Guide to Squad Combat Medic
Posted: 2007-07-25 15:31
Guide to Squad Combat Medic
The Combat Medic is very critical role and you need to be on the ball in order to the job effectively. Heres a number of tips that I may or may not make into a full blown guide one day.
- When joining a new squad as a medic, inform all squad members to do the following: If they go down, let the medic know if they were killed or wounded. This saves you the hassle of getting to their positions and trying to revive someone who is unreviveable. Wounded = reviveable, Killed = unreviveable.
- After every major/minor engagement, CHECK YOUR CAPSLOCK SCREEN! If you notice someone in your squad with a grey name, that means they have been hit! Find their location and get to them before 30 seconds.
- The minimap will usually show who is down and revivable (but not always). The minimap is not always reliable and sometimes people who are still revivable might not appear as such on the map. So a combination of looking at the CAPSLOCK screen and recognizing the state of a body (if it's transparent, it's dead). Also checking if there's a kit nearby; if there isn't, then most likely the body is old.
- When the player is critically wounded, he has 2 chances to call out 'Medic' by pressing left click. Each time he does this, it will show up a medic symbol on the minimap for 15 seconds. So if your critically wounded, clicking once every 15 seconds will have your medic-needed symbol appear on the minimap for the duration of your critically wounded timer.
- Always heal a squad member back to full health after reviving.
- If there are multiple squadmates down and your under fire, you may quickly heal a squadmate to 30% or so they do not go into shock and then come back to them once your other squadmates have been revived. REMEMBER that they still need medical attention so when things quiet down a bit you can heal them. A squad at 100% HP will last much longer than a squad at 50% HP.
- If there are multiple squad members down, the squad leader takes priority, get him up first and then attend to the rest.
- Make sure when your squad is making a rallypoint you check the health of each squad member. They may have been hit and not even noticed, this will patch them up to 100% which might be the difference between life and death in the next engagement.
- ALWAYS throw a bandage on a players body before reviving. This does 2 things: it gives that revived player an initial health boost of 15HP from the bandage, and it frees them from the terrain. On hills/slopes and near some statics sometimes a players body can get 'stuck' and make it impossible to revive. By throwing a bandage it unsticks them, allowing them to be revived.
- ALWAYS make sure your defibulators are recharged after every revive. The main advantage is that the next time you go to revive someone, your paddles will already be ready, making the revive that much faster. If you go down and another squadmate has to pick up your kit, there is nothing more annoying than waiting for the medics defibs to charge as your under fire.
- ALWAYS make sure to resupply your bandages and defibulator batteries at the earliest possible convience, being caught without bandages or defibulator means you cannot perform your role as medic.
- Learn to read the battlefield. If the enemy has the superior position and is dominating the firefight, do not try to revive, put fire down range. If your squadmate died in cover, then you can attempt to revive him.
- When non-squadmates go down or need a medic, think before acting. You must notify your squadleader that they need to slow down because a 'blue guy' needs a medic. If your in the middle of a firefight and there is both blue guys and squadmates down, your squadmates take priority! The blue guys will generally never have a medic of their own, so remember that your squad always takes priority over a blue guy (unless its your commander). Once your squad is sorted out then you can help them.
- Using smoke cover takes practice, each situation is different. Generally it is a good thing to throw the smoke as close to the enemy as you can.
- DO NOT throw smoke cover directly on top of your squad, all it does is blind yourself and allows the enemy to assault your position much easier.
- Learn to cut your losses, if you know you cannot get to a man down within the time needed, forget about him. Its a sad thing to leave a man behind, but its a necesary skill to understand in order to maximize your class effectiveness.
- If your currently playing as a different class and your squads medic gets hit, GET HIS KIT AND REVIVE HIM!!!! Its only common courtesy and it will be much appreciated by all squad members, making the life of a medic a little easier.
- Medics will auto-heal injured players while in vehicles. However the medic MUST be located in a back (passenger) seat. If the medic is driving or gunning he will not auto-heal. This is useful just after a firefight and the SL wants to move out quickly, everyone hopes in the APC/Jeep standing by, the medic does not have to heal 3 different guys in a ditch next to the road. Healing can be done while on the move. Also Healing inside an APC can often be safer than standing behind it, when it's stationary.
The Combat Medic is very critical role and you need to be on the ball in order to the job effectively. Heres a number of tips that I may or may not make into a full blown guide one day.
- When joining a new squad as a medic, inform all squad members to do the following: If they go down, let the medic know if they were killed or wounded. This saves you the hassle of getting to their positions and trying to revive someone who is unreviveable. Wounded = reviveable, Killed = unreviveable.
- After every major/minor engagement, CHECK YOUR CAPSLOCK SCREEN! If you notice someone in your squad with a grey name, that means they have been hit! Find their location and get to them before 30 seconds.
- The minimap will usually show who is down and revivable (but not always). The minimap is not always reliable and sometimes people who are still revivable might not appear as such on the map. So a combination of looking at the CAPSLOCK screen and recognizing the state of a body (if it's transparent, it's dead). Also checking if there's a kit nearby; if there isn't, then most likely the body is old.
- When the player is critically wounded, he has 2 chances to call out 'Medic' by pressing left click. Each time he does this, it will show up a medic symbol on the minimap for 15 seconds. So if your critically wounded, clicking once every 15 seconds will have your medic-needed symbol appear on the minimap for the duration of your critically wounded timer.
- Always heal a squad member back to full health after reviving.
- If there are multiple squadmates down and your under fire, you may quickly heal a squadmate to 30% or so they do not go into shock and then come back to them once your other squadmates have been revived. REMEMBER that they still need medical attention so when things quiet down a bit you can heal them. A squad at 100% HP will last much longer than a squad at 50% HP.
- If there are multiple squad members down, the squad leader takes priority, get him up first and then attend to the rest.
- Make sure when your squad is making a rallypoint you check the health of each squad member. They may have been hit and not even noticed, this will patch them up to 100% which might be the difference between life and death in the next engagement.
- ALWAYS throw a bandage on a players body before reviving. This does 2 things: it gives that revived player an initial health boost of 15HP from the bandage, and it frees them from the terrain. On hills/slopes and near some statics sometimes a players body can get 'stuck' and make it impossible to revive. By throwing a bandage it unsticks them, allowing them to be revived.
- ALWAYS make sure your defibulators are recharged after every revive. The main advantage is that the next time you go to revive someone, your paddles will already be ready, making the revive that much faster. If you go down and another squadmate has to pick up your kit, there is nothing more annoying than waiting for the medics defibs to charge as your under fire.
- ALWAYS make sure to resupply your bandages and defibulator batteries at the earliest possible convience, being caught without bandages or defibulator means you cannot perform your role as medic.
- Learn to read the battlefield. If the enemy has the superior position and is dominating the firefight, do not try to revive, put fire down range. If your squadmate died in cover, then you can attempt to revive him.
- When non-squadmates go down or need a medic, think before acting. You must notify your squadleader that they need to slow down because a 'blue guy' needs a medic. If your in the middle of a firefight and there is both blue guys and squadmates down, your squadmates take priority! The blue guys will generally never have a medic of their own, so remember that your squad always takes priority over a blue guy (unless its your commander). Once your squad is sorted out then you can help them.
- Using smoke cover takes practice, each situation is different. Generally it is a good thing to throw the smoke as close to the enemy as you can.
- DO NOT throw smoke cover directly on top of your squad, all it does is blind yourself and allows the enemy to assault your position much easier.
- Learn to cut your losses, if you know you cannot get to a man down within the time needed, forget about him. Its a sad thing to leave a man behind, but its a necesary skill to understand in order to maximize your class effectiveness.
- If your currently playing as a different class and your squads medic gets hit, GET HIS KIT AND REVIVE HIM!!!! Its only common courtesy and it will be much appreciated by all squad members, making the life of a medic a little easier.
- Medics will auto-heal injured players while in vehicles. However the medic MUST be located in a back (passenger) seat. If the medic is driving or gunning he will not auto-heal. This is useful just after a firefight and the SL wants to move out quickly, everyone hopes in the APC/Jeep standing by, the medic does not have to heal 3 different guys in a ditch next to the road. Healing can be done while on the move. Also Healing inside an APC can often be safer than standing behind it, when it's stationary.