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B1 bomber carpet bombing

Posted: 2007-07-20 04:04
by charliegrs
i had this idea, and i think it may be possible, but what if the commander, instead of artillery, could order a carpet bombing strike? it would be great on a larger map like kashan. here how i think it could work:

you wouldnt have to model a new bomber, as i know thats not really feasible with the BF2 engine, but instead you wont see the plane at all {as it will be flying way too high} this will save the hassle and time of modeling. however you will hear the rumble of its engines {similar to the sound of the plane that drops the ammo crates} and for bombs you could just use the existing bomb models.

and like how an ammo crate just appears at a very high altitude in the map then falls to the ground, you could do the same thing with the bombs, just make them appear way up high, and they will fall to the ground simulating a bombing run. what would make it look really cool, but im not sure if its possible, is if you could put some forward inertia into the bombs to simulate being dropped from a moving plane.

at first when i thought about this i was thinking of a b52 carpet bombing run, then i thought maybe thats not so good because b52s drop ALOT of bombs and if that many bombs was dropped in PR then it would probably lag the hell out of the server. so i thought ok then maybe a B1 bomber because it holds alot less bombs { i think like maybe 6 5ooLbers?}but still does alot of damage. and for MEC you could use a russian equivalent like TU-160 and china i dont even know not that it matters as you wont see it anyway. anyway, anyone think this would work?

Posted: 2007-07-20 04:10
by ArmedDrunk&Angry
That sounds good but I would make it a one time thing or at least every 30-45 min so it is not like arty and I would add a 1-2 min delay from the request to the actual strike.
It would be great for rushing the bunkers.

Posted: 2007-07-20 04:15
by charliegrs
yeah i was thinking the exact same thing, i forgot to mention it lol yeah this would definitly need quite a delay between strikes

Hell Guys

Posted: 2007-07-20 04:20
by sickem
I am a noob at Project Reality 0.6 not 0.5 but i was Wondering If someone can help me out . I been looking in almost every map and game mode in 0.6 for the Apache LongBow i cant find it i was told THIS. (Apache should be available in AAS and Insurgency. AAS should have two of em in the 64 player version.) And i looked for it and looked but nothing. Can someone PLZ tell me what MAP, GameMode, and Max Players the Apache LongBow is in PLZ Help me out PR Plz .

Yours Truely
Spartan.Sickem.X

PS. GoodJob PR love 0.6 and loved 0.5

Posted: 2007-07-20 04:47
by SGT.JOKER
sickem wrote:I am a noob at Project Reality 0.6 not 0.5 but i was Wondering If someone can help me out . I been looking in almost every map and game mode in 0.6 for the Apache LongBow i cant find it i was told THIS. (Apache should be available in AAS and Insurgency. AAS should have two of em in the 64 player version.) And i looked for it and looked but nothing. Can someone PLZ tell me what MAP, GameMode, and Max Players the Apache LongBow is in PLZ Help me out PR Plz .

Yours Truely
Spartan.Sickem.X

PS. GoodJob PR love 0.6 and loved 0.5
i think i remember reading somthing happend to it in the final build it kinda jus fell off the face of the earth(was sucked into a black hole maybe lol) dont quote me on that how ever....

Posted: 2007-07-20 09:45
by Hardtman
Not too bad an idea, but IIRC the commander-controlled arty is hardcoded as hell.

Posted: 2007-07-20 09:46
by Bob_Marley
sickem wrote:I am a noob at Project Reality 0.6 not 0.5 but i was Wondering If someone can help me out . I been looking in almost every map and game mode in 0.6 for the Apache LongBow i cant find it i was told THIS. (Apache should be available in AAS and Insurgency. AAS should have two of em in the 64 player version.) And i looked for it and looked but nothing. Can someone PLZ tell me what MAP, GameMode, and Max Players the Apache LongBow is in PLZ Help me out PR Plz .

Yours Truely
Spartan.Sickem.X

PS. GoodJob PR love 0.6 and loved 0.5
It was accidentaly removed from the release version. Expect its return in the probable 0.61 patch.

Posted: 2007-07-20 10:01
by T0M@field
the apache is at least on albasrah extract.
just look into the gameobject.con of each map at the server.zip, there u can find everything which will spawn.

and btw:
I dont believe that a carpetbomber is so much different to a arty which is laming around right now in PR.
Take out all these laming features where just one person can kill the rest on the server...
i hope noone will wish a a-bomb for PR ;)

Instead i could imagine a hombase arty which coul be used in a commander defined radius.
like a asset right now someone has to built it and has to use it ... so that would perform a big learncurve like those mortars coming soon.
i mean, if someone wants to kill many in PR he should work for it and not just click'n'forget ;)

Posted: 2007-07-20 10:03
by bosco_
But it falls of the map in the beginning of the round.
(IIRC)

Posted: 2007-07-20 10:12
by .:iGi:.BLACKWIRE
What we need is a 500lb air strike.. now that would be cool or... a simulated A10 cannon run!

Posted: 2007-07-20 10:16
by Bob_Marley
Or, you know, you could just ask the A-10 pilot to strafe the target with his gun. Or drop one of his 500lb bombs on it.

Posted: 2007-07-20 11:04
by El_Vikingo
Nah, he's been playing World in Conflict.
Carpet bombing? Isn't that planned ahead like the F117?
Isn't artillery hardcoded?

A replacement for artillery as a command asset has been... you got it, suggested before.

Posted: 2007-07-20 12:45
by Sgt.North
personally id rather have a single JDAM bomb impacting an accurate target, with a decent explosive radius/damage..... after all that's what they seem to use in Afghan at the moment, at least the Brits. One single bomb.

Posted: 2007-07-20 18:20
by -=ToD=-KNIFE
The Idea of having your Own B-1 Airstrike is Really Un-Real i mean like in a Sense you want a Aircraft to Fly from the USA and bomb a Target within 5 Mins? Anyways if you want a Airstrike to Replace Artillery i Suggest a Smaller Rocket Barrage or Bombs Run by say for MEC a Su-34 or for the British the Harrier. And Call it a CAS Strike, a Pint Point attack will not work as Say what if you Miss by a inch the Target and the Bomb Misses?

Posted: 2007-07-20 19:13
by MichSt-Spartan
How about a 21,000-lb MOAB?

Posted: 2007-07-20 19:18
by El_Vikingo
Use A10/Su25, you can come back as many times as you want and strike the same target.

Use the 3D marker as "laser" targetting. Although only works for people in your squad.

The commander can set the targets by setting the marker exactly ontop of the one the marker set by the guys who need the support.

Posted: 2007-07-20 23:39
by charliegrs
ok i wasnt asking for a for straight up demolishing of an entire map with 100 bombs like a B52 strike, if you read my first post you would see i suggested a small amount of bombs something like 6 which is also why i recommended a B1 bomber strike as they dont hold as many bombs as a B52. it would be great to order a strike on one of the bunker complexes, pretty much destroying all enemies vehicles/infantry in that area then a squad or 2 can move in and capture the area while its cleared out.

also a B1 isnt typically flown all the way from the US to the theater of war, thats what they have forward operating bases for. right now in iraq they have B1s stationed in-country to provide rapid air support so yes a B1 strike can quite literally happen within 5 minutes if a B1 is already in the air and close by. your either thinking of the B2 stealth bomber, which is actually flown from the US to strike in other countries, or you just dont know what your talking about.

and yet again if you read my first post you would see i suggested to make a B1 strike very limited, like maybe once every 30-40 minutes etc. this would make it impossible to rape with it. i appreciate any comments and constructive critisism but please read my thread fully before you do

Posted: 2007-07-20 23:43
by Dunehunter
Yeah, A10s rock for CAS.

Commander tells me that the people defending south bunker are having a problem, a bunch of hostiles in the hangar, they can't hold them back. Roger. I line up my approach, go in slowly...

Ten seconds later, the commander asks me whether I just dropped a bomb -inside- the hangar. Roger. :p

Posted: 2007-07-21 00:18
by El_Vikingo
There's already a cluster bomb in the works, isn't that enough?

You want them to model a whole B1, code it and animate it?

You guys ask for too much IMO.

Posted: 2007-07-21 01:40
by charliegrs
PLEASE GOD READ MY THREAD NOT JUST THE TITLE

i explicitly said there would be no need to make any new models, that carpet bombing would work similar to how artillery works in BF2 and that it would be assumed the bomber would be too high an altitude to see but if they could make a rumbling jet sound before the bombs were dropped that would be awesome.