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Removing the SL spawn; Poll
Posted: 2007-08-01 16:35
by AnRK
Just wanted to know what the numbers were like on the for and against sides of this matter.
Be good boys and girls and keep the discussion in the proper thread. If there's a way the admins can lock this thread while keeping the poll open that would be awesome.
Posted: 2007-08-01 16:49
by $kelet0r
Yes - SL spawn does not encourage teamplay
Posted: 2007-08-01 16:53
by Deadfast
Yes, but we need some equivalent for insurgents.
Posted: 2007-08-01 16:54
by bosco_
$kelet0r wrote:Yes - SL spawn does not encourage teamplay
x2
Posted: 2007-08-01 16:55
by ReaperMAC
Either remove it or have some sort of compromise.
Posted: 2007-08-01 17:06
by indigo|blade
No. - SL spawn encourages more team play.
Posted: 2007-08-01 17:13
by gazzthompson
yes - removing it encourages use of RP's and makes them more important.
Posted: 2007-08-01 17:24
by fuzzhead
Yes - SL spawn discourages use of RPs and commander assets and encourages zerging and gaymy tactics.
Posted: 2007-08-01 17:37
by Outlawz7
Yes - rather travel to SLs arse then pop out of it
Posted: 2007-08-01 18:29
by nillazsuck
I belive the system should be altered a little. Add some spawn restrictions.
perhaps a time limit on how long you were alive before dieing and respawning on the sl. It might help with the respawn bumrush tactic that I think were trying to get away from. If its gonna be removed could we get fstrp or mdvc? j/k
Posted: 2007-08-01 18:31
by Thunder
yes. i always try to spawn on my SL before a assualt on a flag
Posted: 2007-08-01 18:40
by GeZe
Yes,
especially if it could be combined with the ability of SLs to set rally points in APCs, so they could act as squad spawns (APCs team spawn is being removed for .7)
'[R-DEV wrote:IronTaxi']actually its not a terrible idea and would be quite alot of fun to have sqauds tied to there squad vehicle....if the squad vehicle is alive then they can spawn IMO..more like a mobile command center...
in that case though SL spawning would actually be completely out IMO...just have the APC as the primary mobile unit in the game...
APCs would be very high priority targets..
Posted: 2007-08-01 18:47
by geogob
Yes, but I'd change the number of players to set a RP form 3 to 2.
Posted: 2007-08-01 19:05
by Wolfe
Oh great. Now we have TWO threads on the same heated topic.
It seems to me that the only people who want to leave the SL spawn are those who want to spawn in and kill as quickly as possible. That has nothing to do with strategy.
"OMG I died! I have to wait a whole 30 seconds! F***! SQUAD LEADER DON'T DIE....
DONT DIE!!111 Whew! I spawned in. Pew pew pew pew! pwnt! hahaha noobs!"
Sound familiar?

Posted: 2007-08-01 19:06
by Saobh
NO: Insufficient transportation / map size increase will scatter the squads too much.
Yes: Forces the squad members to stick together and survive, rather then the "I'll just go take a leak while I respawn on my SL" symptom.
So it depends on what the changes the Devs put along with it.
But personally in the long term I'd prefer we find a way for it to go away.
Posted: 2007-08-01 19:39
by Xander[nl]
Yes - agree with Outlawz...

Posted: 2007-08-01 19:50
by {GD}Ghost
Now that I've put a little more though into it and read some of the reasoning, I think I'd put my vote in for removing the spawning on the SL feature.