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[Request] tutorial for making destructible statics

Posted: 2007-07-08 10:40
by Uncle Blues
as in the topic. I want to start working on destructible statics we could use on Polish Project maps, but I need a tut... :roll: If anyone could... I would be grateful. :smile:

Posted: 2007-07-08 18:39
by Dr_Tubesteak
Within the BFEditor folder itself is a Help folder. Inside that is a Tutorial folder with a tutorial on how to make a destructible object.

Posted: 2007-07-08 23:19
by IronTaxi
Ive only made a few desturcutible but as far as the modelling aspect its not too complicated...

you basically model the object twice..

once in a regular state and once in a destroyed state.

a regular static will have a tree node of -- Geom0 (in 3dsmax)

a destructible static will have a tree node of --Geom0 Geom1 linked together to root_staticmesh.

root_staticmesh in the base of the object..

after that you have to add some damge effects and tweak the explosion effects but that can simply be stolen from preexisitng objects...

thats a quick explanation but feel free to ask questions..

Posted: 2007-07-15 22:47
by vfn4i83
Root_StaticMesh
Geom0
-Col0
-Col1
-Col2
Geom1
-Col0
-Col1
-Col2


Just this ????? So simple as this??

And the tweak is done all in the BF2editor? Make us a little tut of the roots and nodes in 3dMax and the Tweak.

Posted: 2007-07-15 22:56
by matt.b
here's the heirarchy from a destroyable i'm working on...

Image

it's just like 2 statics in one, with each under a different geom node, both linked to the root node.

for the tweak files, it can all be set from the editor, but i tend to copy & paste parts from existing statics in notepad instead. have a look at one of the bf2 destroyable's con & tweak files (pick an object similar to yours so you can maybe use its damage effects).

Posted: 2007-07-15 23:28
by El_Vikingo
Is it possible to make more than one static?

So there is a gradient when things get destroyed?

Intersting stuffs.

Posted: 2007-07-15 23:46
by Rhino
El_Vikingo wrote:Is it possible to make more than one static?

So there is a gradient when things get destroyed?

Intersting stuffs.
you mean like the domino effect? just make 1 static have a big expulsion when it gets destroyed that will nock our another static near it.