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More of a Question for the coders: Hovercraft consept

Posted: 2007-07-29 00:38
by Expendable Grunt
I know you guys tried to use that big hover craft thing the US uses to send vehicles to shore, but ended up falling short because you can't have an object niside of another as it explodes when you move.

So my question is, lets say you have the hover craft thing, and the "pilot" has a control to let down a ramp, like the merlin. Once the ramp is down, another control becomes "active", and allows you to spawn X number of humvees or what not.

Or would that not work?

Posted: 2007-07-29 00:52
by Desertfox
You can't even use the hovercraft. Its not in the editor.

Posted: 2007-07-29 01:24
by Outlawz7
Is it in the game?

Posted: 2007-07-29 01:24
by El_Vikingo
Been suggested before too, the spawn a vehicle part.

Posted: 2007-07-29 01:25
by Outlawz7
What hasnt been suggested? :roll:


I know, I know, was it fastroping? :p

Posted: 2007-07-29 01:48
by El_Vikingo
OMG I sAw teh huvercRaft pr haVe iT?

qustion fer ya, USMC use these so called "flying ships"?

Posted: 2007-07-29 02:33
by Expendable Grunt
Thought they had modeled one themselves at some point -- my mistake. I searched for hovercraft vehicle spawn but didn't find anything that looked significant.

Posted: 2007-07-29 04:20
by Eddie Baker
El_Vikingo wrote:qustion fer ya, USMC use these so called "flying ships"?
Yes, but the Navy is the one who owns and operates them; the Marines ride in them.

Posted: 2007-07-29 11:15
by ZaZZo
New kit for them, Navygivemarinesaridehovercraftoperator!