Guide to Squad AT
Posted: 2007-07-28 02:22
Heavy Anti-Tank Guide
The role of the Heavy AT Soldier is primarily to engage and destroy enemy Tanks. These should be your top priority, if enemy Armor is on the battlefield it is your responsibility to see to it that it is taken out! Other targets of opportunity are enemy APCs, hardened positions & bunkers and low priority targets like 5ton trucks and transport vehicles. There are only 3 landbased weapons that kill tanks: Landmines, HAT, and other tanks. Therefore the proper prioritisation of HAT when armor is present on the battlefield is of the utmost importance to the success of your unit!
- Heavy AT Rockets are MUCH more effective versus tank rear armor than any other part on a tank.
- HAT can be guided by aiming at the desired locationg of impact while holding the left mouse button. For a moving target, you will have to lead it considerably, try to anticipate where the vehicle will be based on its speed and directional heading.
- Always try to have a Rifleman with you, so he can supply you with a couple more rounds and can watch your back for enemy infantry. If you are killed, he can pickup your kit and continue the mission.
- APCs take 2 light AT to destroy and 1 Heavy AT.
- Focus on taking out one target at a time, focusing your rounds on destroying or disabling one target before moving on to the next. It is better to have eliminated 1 tank and left one standing that to have damaged both. This means that their is one 7.62MG, 50cal and 120mm gun less to worry about.
- You will be especially vulnerable to Snipers and Marksmen while carrying the HAT kit, more so than the standard INF because you make it very obvious where you are firing from (loud noise plus smoke) and you do not have a Rifle to fire back at them. Keep this in mind while deploying the kit, do not be careless and try to stick close with the squad while moving into danger areas.
- Firing from windows or the prone position is not advised. The majority of cases end in at least one dead friendly.
- Red Light Warning: When you point HAT at enemy armour, they will get an alarm alerting them that you have targeted them. Make your shot quick after aquiring the target. This can also sometimes work to your advantage when you are out of ammo, pointing the launcher at enemy armor might cause them to 'bug out' because they are getting a red light.
- When attempting to target enemy helicopters, its recomended that you fire at the helicopters as they move directly towards or directly away from you. If they are moving across from you, its very unlikely you will hit them. Hitting a helicopter while its landing or hovering is ideal.
Main Battle Tank Targeting Priority Guide (in order):
1. Underside
2. Rear
3. Tracks
4. Top
5. Side
6. Front
This pattern is the same for most vehicles.
- Before firing on enemy armor, be sure to have an evasion plan. The instant you fire your HAT, you become priority target no.1 for any nearby enemy vehicles, infantry and snipers. Remember you are dealing with the most dangerous land born unit you can face, think before firing.
- HAT rockets will travel straight until its out of visual range.
Light Anti-Tank Guide
The role of Light Anti-Tank is to provide close squad support on light vehicles and to destroy enemy hardpoints such as bunkers. Rifleman AT should primarily play as a regular Rifleman, however when a vehicle threat is detected, your role changes to protect your squad from vehicle threats. Light AT troops should only engage enemy tanks as a last resort.
- Tanks take VERY LITTLE damage from light AT. If you must target a tank with light AT, aim for the rear armor. For the most part engaging enemy armor with LAT is a waste of time and resources.
- LAT rockets will quickly drop off at range, so adjust your aim accordingly. Do not engage targets over 300 meters as its out of the effective range.
- LAT rockets are effective at taking out of groups of infantry clustered inside houses/bunkers.
- Firing a LAT rocket at an enemy car will usually set that car on fire, firing a few more rounds into the car will usually destroy it.
- APC's can take 2 LAT rockets before getting destroyed, plan accordingly. When engaging enemy APC's be sure to fire in pairs or be close to an ammo source.
The role of the Heavy AT Soldier is primarily to engage and destroy enemy Tanks. These should be your top priority, if enemy Armor is on the battlefield it is your responsibility to see to it that it is taken out! Other targets of opportunity are enemy APCs, hardened positions & bunkers and low priority targets like 5ton trucks and transport vehicles. There are only 3 landbased weapons that kill tanks: Landmines, HAT, and other tanks. Therefore the proper prioritisation of HAT when armor is present on the battlefield is of the utmost importance to the success of your unit!
- Heavy AT Rockets are MUCH more effective versus tank rear armor than any other part on a tank.
- HAT can be guided by aiming at the desired locationg of impact while holding the left mouse button. For a moving target, you will have to lead it considerably, try to anticipate where the vehicle will be based on its speed and directional heading.
- Always try to have a Rifleman with you, so he can supply you with a couple more rounds and can watch your back for enemy infantry. If you are killed, he can pickup your kit and continue the mission.
- APCs take 2 light AT to destroy and 1 Heavy AT.
- Focus on taking out one target at a time, focusing your rounds on destroying or disabling one target before moving on to the next. It is better to have eliminated 1 tank and left one standing that to have damaged both. This means that their is one 7.62MG, 50cal and 120mm gun less to worry about.
- You will be especially vulnerable to Snipers and Marksmen while carrying the HAT kit, more so than the standard INF because you make it very obvious where you are firing from (loud noise plus smoke) and you do not have a Rifle to fire back at them. Keep this in mind while deploying the kit, do not be careless and try to stick close with the squad while moving into danger areas.
- Firing from windows or the prone position is not advised. The majority of cases end in at least one dead friendly.
- Red Light Warning: When you point HAT at enemy armour, they will get an alarm alerting them that you have targeted them. Make your shot quick after aquiring the target. This can also sometimes work to your advantage when you are out of ammo, pointing the launcher at enemy armor might cause them to 'bug out' because they are getting a red light.
- When attempting to target enemy helicopters, its recomended that you fire at the helicopters as they move directly towards or directly away from you. If they are moving across from you, its very unlikely you will hit them. Hitting a helicopter while its landing or hovering is ideal.
Main Battle Tank Targeting Priority Guide (in order):
1. Underside
2. Rear
3. Tracks
4. Top
5. Side
6. Front
This pattern is the same for most vehicles.
- Before firing on enemy armor, be sure to have an evasion plan. The instant you fire your HAT, you become priority target no.1 for any nearby enemy vehicles, infantry and snipers. Remember you are dealing with the most dangerous land born unit you can face, think before firing.
- HAT rockets will travel straight until its out of visual range.
Light Anti-Tank Guide
The role of Light Anti-Tank is to provide close squad support on light vehicles and to destroy enemy hardpoints such as bunkers. Rifleman AT should primarily play as a regular Rifleman, however when a vehicle threat is detected, your role changes to protect your squad from vehicle threats. Light AT troops should only engage enemy tanks as a last resort.
- Tanks take VERY LITTLE damage from light AT. If you must target a tank with light AT, aim for the rear armor. For the most part engaging enemy armor with LAT is a waste of time and resources.
- LAT rockets will quickly drop off at range, so adjust your aim accordingly. Do not engage targets over 300 meters as its out of the effective range.
- LAT rockets are effective at taking out of groups of infantry clustered inside houses/bunkers.
- Firing a LAT rocket at an enemy car will usually set that car on fire, firing a few more rounds into the car will usually destroy it.
- APC's can take 2 LAT rockets before getting destroyed, plan accordingly. When engaging enemy APC's be sure to fire in pairs or be close to an ammo source.