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Overheating on Assault Rifle/SMGs

Posted: 2007-07-12 12:45
by Bob_Marley
Currently only the LMGs, GPMGs, HMGs, Co-ax guns and autocannon overheat in PR. With the reduction in the number of availible support kits has lead to assault rifles (and on AoM, SMGs) being used in the suppressive fire role. With fair regularity I see people firing off several magazines consecutivly in full auto, especially with the M4/L119A1. Surely under such conditions the weapons would overheat. On AoM the PP-19 and PPSh-41 are often used as SAWs.

My suggestion is that a "heat meter" is added to all fully automatic weapons in PR to discourage this. It shouldn't be too low, of course, as the normal weapons are required to deliver suppressing fire fairly often. However, it does seem silly that a medic armed with an SMG can deliver more suppressing fire than a support gunner with a PKM. It would also encourage firing in bursts rather than emptying the weapon in the general direction of the target.

Thoughts?

Posted: 2007-07-12 13:03
by ArmedDrunk&Angry
Yes, I agree.

Posted: 2007-07-12 13:28
by robbo
Its punishment to those who waste whole mags on nothing because they're another mag down.
Adding a heat meter to all auto weapons would be silly adding a heat meter to fully automatic weapons with over say 30 rounds sounds pretty good.

Posted: 2007-07-12 13:38
by $kelet0r
Well the overheating thing from BF2 is very unrealistic anyway - you'd need to fire off over a few hundred rounds non stop for over heating to become an issue and the barrel to jam bullets or buckle, even with a bog standard AR

Posted: 2007-07-12 14:21
by A_COLOHAN
$kelet0r wrote:Well the overheating thing from BF2 is very unrealistic anyway - you'd need to fire off over a few hundred rounds non stop for over heating to become an issue and the barrel to jam bullets or buckle, even with a bog standard AR
Thats very true. I even think that all the over heating should be takin out.If a player is lucky to last longer than 10 mins in a game and there is no way that an assault rifle could get to a stage where it would over heat. It takes at least a thousand rounds for a support guns barrel to over heat and warp. But then usually there is a spare barrel and the gunners switch after 400 rounds so the over heating takes longer.

Here is an example of what a weapon can take and dont forget PR is based slightly in the future....

http://www.youtube.com/watch?v=8CRXH-muly0

Posted: 2007-07-12 14:36
by youm0nt
Hey, this can also simulate a "jamming" effect on all the weapons. Since so many people want jamming weapons...

Posted: 2007-07-12 14:45
by Red Halibut
A_COLOHAN wrote:Thats very true. I even think that all the over heating should be takin out.If a player is lucky to last longer than 10 mins in a game and there is no way that an assault rifle could get to a stage where it would over heat. It takes at least a thousand rounds for a support guns barrel to over heat and warp. But then usually there is a spare barrel and the gunners switch after 400 rounds so the over heating takes longer.

Here is an example of what a weapon can take and dont forget PR is based slightly in the future....

http://www.youtube.com/watch?v=8CRXH-muly0
Wow! 850 rounds in 1 minute 45

OK so now we know that the M60 E4 has a firing rate of 486 RPM.

Posted: 2007-07-12 15:02
by SiN|ScarFace
No thanks. Whats more likely to happen is accuracy would become poor as the barrel gets hot long before your weapon would stop firing. You should be able to fire 210 rounds full auto just fine on any modern military rifle.

Posted: 2007-07-12 15:43
by Bob_Marley
The point is, if the Support weapons have overheating, the rifles and SMGs should too, and their overheat threshold should be lower than that of the support weapons.

If the overheat on the support weapons were removed, I wouldn't have this problem. But, as it stands right now, certain weapons are more effective at putting lead in the air for suppression than the actual support weapons. And that shouldn't be.

Posted: 2007-07-12 15:56
by SiN|ScarFace
Bob_Marley wrote:The point is, if the Support weapons have overheating, the rifles and SMGs should too, and their overheat threshold should be lower than that of the support weapons.

If the overheat on the support weapons were removed, I wouldn't have this problem. But, as it stands right now, certain weapons are more effective at putting lead in the air for suppression than the actual support weapons. And that shouldn't be.
I agree with that. It would be cool if a barrel change could be added to the game.

Yes the support weapons should be able to fire all the ammo the soldier has without a problem.

Posted: 2007-07-12 17:03
by A_COLOHAN
SiN|ScarFace wrote:I agree with that. It would be cool if a barrel change could be added to the game.

Yes the support weapons should be able to fire all the ammo the soldier has without a problem.
Agreed.

Posted: 2007-07-12 17:08
by KP
SiN|ScarFace wrote:I agree with that. It would be cool if a barrel change could be added to the game.

Yes the support weapons should be able to fire all the ammo the soldier has without a problem.
Agreed.

Posted: 2007-07-12 18:44
by Long Bow
I agree to agree with those who have agreed so far. The support weapon should not be punished for sustained supresive fire if all other rifles are not.

Posted: 2007-07-12 19:18
by Expendable Grunt
I suggested taking out overheating a while back but got shot down.

Posted: 2007-07-13 09:16
by SevenOfDiamonds
In my manual for my AR (which was wrote by the Headquarters, Department of the Army) it states that for the:

-RIFLE, 5.56 MM, M12A2 W/E
(1005-01-128-9936)(EIC:4GM)

-RIFLE, 5.56 MM, M16A3
(1005-01-357-5112)

-RIFLE, 5.56 MM, M16A4
(1005-01-383-2872)(EIC:4F9)

-CARBINE, 5.56 MM, M4 W/E
(1005-01-241-0973)(EIC:4FJ)

-CARBINE, 5.56MM, M4A1 (Which is the full automatic version of the weapon)
(1005-01-382-0953)(EIC:4GC)

It Warns:

-DON'T OVERHEAT BARRELS. Sustained firing of the weapon will rapidly raise the temperature of the barrel to a critical point.

-Firing 140 rounds, rapidly and continuously,will raise the temperature of the barrel to the COOKOFF POINT. At this temperature, any live round remaining in the chamber for any reason may cook off (detonate) in as short a period as 10 seconds.

-Sustained rate of fire for the weapon is 12-15 rounds per minute. This is the actual rate of fire that a weapon can continue to deliver for a indefinte length of time without serious overheating.

-(My favorite) Sustained rate of fire never be exceeded execpt under circumstances of exterme urgency.

- Exceeding the sustained rate of fire can result in a catastrophic failure of the barrel and injury or death to personnel.


Thats just alittle something for you to think about and consider.

Posted: 2007-07-13 14:04
by sekiryu
Firing 140 rounds, rapidly and continuously,will raise the temperature of the barrel to the COOKOFF POINT. At this temperature, any live round remaining in the chamber for any reason may cook off (detonate) in as short a period as 10 seconds.
The Steyr AUG has been documented to go through 750 rounds, non stop, before seizure--no cookoff though. I still don't understand why the military uses such an inferior, carbon-fouling, heat-inducing peashooter.

Posted: 2007-07-13 14:13
by Hardtman
sekiryu wrote:The Steyr AUG has been documented to go through 750 rounds, non stop, before seizure--no cookoff though. I still don't understand why the military uses such an inferior, carbon-fouling, heat-inducing peashooter.
The American Military seems to be thinking like the russians back in WW2:

"Who needs good weapons as long as he has many of them?!"

Posted: 2007-07-13 14:28
by Red Halibut
Bob Marley has a point.

Either we set the overheating at realistic levels for ALL weapons (which may mean that different factions have different overheating levels) or do away with it completely. It's not often a rifleman runs out of ammo in this game anyway.