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Progress Metres - Building, Fixing, Healing

Posted: 2007-07-27 03:30
by Ace42
Are these turned off, or is it just my client showing a bug? If I'm healing someone, using a shovel on a bunker, or a spanner on a vehicle, the "progress" meter shows up, but doesn't appear to do anything. I just figured it was a case of "well, it's not realistic to know how healthy your target is, so you just keep going until it's done" or some such, but now I'm thinking that is just silly.

When you are building a bunker, you know how far you've got. You're not like "oh, it's three planks left to nail in before it's done, but I have no idea if I'm even over half-way done!"

Ditto for patching up the armour on a tank. "Oh, I've only got three screws to bolt in, but that could take years!"

In real life, you have visual clues to indicate how well you are doing. You can ask people "are you still a bit sore?", you can see how much material is left to construct with, etc. In PR bunkers go from components to assembled.

Now, if it's a bug, then "whoops, sorry, wrong section, I used the search function, checked the first couple of pages in the bug-rep bit, couldn't find any likely candidates, sorry." How do I fix it?

If it's intentional, then can we have a third model for construction at the very least that represents "functional, but not at 100%" ?

Like a bunker that's at 100% gets a flag up at the corner when it's 100%, and sandbags get an intermediate level (or even a fixed gun on top when complete, *joy*!)

At present I think a lot of people run past stuff because they see it up and assume it's complete. Particularly the command post, for example.

Or give us a working progress meter? It's a lot easier and more effective than modelling realistic (and thus ambiguous and hard to see) damage on people, vehicles and tanks that you have to watch for to work out if they're fine or still a bit peeky.

Posted: 2007-07-27 03:34
by eggman
bug

Posted: 2007-07-27 03:38
by Ace42
'[R-DEV wrote:eggman']bug
Nuts, I was worried that might be the case... Time to try slightly more obscure search criteria then, I guess. Is this the first it's been heard of?

Posted: 2007-07-27 04:18
by TheAmazingYant
That's a bug? Holy ****. I've never seen the meter work.

Posted: 2007-07-27 06:19
by RooWarrior
I always thought it was intentional.

Posted: 2007-07-27 07:01
by Burning Mustache
RooWarrior wrote:I always thought it was intentional.
eggman wrote:bug
Bad marketing there :)

Posted: 2007-07-27 07:16
by Waliwalu
RooWarrior wrote:I always thought it was intentional.
Same. lol

Posted: 2007-07-27 09:49
by Zybon
The fundamentals of BF2 are already stretching the imagination more than a tad... knowing the exact progress (instead of rough estimate) wouldn't affect anything.

Posted: 2007-07-27 14:12
by DrMcCleod
RooWarrior wrote:I always thought it was intentional.

A progress bar that never progresses, intentional?

OK....*walks slowly away*

Posted: 2007-07-27 14:18
by El_Vikingo
I thought it was removed for 0.5!

Posted: 2007-07-27 14:30
by youm0nt
I've seen the progress meter when building commander assets and fixing up tanks...

Posted: 2007-07-27 14:49
by Lydecker
Sweet. 1 out of 10 can see the progress bar. Is this a PR related bug or BF2 engine related? Can't remember what Vanilla used to be like.. (a good thing? :D )

Posted: 2007-07-27 14:51
by Skullening.Chris
I can barely see it if there's something dark behind it while I'm fixing something :B

Posted: 2007-07-27 16:50
by Burning Mustache
Lydecker wrote:Sweet. 1 out of 10 can see the progress bar. Is this a PR related bug or BF2 engine related? Can't remember what Vanilla used to be like.. (a good thing? :D )
It's certainly been a long time, but I'm pretty sure to remember the progress meter working while fixing commander assets or tanks.
The last time I played vanilla BF2 was likely before the last patch, maybe even before the one before that, though, so it may have actually been broken with one of the last patches.
I'd bet my money on a PR bugh though :)

Posted: 2007-07-27 16:56
by youm0nt
Maybe it has something to do with setting your HUD transparency in the options in the game?

Posted: 2007-07-27 23:36
by Burning Mustache
youm0nt wrote:Maybe it has something to do with setting your HUD transparency in the options in the game?
Nah, I haven't tinkered around with that and it still doesn't work for me.
It's a bug that seems to affect everyone.

Posted: 2007-07-28 06:20
by Viper3369
Is it April 1st? That's not a bug, that's a feature! Don't fix it.

I see the grey bars, and if you glance at it you can't tell what's happening. But I see about a 1 pixel change on the left side of some of them, and so if I concentrate I can tell how healed the person/tank/thing is.

I think it makes sense - if you're really concentrating on fixing something you might know how long it'll take, but if you're distracted you'll fluff it up and move on.

Kinda like the "bug" with medic self healing.

Vote Yes to Leave The Repair Bug!

Posted: 2007-07-28 13:59
by him_j
^^ second that ^^