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The Fighter Jet Debate
Posted: 2005-11-08 21:43
by GRB
Its time.
You all already know my position on this issue..
Posted: 2005-11-08 22:31
by IRONxMortlock
I would like to see them replaced with ground attack planes which are ALSO realistic
Posted: 2005-11-08 22:34
by BrokenArrow
well, the jets are a little goofy in the game right now, but i think that they can be fixed. maps that include them just need to be made full size (away with the red 'deserters will be shot' stripes and make them a little faster (of course the spedometer in BF2 says there doing about 100-200 km/h in a hover...) should make them more tolerable.
Mainly i think you need them if the mod decides to include ground attack planes, since no one (unless youre in one) wants to see those start raping and making the life of tankers miserable(and very, very short).
Posted: 2005-11-08 22:48
by Heydude235
nothing means to keep it how it is now right. I dont think they should be changed at all. Air combat with other planes are fun.
Posted: 2005-11-08 23:15
by Corey Darling
I agree with brokenarrow and IRON,
need larger maps, and way more altitude...! like up to 10000 ft at least, not just 1500 before the you lose control of the plane it it flips all over the place.
Because of this, i'd rather see slower air-ground planes like the A-10 than the faster fighters. unless:
1 something is done about the way their throttle is controlled (not just full open, closed)
2 no more reverse
3 blackouts maybe?
4 more realistic stall speeds (at the moment, those jets can take off in only 1000 ft.
Note-cessna 172 takes about 1100 ft.
i realise this isnt MSFS but they could be way better than they are now.
Corey
Posted: 2005-11-08 23:33
by Figisaacnewton
Make better maps is what I say. The BF2 maps are 'realistic nightmares' the way the bases are soo close, levels so relativaley small, with spawn points just everywhere, and the horrid A is balanced with A balancing, of everythign just having its clone on the othe side.
Diversity is the spice of life!
anyways, I wouldn't even try to fix the old maps, they are too retarded to fix correctly imo.
I say make new maps, like "Huge desert: MEC have control of a small refueling station, and have stationed a contigent of tanks and APCs there. US move in with a few tanks supported by air power (a 10s or something)." or "big fight in sky with raptors vs newest migs" or "mec control town, us move in with infantry and apcs and a few helicopters to support"
in short, less retarded maps with better flavor and balancing will fix the jet problem we have here better than anything else.
Posted: 2005-11-09 01:09
by Bianco
First Post here, so, Hi, how are you all?
Ive got an idea, might not be possible, but still. Perhaps you could have a Air Strike option as a Commander, similar to Arty, and botted jets fly past and drop a bomb or 2. Perhaps the spot has to be tagged or whatnot. Dunno. That way u still got ur jets, and a hint of realism in it too. The Jets are still able to be shot down by (improved) AA systems.
Maybe u could call in some jets again, and they circle/straf/whatever a certain area for a minute or somthing, then leave.
My 2c.
Posted: 2005-11-09 01:22
by BrokenArrow
welcome to the forums, i think that the pilotable jets will be mised by a few people though, also i hope to see the arty feature or anything like that point click huge boom commander power taken out
Posted: 2005-11-09 03:01
by GRB
If i could change my vote i would.
I think we should have the addition of Ground Attack jets put in, but not replace the fighters with the ground attack jets. Instead, segragate fighter jets and ground attack jets via different maps...
Posted: 2005-11-09 03:26
by Resjah
I think we should fix the Planes to be more realistic but still include the fighters,strike, and attack aircraft.
I also agree that maps need to be done more realistically, a enemy airfield is never just down the street and around the corner from yours,not to mention flags on the other side of the hill kinda thing.So maps need to be made realistically and planes need to be made a bit more realistic.
Posted: 2005-11-09 05:33
by NikovK
I voted for replacement because visual, movement and missile ranges are too small to realistically, or semi-realistically, mimic actual fighter aircraft. I've played plenty of Il-2 and after that, these boring dogfights amount to chasing tails in a circle. The best pilots are the ones who learned the 45-degree bank and full rudder trick. Ridiculous. I'm a huge fan of fighter combat but do not see it as a possibility within BF2's present scope. Ground pounders, not air superiority fighters, are what would be worked with on this level of operations. I would like to see ground-attack planes replacing the current air superiority fighters and the addition of targeting aids or call-in designation to encourage ground-air co-operation.
Posted: 2005-11-09 05:35
by Zodiac
All we need is an A-10 and a Frogfoot, damnit! They're perfect for Battlefield.
Putting fighters in BF2 in the first place was a completely idiotic idea. They carry six AA missiles and two bombs. That's so stupid.
Posted: 2005-11-09 05:42
by NikovK
Yeah, just do a big loop in your JSF over carrier, over Indian Country, drop 'em, fly back over the carrier, you're rearmed, back over Indian Country...
Posted: 2005-11-09 14:21
by Beckwith
My Opinion:
go back to the way it was in DC/POE
fighters only have guns and AA missiles
bombers only have guns and bombs
have some maps with both have some with neither
remember the goal of the mod shouldnt be realism at all costs, but the most realistic expirience that is still enjoyable somethings that can be deemed "unrealistic" need to be valued into what they bring to gameplay as well
Posted: 2005-11-09 14:25
by GRB
Beckwith wrote:My Opinion:
go back to the way it was in DC/POE
fighters only have guns and AA missiles
bombers only have guns and bombs
have some maps with both have some with neither
remember the goal of the mod shouldnt be realism at all costs, but the most realistic expirience that is still enjoyable somethings that can be deemed "unrealistic" need to be valued into what they bring to gameplay as well
Agreed.
Still though, all the aircraft need a bite of realism in them. Such as a slightly higher speed, having to land to re-arm, afterburn needs to be hard to control, things like that...
Posted: 2005-11-09 14:30
by Beckwith
i dont object to any of those changes, however making landing a requirment to rearim might force some sort of change to make carrier landing possible
Posted: 2005-11-09 19:21
by Wolfmaster
well. not really i think... i can land on the carrier as it is.. anyway, i didn't vote, and i wont since the option i want isn't in the poll.
seperate maps for seperate goald. infantry based, ground vehicle based, allround fighting, maps with only atg planes and ground forces etc etc etc.
Posted: 2005-11-09 20:04
by Martini
Just my $0.02 and it might work good.
All maps have to be designed to offer three types of combat for players right? Infantry, Vehicle/Armor, and Air-power.
I think this argument simply outlines an existing imbalance between these three catagories. As an example: Infantry vs. Armor/Helicopters is fairly well balanced and there are good tactics they can use against each other. However jets get the best of both worlds being able to take on the other two classes (infantry and armor) with little resistance.
This situation is realistic like IRL, however doesn't offer interesting gameplay with the limitations on map size/game engine etc.
So the solution I was pondering was this: Change the jets objectives a little, make their primary target the other aircraft and allow squad leaders to laser designate a ground target for them. GBU's I believe the bomb is called. This way the jets have to wait for ground personel to paint a target before being effective. Then it becomes more important to harass the other teams jet so they can not assist the enemy team.
I think this would enforce team work more and would definetly be satisfying for the infantry to see a bomb lay where its most needed. JMO
Posted: 2005-11-09 20:16
by Beckwith
maps arent forced to included Inf, Armor and air assets, its entirely up to the map designer
and the laser designator is currently to my knowledge not possible, due to parts of the BF2 code being left out, by now someone may have gotten it to work but i cant say for sure
eather way i think the best way to do it it so make jets eather fighters or bombers not both, then take them out of some maps to allow just the armor to do battle
Posted: 2005-11-09 20:40
by Martini
Sorry, I didn't mean all maps had to have those three catagories of warfare involved. I simply used all three to show an example of how the gameplay can mesh.
I am definetly looking forward to some exsclusive maps for infantry, air-power and armor. In fact seeing a couple of custom maps is making me want to have a go at it myself
I did end up voting to have more A-G oriented aircraft in the game, like the a-10 for example. You can't go wrong with some new vehicles to play with right?????
