Page 1 of 3
Sniper Guide finished
Posted: 2007-07-11 19:04
by Hardtman
Hi everyone,
I just have finished a Guide to the high art of sniping in our wiki here,
Since it is my first guide,I'd like you to give some feedback to it, and of course to edit/add something where you see fit.
If you are too lazy to look for it,here's the link:
Sniper Guide
Well,that just about is all

Posted: 2007-07-11 19:14
by {WaRrioR}
wow nice. Also, Some images would be really cool. You know like some diagrams.
Posted: 2007-07-11 21:00
by Hardtman
{WaRrioR} wrote:wow nice. Also, Some images would be really cool. You know like some diagrams.
Thanks for the advice!
Alas, i can't play PR at the moment, but as soon as I am again able to, I'll try to provide some in-game pictures.
Posted: 2007-07-11 21:29
by daranz
I fixed some misspellings and typos for you.
One thing I don't agree about is spotter being specop in .6. Riflemen make much better spotters. First of all, they have ammo which you might need at some point. Even though they only get one bag, they can still use that bag to grab more field dressings in case of injuries. Besides that, they have smoke and frag grenades, which are useful for escape situations. They also have the same binocs that specops get, a rifle with a good scope, and body armor. Ideally, the rifleman spotter can then be the actual SL, for two main reasons - he has body armor and therefore is more likely to survive an encounter, and he doesn't fire a sniper rifle, and therefore attracts less attention than the sniper.
Another thing is that you can preemptively change positions, before enemies start converging upon you. Quietly slipping away is that much better than running from an entire squad trying to hunt you down.
Posted: 2007-07-11 21:37
by Surround
I like it! I like those teamplay and combat tips. Concealment had very good, easy and important tips.
But few photos would make it perfect. Like where to shoot moving target etc.
Posted: 2007-07-11 22:57
by Hohum
Nice guide. It inspired me to make some minor grammatical changes which hopefully improve the flow (not that it was bad, I'm sure my German is FAR worse than your English).
Posted: 2007-07-11 23:03
by eddie
If you want me to grab some screens for you, just ask. (High quality screens).
Just tell me map/terrain, type of shot and type of weapon.
Nice work on these guides btw! You should be the new R-PUB.
Edit: You should include the '5 S's' in the guide:
Shape, sound, silhouette, shine, shadow.
Edit 2: Make sure you tell people about priority targets. For example, if you can see a SL, shoot him. Or if you see the commander coming, don't shoot the 5 squadies milling about, wait for the top gun. Followed by medic, SL, etcetera.
Basically a hierachy of threat-to-importance.
Posted: 2007-07-11 23:06
by KP
Nice guide! I'll have a closer look at it, see if there's some details that need to be changed. Like Rifleman instead of Spec Ops per .6.

Posted: 2007-07-11 23:28
by El_Vikingo
KP wrote:Nice guide! I'll have a closer look at it, see if there's some details that need to be changed. Like Rifleman instead of Spec Ops per .6.
Spec Ops urban, Rifleman long range engagements.
Nice of you to make this guide

, maybe it'll put some people in their places.

Posted: 2007-07-11 23:38
by Duke
yeah, i first saw the link and was a bit apprehensive, I however was surprised to see an excellent, comprehensive guide to PR sniping! Good stuff hardtman! Hope to see alot of new players implements these tactics in future.
Posted: 2007-07-11 23:55
by thekninja
Using the handle after each shot? That'd be drawing the bolt back to eject the spent round. Or something worded like that. But you rotate and pull back on the "handle to open the breech and eject the spent cartridge, and load another one (or, if the rifle is capable of holding multiple rounds, you don't have to worry about reloading after every shot).
Also, I've found that unless you have a great position where there are multiple places overlooking your line of fire and therefore multiple places you could possibly be, therefore confusing the enemy as to where you are located, you shouldn't hang around in one spot for too long. Even if your spot offers great concealment, if there is only one other place you could be firing from, and it is too obvious and open, your enemy will search the area you are in, and you risk being compromised and killed. Even if it is just moving to a nearby area that still offers a good field of view, by changing positions somewhat often, you keep the enemy on their toes, because if you pop up in different areas, they know that there isn't just one place they can avoid, they are in danger no matter where they go. Preferably, make a slow rotation of all your "good spots", that way you cover a large area, and remind the enemy that you're still visiting your old haunts, and nowhere is safe.
Also, when you mention that your spotter should be somewhat away from you, be sure to mention that he shouldn't be too far away from you. Approximately 10-20 feet should be fine, he will be close enough to provide covering fire if needed, and will have generally the same FOV as you, so he won't see much that you won't be able to see, but he is far enough to move around a bit without busting the both of you. If one of you is compromised by a large force, and it isn't plausible for both of you to try and hold said force off until you can plan a retreat, the one not being attacked can slowly move to a new position and not draw attention on himself, until it is safe to either return fire or fall back to a different position and regroup with the sniper.
Posted: 2007-07-12 00:07
by eddie
I notice you haven't told the sniper to move after a certain amount of time/shots, only after they've been spotted and engaged. They SHOULD move even if they don't think they've been spotted or engaged. Safety first.
Posted: 2007-07-12 01:01
by El_Vikingo
1 Shot and move, 2 if you're good. But that doesn't mean you can always pop two shots.
Think as a modern ninja!
Posted: 2007-07-12 01:41
by Spearhead
nice writeup on the sniper.
Posted: 2007-07-12 08:50
by Hardtman
Phew, I'm rather flattered by all this postive feedback.
Alright,to the switching positions: I think i have mentioned it somewhere in the concealment part, but i will now put it into combat too and emphasize it a bit more.
Furthermore,I'll include the thing about the rifleman in 0.6, hadn't much chance to play the beta myself.
And to Eddie: I would be glad if you could provide som pics, for the start i thinkt it would be great to have some showing:
-A very good concealed sniper in high grass or something(Seen from the front)
-A sniper no a rooftop being very visible(Seen from below)
-If possible,a situation where the sniper hepls another team in a firefight from a different angle(Seen from the snipers vision)
-Again from snipers vision:A whole squad in the line of fire, at best with discernible classes.
I hope I'm asking not for too much here.
And remember, feel free to edit the guide yourself

Posted: 2007-07-12 09:05
by fuzzhead
about body armor: its not tied to the requestable kits, it only applies to the base kits. so if you spawn as rifleman/engineer/medic, you will ALWAYS have body armor, does not matter what kit you pickup.
If you spawn as spec ops, you will never have body armor.
Posted: 2007-07-12 09:11
by MadTommy
'[R-DEV wrote:fuzzhead']about body armor: its not tied to the requestable kits, it only applies to the base kits. so if you spawn as rifleman/engineer/medic, you will ALWAYS have body armor, does not matter what kit you pickup.
If you spawn as spec ops, you will never have body armor.
hmm very interesting. *now lodged in the memory*
Posted: 2007-07-12 10:35
by Hardtman
'[R-DEV wrote:fuzzhead']about body armor: its not tied to the requestable kits, it only applies to the base kits. so if you spawn as rifleman/engineer/medic, you will ALWAYS have body armor, does not matter what kit you pickup.
If you spawn as spec ops, you will never have body armor.
For real? Nice to know, thanks.
Corrected in the guide.
Posted: 2007-07-12 10:43
by KP
I put in a few words about using the Rifleman as a spotter in .6. Feel free to edit it, though. It was late, so it's probably full of errors.

Posted: 2007-07-12 11:01
by KingofCamelot
Good guide!
Perhaps add in a bit about how a sniper can delay being spotted? I know that at times if I'm pinned down by a sniper a good way to locate where hes sitting is to quickly peak out in a controlled direction, and if he fires you know he can see you from that position. Basically narrowing down where he is.
So, maybe when discussing guarding a crossroads or any other situation where you're pinning down an enemy that the sniper should be aware of tactics used to spot his location and should possibly not take a shot in order to confuse the soldier trying to locate him. If the sniper waits until the soldier has exposed more of himself before taking a shot then the soldier could be tricked into thinking the sniper is in a different area.
Just an idea.
