
If at least the squad work togheter, both situations are good.
Posted: 2007-07-06 21:55
by bosco_
Tank squad or
APC squad with tank support or
Infantry squad with APC support
Posted: 2007-07-06 22:19
by DirtyHarry88
Full armour squads are awesome.
Posted: 2007-07-06 22:37
by .:iGi:. Eggenberg4Ever
Agreed: but a pet tank is an infantry squads' best friend also.
A tough call........
Posted: 2007-07-06 22:55
by 77SiCaRiO77
maps like kasrah are better with a squad only of armors , a squad of apcs and squads of inf .
maps like krufah are better with mixed squaDS , 3 tanks(solo tankers) ,1 apc(with one HAT guy in ) and one support vehicle can be deadly if they move together .
Posted: 2007-07-06 23:00
by Dunehunter
I'd go for a tank squad, with a good commander who manages to get the tankers and the footsloggers to work together.
Posted: 2007-07-06 23:06
by Deer
Well one thing for all vehicles would be very cool, add more teamplay and realism and is also part of this topic..
If you could drive with tanks and humwees and other vehicles so slow that infantry could keep up with them, taking cover from the vehicles (like 2 humwees driving in city map streets and 2 infantry squads around em taking cover from the cars. Or same thing with tanks in some forest like steelthunder. Surely you can drive, stop, drive but it hasnt made ppls to take cover from vehicles so far, i think making some key like ctrl+W would move vehicles very slowly forward, ppls could actually start doing this
And what i learned in army, tanks will never ever come alone, there is always lots of tanks and loads of infantry around them(well maybe in some pure desert they might fight without infantry, like kashan desert)
Just think about some forest map where is cover for infantry and 20 infantry moving forward together with 3 tanks, smoke around, explosions and really noicy gun fight
Also making the 50cal machine gun of tanks more effective, easier to aim with it when tank aint moving fast even if the ground isnt flat.
And dunno if tanks could be converted to transport vehicles as well for this thing, so whole squad could go sit on the tank while there is no enemies anywhere nearby.
Posted: 2007-07-06 23:08
by eddie
As said, it's map dependable. On Basrah (when we get C2s, a while off) it would be more beneficial to have an armour squad. The reason for this being that the infantry operate inside the city, where as armour does not (unless it's an incredibly stupid armour squad.)
This has got me thinking about an air squad. While it's useful to be attached to a unit, sometimes all of the pilots communicating with each other about specific threats, targets and friendlies can help.
Posted: 2007-07-06 23:12
by Katarn
77SiCaRiO77 wrote:maps like kasrah are better with a squad only of armors , a squad of apcs and squads of inf .
maps like krufah are better with mixed squaDS , 3 tanks(solo tankers) ,1 apc(with one HAT guy in ) and one support vehicle can be deadly if they move together .
Completely disagree; all-armor squads are the only way to go. On kufrah, it really gets me angry that there's a single tank that i command a squad of half infantry/half tank to attack. I just want the tank to engage but the entire squad runs out into the open and gets cut down.
Posted: 2007-07-06 23:19
by Lucid Nightmare
Depends on the map, having a tank attached to an infantry squad can be a very handy asset....
Posted: 2007-07-06 23:19
by daranz
'[R-CON wrote:Deer']Well one thing for all vehicles would be very cool, add more teamplay and realism and is also part of this topic..
If you could drive with tanks and humwees and other vehicles so slow that infantry could keep up with them, taking cover from the vehicles (like 2 humwees driving in city map streets and 2 infantry squads around em taking cover from the cars. Or same thing with tanks in some forest like steelthunder. Surely you can drive, stop, drive but it hasnt made ppls to take cover from vehicles so far, i think making some key like ctrl+W would move vehicles very slowly forward, ppls could actually start doing this

And what i learned in army, tanks will never ever come alone, there is always lots of tanks and loads of infantry around them(well maybe in some pure desert they might fight without infantry, like kashan desert) Just think about some forest map where is cover for infantry and 20 infantry moving forward together with 3 tanks, smoke around, explosions and really noicy gun fight

Also making the 50cal machine gun of tanks more effective, easier to aim with it when tank aint moving fast even if the ground isnt flat. And dunno if tanks could be converted to transport vehicles as well for this thing, so whole squad could go sit on the tank while there is no enemies anywhere nearby.
Use a joystick. That's how I move slow enough to stay behind a tank when in a support jeep. Though, the Warrior unfortunately doesn't work very well with joysticks. It's either stop and don't move or HOLY **** BREAKING LIGHTSPEED.
As to whether or not tanks should stay in infantry squads: if the tank squad and inf squad can coordinate properly (hopefully, through a good commander) there's no reason to keep the tanks in an infantry squads. Infantry can then do their job, and tanks can do theirs, without splitting up, or having SLs manage two attacks at once. APCs are another story, as you usually don't get people doing dedicated APC squads, unfortunately. Because of that, it is often better to just have one person manning the APC, and using it as a battle bus (instead of a humvee), and then as a spawnpoint that can provide fire support when the situation isn't too hot.
Posted: 2007-07-06 23:22
by 77SiCaRiO77
i said when they move together , the tanks are the head of the arrow , when they are firing , the apc move to the flank , the HAT guy bailt and kill the tanks that are scaping from the 3 tanks , nothing can beat that (unless they are like 4-5 tanks , in such case the only thing to do is run for you life and take cover in oilpipes , dunes , etc )
Posted: 2007-07-06 23:46
by Gyberg
all armor squads combined with a skilled commander......
Posted: 2007-07-07 01:40
by Apheirox
77SiCaRiO77 wrote:maps like kasrah are better with a squad only of armors , a squad of apcs and squads of inf .
maps like krufah are better with mixed squaDS , 3 tanks(solo tankers) ,1 apc(with one HAT guy in ) and one support vehicle can be deadly if they move together .
Have to say I found that just horrible.
Never have solo tanks or APC's, they are way too valuable to be used like that. Also, having the HAT guy work solo is insane: If he loses the kit it will not respawn for five minutes. There needs to be somebody who can take his kit when he dies.
You need a healthy dose of my 'Common Basic Mistakes' guide, my friend! See my signature.
Posted: 2007-07-07 01:44
by daranz
When was the last time you saw a fully-crewed APC in PR, outside of Perfect World Alternate Universe?
Posted: 2007-07-07 01:52
by Bob_Marley
Tank squads.
2 tanks are far more effective that 1, 3 as mentioned before, are almost unstoppable.
APCs are a different matter. I think they work best as part of an infantry squad. They'll almost certainly be single crewed and can provide exelent suppressing fire for their supporting infantry as well as rapid transport.
Posted: 2007-07-07 01:52
by fuzzhead
daranz: sometimes I get a good APC squad going (3 APC with mechanized infantry squads supporting)
although it takes ALOT of organisation to make this happen
(at least 3 squad leaders and a switched on commander)
Posted: 2007-07-07 01:54
by Leo
All tank squads are the way to go, but a APC should be paired with inf squads. On 7 gates its really handy to have the Warrior slowly move up that really big ramp with infantry hiding behind it (not in it). One squad should not have more than one APC, since they are used as spawnpoints and its better if they are spread out along the whole front line instead of in one concentrated spot.
This is in a pub game where its rare to get two squads working together, if you do get two squads together, then you can go with Fuzz's idea