- Combat Demolishion:
-Static viechle demolition:
step1. Place C4 on one side/ beside the viechle
step2. Place mine on the oposite side of the viechle
step.3 Detonate C4, after standing clear(explosion pushes viechles onto Mine=Bang)
-Engineers' C4 is considerably more powerful than the SF SLAM charge. It is highly useful in the destruction of key enemy assets(Eg, Command post, AAA, weapons cache) and sometimes, points of stratiegic value to the enemy (bridge, Razor wire, door).
-Ambushes can be set, using primarily C4. Allowing enemy forces to cross a bridge or enter a bottle-neck (an area where they are forced to tighten formation), and then detoating a well hidden C4 can be devestating. Destructable buildings are a perfect example of 'the perfect trap' for enemy forces.
Combat maintenance
-while repairing a viechle, in combat, stand on the other side of the viechle, using it as a shield. This is more difficult when using a repair viechle, but still applies.(Duh)
-50Cal gunner on an MBT is best suited as a Engineer. Take advantage of the faster rapair rate and armour, while the crewmen can stay in the tank, alive(If they are SL, you can respawn on them).
-Using a shovel isnt stealthy. It usualy produces ALOT of dust/sand.
- One mine is carried by engineers, but they can be re-arm, and a total of 8 layed, before they begin to disappear. A rifleman is advised accompany you for ammo and cover, while you lay your mines. If you miss place one, you can use the wrench to pick it up. Usue your imgination when planning to lay these mines. Advisable places are just over a rapid incline, long grass, near concentrations of ammo bags, at the foot of a bridge, in shallow waters.
-Equaly, use your imigination as to find enemy mines, placed for your forces viechles. It is wise to be cautious of the places stated above. Remove them using the wrench(Crewmans wrenches cannot defuse mines, nore repair assets excpet for viechles).
Be careful of your own forces, as mines do not discriminate. it may be wise to inform your team with capital letters of the
'mines on road in H4!!!!'
-As mentioned elsewhere, repair viechles are helpful in rearming and repair viechles in the field. Your enemy knows this, and an enemy T-90 wont hesitate to SABOT you if it loses sight of its M1A2, as you are its lifeline.
-Sometimes, a single engineer can mean total victory or utter defeat in a battle. Losing, because your armour was unabled to defend from enemy armour overwhelmed your forces at Kyong Yang Ni, due to one measly broken bridge would be an embarresing way to lose a round.
Squad/commander assistance
-Engineers, at times, become essential in allowing a squad to complete its task. Engineers may sometimes be equiped with Grapling Hooks(Key 9), which allow them and others to climb up to high places, by throwing the grapling hook up(left click) or climb down, by throwing it over a ledge(tap right click).
-Sometimes, some places HAVE to be breached, and thecleanest and most controlled way is via engineer, remote C4. You may be required to breach a door with your C4. Remind others to stay back and smoke/flash granades can be used to assist in entering the room.
-For the commander to be effective in providing his team with valuable resources, at least 1 engineer is ESSENTIAL. The command post has to be built by engineers, as their wrench is the only tool for the job. Creating CO support (CO SUPP.) squads is useful in fulfilling this taks(wait for a few other squads to be made and filled, so that your squad isnt filled with a bunch of sniper-grabbing freeloaders, at the start of the round).
As always, watch your back. The enemy surely knows your value, just aswell as you do now. Oh, how snipers gloat when they send an engieer, and his wrench, spinning to the ground, from the turret of a criticaly damaged M1A2.
...mongol...