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foxholes

Posted: 2007-07-29 14:56
by billdan
foxholes as a deployable assett don't seem possible, but could it be possible to have them just as part of the map.
they would give pretty good cover, but youd be screwed when a grenade lands right in your's
this would probably be best for ghost train/bi ming-style maps

and i'm still waiting for underground bunker+tunnel complexes ;)

Posted: 2007-07-29 15:16
by Tumppu4321
There are foxhole statics in the objects, so they seem to be on their way.

Posted: 2007-07-29 19:58
by Expendable Grunt
Originally I was going to suggest an earth embankment, like the firebase without the sandbags/netting, so it was just a hole in the ground looking thing. Make it quicker to build than sandbags but easier to destroy?

Posted: 2007-07-29 21:20
by Waaah_Wah
^^ You mean tretches(sp?)?

Posted: 2007-07-29 21:22
by El_Vikingo
It should be up to the mapper to provide cover.

Posted: 2007-07-29 21:23
by Pantera
Waaah_Wah wrote:^^ You mean tretches(sp?)?
you mean a Trench?

Posted: 2007-07-29 21:38
by Deer
I have got some nice trenches coming in my map, as well as underground stuff. But i dont think i could use any foxholes in that same map. If you got some ideas for underground areas, pls tell :)

Posted: 2007-07-29 21:44
by Ace42
'[R-CON wrote:Deer']If you got some ideas for underground areas, pls tell :)
Sewers, sewers, sewers!

Posted: 2007-07-29 21:46
by El_Vikingo
Add reverb!

Posted: 2007-07-30 00:24
by Deer
Ace42 wrote:Sewers, sewers, sewers!

Hard to imagine some realistic sewers where you could walk ?

Posted: 2007-07-30 00:27
by IAJTHOMAS
As in the woods on Hills Of H? And a trench and a foxhole are different.

Posted: 2007-07-30 03:10
by Expendable Grunt
Waaah_Wah wrote:^^ You mean tretches(sp?)?

No. Not even close.

Posted: 2007-07-30 03:57
by Soulis6
Would be kinda cool on a map like Mestia, where one team is pretty much defending the whole time. Actually it would kind of fit with the whole 'outdated defenses/bunkers' theme that map has going. Something like this:
Image

Posted: 2007-07-30 04:01
by Ace42
'[R-CON wrote:Deer']Hard to imagine some realistic sewers where you could walk ?
Urm, most sewers are accessible to people in old cities - there are teams of workers who regularly patrol London's sewer system to keep it maintained, for example (http://www.guardian.co.uk/environment/2 ... llution.g2), and the polish film "Kanal" (http://www.imdb.com/title/tt0050585/) describes a real-life account of how Polish troops avoided the Germans, using the sewer system, after the Warsaw Uprising.

Posted: 2007-07-30 11:43
by Deer
I was looking for some non urban ideas. Something in military area :)

Posted: 2007-07-30 12:24
by Greenie Beanie
deployable foxholes would be too lovely!!!

Posted: 2007-07-30 13:56
by Warne
Kind of a silly idea, given the idea of using cover in this game is off-set by dolphin-diving and subsequent rolling and extreme accuracy that usually leads to the guy in the flat opening winning against someone in superior cover.

Posted: 2007-07-30 14:04
by BetterDeadThanRed
Greenie Beanie wrote:deployable foxholes would be too lovely!!!
Not possible AFAIK because the player cannot go below the ground so the foxhole would have to be a bump with a hole in the center to actually work, and that would look very ugly.

Posted: 2007-07-30 14:23
by youm0nt
Foxholes would be nice on Mestia if the mapper put them in, instead of being a commander asset.

Posted: 2007-07-30 15:43
by Greenie Beanie
BetterDeadThanRed wrote:Not possible AFAIK because the player cannot go below the ground so the foxhole would have to be a bump with a hole in the center to actually work, and that would look very ugly.
If they made it a larger model and had smoother incline it could look like a smooth ridge rather than the current bump