Transport Helicopter Guide
Posted: 2007-07-23 18:19
A quick tip guide to not being a noob in a helicopter.
INTRODUCTION
- Contrary to popular belief, flying a helicopter with keyboard and mouse is easy to do and you can get alot of manuverability out of these controls. A joystick is better suited for jets but can be used with helicopters as well.
- When deciding to fly a helicopter, make your own squad labeled 'PILOT' 'AIR' etc or join an exisiting air squad. DO NOT join an infantry or tank squad when your flying a helicopter. Lock the squad and make sure only pilots are in your squad. If you have infantry in your squad all you doing is making things more difficult for the commander and helping your team stay disorganised. If a different player got the helicopter, be sure to invite him to the squad so you can work together, chances are they will usually join your squad.
PLANNING
- Before taking off, make your flight plan! You should have a clear idea of where you going, what your going to do, how your getting there, and how your getting back. Think of each time you take off as its own little 'mini-mission'. Dont just stay in the air the whole time as your missing the point of being a transport helicopter. You need to observe the map and know when you need to transport your troops. To do this you need to be on the ground.
- ALWAYS put a move command marker where you want your LZ to be. You do not have to land exactly on the move command however it helps greatly to know generally where you have planned to land and the move command HUD display makes things alot easier.
- If your team has a commander, let him know your a transport helicopter and stay on the ground waiting for his orders. If hes a dumbass, ignore him of course but if he has comms with you you can become a very effective quick transport for your team.
- ALWAYS ask the squad where they want to go before taking off. If they tell you to go to a really stupid place, then put them down somewhere close by that is not as dumb. If they dont give you an LZ, do not take off until you figure out a good place for them to go.
TAKE OFF
- Before taking off make sure all friendly troops are clear of the landing pad as sometimes the helicopter can move forwards/backwards and this sudden movement can be deadly.
- Always wait for all occupants to enter the heicopter before taking off, do not leave anyone behind unless the helicopter is full.
- When taking off, dont spin around in circles like a dumbass. Passengers cannot get in if you do this.
LANDING
- Choosing an LZ takes practice, follow these rules for landing procedures:
* If possible give the designated LZ a fly over before landing, as this gives you an idea of possible enemy threats and geographical obstacles.
* If your shot at close to your LZ, DO NOT LAND AT THAT LZ!!! Either find a new one or return to base (RTB) and get a new LZ. Do not risk the lives of your men by being foolish.
* the LZ needs to be relatively flat so you dont flip your helicopter upon landing, never land on uneven terrain.
* When approaching the LZ, come in on a gradual 'slope/gradient'.
* NEVER hover around the LZ, and never stay for longer than 10 seconds at the LZ or an RPG will surely find you.
* make sure your approach is not obstructed by trees/hills so you do not waste time on the descent.
* the LZ needs to be minimum 100 meters from the objective so the squad your dropping can setup their rallypoint. DO NOT land within 100 meters of the objective as its far too risky and the squad your dropping will most likley come under direct fire, makng your dropoff compeltely worthless.
*To slow down whilst lowering altitude while landing, press "S". NEVER hover anywhere for too long and do not take too long to land or else you will be perfect bait for AT rockets and heavy machine guns.
*you just need to come in on gradual 'slope/gradient' to the LZ.
- NEVER land directly at a CP, this is how 95% of noob pilots die. Under no circumstances are you to land directly at a CP unless its your mainbase or your making a combined air assault with multiple air units and ground support.
Conclusion
The Number 1 priority in the helicopter should be the safety of your vehicle and the safety of the passengers. Do not try fancy flying shit just cause it looks cool. Play it safe and be patient! You are FAR more useful alive than constantly dying. If your not a patient person, DO NOT fly a transport helicopter as youll just become frsutrated from constantly getting shot down.
INTRODUCTION
- Contrary to popular belief, flying a helicopter with keyboard and mouse is easy to do and you can get alot of manuverability out of these controls. A joystick is better suited for jets but can be used with helicopters as well.
- When deciding to fly a helicopter, make your own squad labeled 'PILOT' 'AIR' etc or join an exisiting air squad. DO NOT join an infantry or tank squad when your flying a helicopter. Lock the squad and make sure only pilots are in your squad. If you have infantry in your squad all you doing is making things more difficult for the commander and helping your team stay disorganised. If a different player got the helicopter, be sure to invite him to the squad so you can work together, chances are they will usually join your squad.
PLANNING
- Before taking off, make your flight plan! You should have a clear idea of where you going, what your going to do, how your getting there, and how your getting back. Think of each time you take off as its own little 'mini-mission'. Dont just stay in the air the whole time as your missing the point of being a transport helicopter. You need to observe the map and know when you need to transport your troops. To do this you need to be on the ground.
- ALWAYS put a move command marker where you want your LZ to be. You do not have to land exactly on the move command however it helps greatly to know generally where you have planned to land and the move command HUD display makes things alot easier.
- If your team has a commander, let him know your a transport helicopter and stay on the ground waiting for his orders. If hes a dumbass, ignore him of course but if he has comms with you you can become a very effective quick transport for your team.
- ALWAYS ask the squad where they want to go before taking off. If they tell you to go to a really stupid place, then put them down somewhere close by that is not as dumb. If they dont give you an LZ, do not take off until you figure out a good place for them to go.
TAKE OFF
- Before taking off make sure all friendly troops are clear of the landing pad as sometimes the helicopter can move forwards/backwards and this sudden movement can be deadly.
- Always wait for all occupants to enter the heicopter before taking off, do not leave anyone behind unless the helicopter is full.
- When taking off, dont spin around in circles like a dumbass. Passengers cannot get in if you do this.
LANDING
- Choosing an LZ takes practice, follow these rules for landing procedures:
* If possible give the designated LZ a fly over before landing, as this gives you an idea of possible enemy threats and geographical obstacles.
* If your shot at close to your LZ, DO NOT LAND AT THAT LZ!!! Either find a new one or return to base (RTB) and get a new LZ. Do not risk the lives of your men by being foolish.
* the LZ needs to be relatively flat so you dont flip your helicopter upon landing, never land on uneven terrain.
* When approaching the LZ, come in on a gradual 'slope/gradient'.
* NEVER hover around the LZ, and never stay for longer than 10 seconds at the LZ or an RPG will surely find you.
* make sure your approach is not obstructed by trees/hills so you do not waste time on the descent.
* the LZ needs to be minimum 100 meters from the objective so the squad your dropping can setup their rallypoint. DO NOT land within 100 meters of the objective as its far too risky and the squad your dropping will most likley come under direct fire, makng your dropoff compeltely worthless.
*To slow down whilst lowering altitude while landing, press "S". NEVER hover anywhere for too long and do not take too long to land or else you will be perfect bait for AT rockets and heavy machine guns.
*you just need to come in on gradual 'slope/gradient' to the LZ.
- NEVER land directly at a CP, this is how 95% of noob pilots die. Under no circumstances are you to land directly at a CP unless its your mainbase or your making a combined air assault with multiple air units and ground support.
Conclusion
The Number 1 priority in the helicopter should be the safety of your vehicle and the safety of the passengers. Do not try fancy flying shit just cause it looks cool. Play it safe and be patient! You are FAR more useful alive than constantly dying. If your not a patient person, DO NOT fly a transport helicopter as youll just become frsutrated from constantly getting shot down.