Fantastic mod, but it can get better! *constructive criticism*
Posted: 2005-11-13 07:43
First of all let me say I am blown away by PRMM! This is what BF2 should have been! The following criticism will be purely negative, but do not let that delude you into thinking I do not like this mod. I cannot point a finger at anything save the points below.
-Vehicle respawn times. I do not know if it is only with the jets (have not played much yet), but the extremely long respawn times are no good. You see, Battlefield is all about rock-scissor-paper balance. Therefore, you cannot simply take out the 'scissor' (jet or whatever) for any length of time without causing an inbalance. If you remove the jet, helicopters and armour become too powerful which in turn means infantry get whooped. I understand you want to keep this as realistic as possible, but this part must be kept 'arcadish' or you will wreck game balance.
-Bunny-jumping, insta-proning, dolphin-diving. These have no place in a realism mod. You are probably already working on this, but these things need to go.
-Sniper rifle 'slowmo' bullets. Even in single-player featuring zero lag I had to lead targets by a considerable margin - far more than what is reasonable. Is this a misunderstood attempt to balance the sniper class? Anyway, this needs to be adjusted. Obviously, these slow bullets cannot be realistic, either.
Those are the points on top of my head - and I believe it was all of them. Everything else is top notch. Fantastic mod, thank you!
-Vehicle respawn times. I do not know if it is only with the jets (have not played much yet), but the extremely long respawn times are no good. You see, Battlefield is all about rock-scissor-paper balance. Therefore, you cannot simply take out the 'scissor' (jet or whatever) for any length of time without causing an inbalance. If you remove the jet, helicopters and armour become too powerful which in turn means infantry get whooped. I understand you want to keep this as realistic as possible, but this part must be kept 'arcadish' or you will wreck game balance.
-Bunny-jumping, insta-proning, dolphin-diving. These have no place in a realism mod. You are probably already working on this, but these things need to go.
-Sniper rifle 'slowmo' bullets. Even in single-player featuring zero lag I had to lead targets by a considerable margin - far more than what is reasonable. Is this a misunderstood attempt to balance the sniper class? Anyway, this needs to be adjusted. Obviously, these slow bullets cannot be realistic, either.
Those are the points on top of my head - and I believe it was all of them. Everything else is top notch. Fantastic mod, thank you!