Reasonable (IMO) Suggestion List
Posted: 2005-11-07 19:21
First off, I really appreciate the changes you guys have made so far and your definitely on the right track.
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After playing the mod for a little while now, here are some reasonable suggestions for future versions.
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1) To stop bunny hopping, maybe you can make it so you can’t turn while jumping. If you jump, your view should be locked until you touch the ground (No turning while in mid-air).
You could also make it so you can’t fire when jumping and using the sprint animation (Gun aimed down).
2) A cool little feature that I don’t think would be too hard to do, is too make your view shake or jitter while sprinting. I’m picturing the shaky feel of the movies Saving Private Ryan and Black Hawk Down. It would add to the intensity while sprinting for cover.
3) Tweak the ragdoll effects if you haven’t already done so. I don’t know if this engine will even allow decent ragdoll effects (I'm guess no).
4) Do something about the GL. It's way to easy to rack up kills. All you have to do is strafe out or stand up, then fire and go back to cover. All that taking 1 second and your nade won’t even land near them, but you’ll still get the kill. I would say the GL one of the most important problems with this mod.
5) Going prone should take longer (maybe similar to OFP’s going prone?).
6) Snipers should have a big delay before they can fire when they zoom in with their rifle. What’s sickening is seeing a sniper running at you, then going prone and firing within 1 second. Any somewhat close contact with an enemy should force them to use the handgun. The delay should be an easy implementation that would fix that.
7) Also, a breath feature would be great! The view would be shaky until they hold their breath. It should take time to snipe people.
I personally wouldn’t be sad if you got rid of the sniper class altogether, but I know you probably won’t do that, so these suggestions are a must.
8 ) If possible, make the smoke from the smoke grenades twice as thick and last for twice as long. They really don’t work well at their current state.
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Here are a few suggestions that some might like and some might hate.
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9) Are you planning on turning off friendly tags? Maybe have a server option to turn off all tags. You should have to think before you fire. Determining if someone is friendly or foe is part of the chaos of war.
10) Get rid of the hud and just have a compass and map (both of which require you to press a button, not have it be part of your hud display).
11) The text for chat and server announcements should be much smaller and maybe 50% or so transparent. The stuff on you screen should be at the bare minimum (I really like the small ROF/Mag hud.
12) Force each squad to only have 1 of each class or double up one class if snipers aren’t considered part of a squad. People forced into a class might not be as good as another, but they will learn. Everyone should be able to play as each class and understand their role in team play.
13) One thing that I would like to see is less vehicles. Maybe you can edit existing maps or make certain themes for certain custom maps. Maybe have no jets, but have the Blackhawk/transport heli’s. It gets really annoying when your squad piles into a Blackhawk only to be shot down by a jet 10 seconds later. They can fly across the map and spot you so damn fast that you don’t stand a chance, making the Blackhawk useless. If not taken out completely on some maps, can you make jets have no repawn or a very very long respawn time?
14) Most importantly, the game is still way too fast paced. I love it when you have a full squad and you move to cover areas very carefully, while covering your guys and using smoke to get to a destination. This game should be more about infantry fighting (squads vs. squads). Vehicles should be at an absolute minimum, so when a vehicle does roll in, it can be very threatening. The game type you added (AAS) helps slow things down, but I think other things need to change to slow it down further. Maybe VERY FEW vehicles in maps (maybe only at main base?) that when destroyed, respawn even longer than what it currently is set at, or no vehicle respawns at all.
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I know this is a long list, but I think most of these suggestions are very reasonable. Thanks for reading.
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--------------------------------------------------------------------
After playing the mod for a little while now, here are some reasonable suggestions for future versions.
--------------------------------------------------------------------
1) To stop bunny hopping, maybe you can make it so you can’t turn while jumping. If you jump, your view should be locked until you touch the ground (No turning while in mid-air).
You could also make it so you can’t fire when jumping and using the sprint animation (Gun aimed down).
2) A cool little feature that I don’t think would be too hard to do, is too make your view shake or jitter while sprinting. I’m picturing the shaky feel of the movies Saving Private Ryan and Black Hawk Down. It would add to the intensity while sprinting for cover.
3) Tweak the ragdoll effects if you haven’t already done so. I don’t know if this engine will even allow decent ragdoll effects (I'm guess no).
4) Do something about the GL. It's way to easy to rack up kills. All you have to do is strafe out or stand up, then fire and go back to cover. All that taking 1 second and your nade won’t even land near them, but you’ll still get the kill. I would say the GL one of the most important problems with this mod.
5) Going prone should take longer (maybe similar to OFP’s going prone?).
6) Snipers should have a big delay before they can fire when they zoom in with their rifle. What’s sickening is seeing a sniper running at you, then going prone and firing within 1 second. Any somewhat close contact with an enemy should force them to use the handgun. The delay should be an easy implementation that would fix that.
7) Also, a breath feature would be great! The view would be shaky until they hold their breath. It should take time to snipe people.
I personally wouldn’t be sad if you got rid of the sniper class altogether, but I know you probably won’t do that, so these suggestions are a must.
8 ) If possible, make the smoke from the smoke grenades twice as thick and last for twice as long. They really don’t work well at their current state.
-----------------------------------------------------------------
Here are a few suggestions that some might like and some might hate.
-----------------------------------------------------------------
9) Are you planning on turning off friendly tags? Maybe have a server option to turn off all tags. You should have to think before you fire. Determining if someone is friendly or foe is part of the chaos of war.
10) Get rid of the hud and just have a compass and map (both of which require you to press a button, not have it be part of your hud display).
11) The text for chat and server announcements should be much smaller and maybe 50% or so transparent. The stuff on you screen should be at the bare minimum (I really like the small ROF/Mag hud.
12) Force each squad to only have 1 of each class or double up one class if snipers aren’t considered part of a squad. People forced into a class might not be as good as another, but they will learn. Everyone should be able to play as each class and understand their role in team play.
13) One thing that I would like to see is less vehicles. Maybe you can edit existing maps or make certain themes for certain custom maps. Maybe have no jets, but have the Blackhawk/transport heli’s. It gets really annoying when your squad piles into a Blackhawk only to be shot down by a jet 10 seconds later. They can fly across the map and spot you so damn fast that you don’t stand a chance, making the Blackhawk useless. If not taken out completely on some maps, can you make jets have no repawn or a very very long respawn time?
14) Most importantly, the game is still way too fast paced. I love it when you have a full squad and you move to cover areas very carefully, while covering your guys and using smoke to get to a destination. This game should be more about infantry fighting (squads vs. squads). Vehicles should be at an absolute minimum, so when a vehicle does roll in, it can be very threatening. The game type you added (AAS) helps slow things down, but I think other things need to change to slow it down further. Maybe VERY FEW vehicles in maps (maybe only at main base?) that when destroyed, respawn even longer than what it currently is set at, or no vehicle respawns at all.
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I know this is a long list, but I think most of these suggestions are very reasonable. Thanks for reading.
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