Kuwait/Iraqi Border map
Posted: 2007-07-15 00:46
A map idea i recently thought of is a conflict between US armored forces vs. a MEC tank division set on the Kuwati-Iraq border i took the liberty of preparing a few visuals.
this is a google earth shot showing the actual border, and a highway section.
the highway stretch was used by Iraqi forces during the gulf war known as
the "road of death"
please note this takes place in the early stages of the current iraqi conflict

now for the fun pictures
took me about an hour and a half to make. it's not really to scale either (most of it consists of insurgency models)





Note: the huge PR billboard is not necessary, it was just for shits n' giggles
USMC starts on the south side, MEC on the north.
there are some hills, trees and rocks.
maybe a small highway can cut through the fence at one point (but is still closed off by a static gate)
the lighting would be fairly dim (a little brighter than in the screenshots) in the early morning.
the USMC will spawn about 3/4 of a kilometer south of the border, the A-10 should launch and secure the actual border from enemy tanks and then engineers will secure a section of the fencing and take out the tank traps, fence, and barbed wire. once the US forces have secured the border they will have to push on and capture a few defensive lines of trenches, outposts and lastly the MEC base.
this is a very effective and realistic use of PR's AAS gamemode as it was an actual scenario. when you first go into a conflict you must pass the fortified border, than slowly advance into enemy territory.
this gives each side many options.
the US can choose to:
please do not remark about the paradox of making a map for a map suggestion
this is a google earth shot showing the actual border, and a highway section.
the highway stretch was used by Iraqi forces during the gulf war known as
the "road of death"
please note this takes place in the early stages of the current iraqi conflict

now for the fun pictures
took me about an hour and a half to make. it's not really to scale either (most of it consists of insurgency models)





Note: the huge PR billboard is not necessary, it was just for shits n' giggles
Layout
as you can see it is just a fence in the middle of the desert, with standard fortifications; tank traps, fence, and barbed wire (not shown). USMC starts on the south side, MEC on the north.
there are some hills, trees and rocks.
maybe a small highway can cut through the fence at one point (but is still closed off by a static gate)
the lighting would be fairly dim (a little brighter than in the screenshots) in the early morning.
Gameplay
as soon as the round starts the MEC will have to hop in T-90s, APCs, etc. than find a nice spot and dig in.the USMC will spawn about 3/4 of a kilometer south of the border, the A-10 should launch and secure the actual border from enemy tanks and then engineers will secure a section of the fencing and take out the tank traps, fence, and barbed wire. once the US forces have secured the border they will have to push on and capture a few defensive lines of trenches, outposts and lastly the MEC base.
this is a very effective and realistic use of PR's AAS gamemode as it was an actual scenario. when you first go into a conflict you must pass the fortified border, than slowly advance into enemy territory.
this gives each side many options.
the US can choose to:
- Have a blitzkreig style advance and rush with armor supported by the A-10 with ground troops following behind
- assign each squad to a defensive layer and support them with armor
- have a slow wall of tanks, infantry and support vehicles flow through the gap
- try to pick off the engineers and keep the US bleeding until they lose
- fill the gap with barbed wire, sandbags and other defensive commander assets
- send armor through the border into kuwait to attack the US head on
- stay in ambush positions along the border
please do not remark about the paradox of making a map for a map suggestion