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[Question] Overgrowth question

Posted: 2007-07-19 01:24
by MichSt-Spartan
When overgrowth is placed on uneven terrain, it will normally lean with the terrain. However, I've noticed that on some maps, like Assault on Mestia, all of the overgrowth stands straight up, regardless of the sloping mountains. How is this accomplished?

Posted: 2007-07-19 01:31
by Deer
When you select that types of trees what you want to be straight up, in tweaker bar where is density and other settings, is the "randomscale"( i think that was the correct one)the default number is 1, put it to 0 and that types of trees will stand straight up. Also you can set it to 0.2 or 0.09 for example, test it out :)

Posted: 2007-07-19 01:43
by IronTaxi
think its normal scale or something like that...cant remember off hand

Posted: 2007-07-20 18:59
by Rhino
'[R-DEV wrote:IronTaxi']think its normal scale or something like that...cant remember off hand
ye, set normal scale to 0 or 1 (which other end it is from default), and it will be vertical, or 90degs from the terrain. How ever watch out, on some slopes if its really steep, the tree will "float" and you will need to set it at something like 0.2 or 0.8 to stop it from floating, but being more or less strait.

Posted: 2007-07-20 19:46
by MichSt-Spartan
'[R-DEV wrote:Rhino']ye, set normal scale to 0 or 1 (which other end it is from default), and it will be vertical, or 90degs from the terrain. How ever watch out, on some slopes if its really steep, the tree will "float" and you will need to set it at something like 0.2 or 0.8 to stop it from floating, but being more or less strait.
Thanks, but you never replied to my PM.

Posted: 2007-07-20 19:58
by Rhino
MichSt-Spartan wrote:Thanks, but you never replied to my PM.
I normally dont reply to PMs with mapping questions in cos it will not help other ppl as well as you, why I reply to forum posts cos other people who use the search function will benefited from it, like you should have searched on the BFeditor forums first.

let alone me being away for the last 2 days playing with bits of army stuff :)

Posted: 2007-07-20 20:24
by MichSt-Spartan
'[R-DEV wrote:Rhino']I normally dont reply to PMs with mapping questions in cos it will not help other ppl as well as you, why I reply to forum posts cos other people who use the search function will benefited from it, like you should have searched on the BFeditor forums first.

let alone me being away for the last 2 days playing with bits of army stuff :)
Nah it was just about Muttrah.

Posted: 2007-07-20 22:17
by Desertfox
anyone know a good mesh for undergrowth? Like just a good simple grass one.

Posted: 2007-07-20 22:19
by Rhino
Desertfox wrote:anyone know a good mesh for undergrowth? Like just a good simple grass one.
hexagon, thou very offtopic...