New Game Modes suggestion box
Posted: 2005-11-08 23:49
Hello everyone! I'm not at all affiliated with any of the DEVs or anything, but I love hearing all the ideas of the growing PRMM community. Its great to hear from people that really want a slant towards realism without ruining gameplay, unlike other forums with people which would rather turn games into a spam-fest arcade game where only the lucky few that can get into vehicles will score big while everyone else suffers.
Anyway, (end of rant), I wanted to hear from people about new game modes for BF2 that would be a whole lot of fun but also be implementable in the engine (keep in mind that these would be game modes to add on besides the vanilla Conquest style already in place). Albeit, most people are not going to be too savvy with limitations of the game engine as it is, nor do most people know the limitations that the PRMM Devs are currently running into.
So...to start off the discussion, I suggest a game mode that focuses on destructable objectives that either change the types of vehicles that spawn, change where a team can spawn, or win the game for the team assigned the objective(s).
For instance, think of a map like Gulf of Oman. but, the US amphibious carrier and the MEC base don't spawn aircraft until the US can destroy a MEC SAM installation (perhaps 3 static objects). If the SAMs are destroyed, the MEC cannot spawn at that location anymore, but they get the ability to spawn choppers and aircraft at their base. If the MEC manage to take over the an anti-ship-missile battary, then the US gets a few abrams tanks to spawn at the perma-spawn US beach landing (think of the beach landing flag of that old BF1942 map where once the US takes it, it cannot be uncapped), but can no longer spawn on the amphibious carrier.
basically the game mode would be a battle of escallation where one side gets more vehicles as they get pushed back. Essentially, the battle gets more grueling the closer the opposition is pushed into a corner (i.e. like the real Battle of the Buldge), unlike how the conquest game-mode makes the opposition more weak the closer they are to defeat.
What sort of game modes do you people have in mind?
Anyway, (end of rant), I wanted to hear from people about new game modes for BF2 that would be a whole lot of fun but also be implementable in the engine (keep in mind that these would be game modes to add on besides the vanilla Conquest style already in place). Albeit, most people are not going to be too savvy with limitations of the game engine as it is, nor do most people know the limitations that the PRMM Devs are currently running into.
So...to start off the discussion, I suggest a game mode that focuses on destructable objectives that either change the types of vehicles that spawn, change where a team can spawn, or win the game for the team assigned the objective(s).
For instance, think of a map like Gulf of Oman. but, the US amphibious carrier and the MEC base don't spawn aircraft until the US can destroy a MEC SAM installation (perhaps 3 static objects). If the SAMs are destroyed, the MEC cannot spawn at that location anymore, but they get the ability to spawn choppers and aircraft at their base. If the MEC manage to take over the an anti-ship-missile battary, then the US gets a few abrams tanks to spawn at the perma-spawn US beach landing (think of the beach landing flag of that old BF1942 map where once the US takes it, it cannot be uncapped), but can no longer spawn on the amphibious carrier.
basically the game mode would be a battle of escallation where one side gets more vehicles as they get pushed back. Essentially, the battle gets more grueling the closer the opposition is pushed into a corner (i.e. like the real Battle of the Buldge), unlike how the conquest game-mode makes the opposition more weak the closer they are to defeat.
What sort of game modes do you people have in mind?