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Fantastic mod, but it can get better! *constructive criticism*

Posted: 2005-11-13 07:43
by Apheirox
First of all let me say I am blown away by PRMM! This is what BF2 should have been! The following criticism will be purely negative, but do not let that delude you into thinking I do not like this mod. I cannot point a finger at anything save the points below.

-Vehicle respawn times. I do not know if it is only with the jets (have not played much yet), but the extremely long respawn times are no good. You see, Battlefield is all about rock-scissor-paper balance. Therefore, you cannot simply take out the 'scissor' (jet or whatever) for any length of time without causing an inbalance. If you remove the jet, helicopters and armour become too powerful which in turn means infantry get whooped. I understand you want to keep this as realistic as possible, but this part must be kept 'arcadish' or you will wreck game balance.

-Bunny-jumping, insta-proning, dolphin-diving. These have no place in a realism mod. You are probably already working on this, but these things need to go.

-Sniper rifle 'slowmo' bullets. Even in single-player featuring zero lag I had to lead targets by a considerable margin - far more than what is reasonable. Is this a misunderstood attempt to balance the sniper class? Anyway, this needs to be adjusted. Obviously, these slow bullets cannot be realistic, either.

Those are the points on top of my head - and I believe it was all of them. Everything else is top notch. Fantastic mod, thank you! :grin:

Posted: 2005-11-13 08:16
by BlakeJr
-Vehicle respawn times. I do not know if it is only with the jets (have not played much yet), but the extremely long respawn times are no good. You see, Battlefield is all about rock-scissor-paper balance. Therefore, you cannot simply take out the 'scissor' (jet or whatever) for any length of time without causing an inbalance. If you remove the jet, helicopters and armour become too powerful which in turn means infantry get whooped. I understand you want to keep this as realistic as possible, but this part must be kept 'arcadish' or you will wreck game balance.
The idea for the longer spawn times is that you should be more careful with what you have. In real life you don't always have "unlimited" supply of tanks or aircraft but need to make careful choices of where and how to employ those assets. In vanilla BF2 people will just as soon kamikaze their aricraft than make use of the weapons aboard and they will also go hell bent for leather into any and all situations without abandon. Neglecting to take care of their rather expensive piece of hardware not to mention their lives.

Just like in real life there will be times when you will have to accept that you are temporarily out of aircraft. You will then have to, Sorry Dawg, Improvise, adapt and overcome those difficulties.

-Bunny-jumping, insta-proning, dolphin-diving. These have no place in a realism mod. You are probably already working on this, but these things need to go.
I agree with you here 100% and possible solutions are being looked into.

-Sniper rifle 'slowmo' bullets. Even in single-player featuring zero lag I had to lead targets by a considerable margin - far more than what is reasonable. Is this a misunderstood attempt to balance the sniper class? Anyway, this needs to be adjusted. Obviously, these slow bullets cannot be realistic, either.
What is a "considerable margin" and at what distance?

Posted: 2005-11-13 09:07
by Apheirox
BlakeJr wrote:What is a "considerable margin" and at what distance?
'Considerable margin' is several soldier widths. Try it out yourself in single-player, the sniper rifles - at least the M24 - are clearly bugged.

Posted: 2005-11-13 10:28
by BlakeJr
Ok, can't say that I agree with you on the sniperbug. At least I can aim pretty spot on and don't have to lead the target by more than a fraction of the width of the player/target. Perhaps a tad but not really overly so... In MY opinion ofcourse.

Let's hear what the devs have to say. Devs?