Insurgents need an Overhaul.
Posted: 2007-08-04 04:26
I have just got off my worst round ever on Basrah! I was insurgent and everybody on my team was noobish in one way or another. Noone knew how use insurgent tactics, And part of the reason is how the insurgent side is set up.
For one the Civies have too many roles to fulfill(Medic, Mechanic, and Recon?), Insurgent and War vet are too similair and noone wants to be Insurgent to give ammo (because everyone wants a brits kit and the best way to stay alive is with the field dressing) Ambushers are too triggerhappy with their saigas, Most people dont know that for grapples it's the parachute key(default 9 but i like other people set it closer to the thumb, for Me it's V) People who take pick up kits just waste them, I had this PKM gunner in my squad who would shoot at the apc, This one guy with the Grail thought it could take down a land rover so he pops up reveals our position to them who nade us senseless, Svd snipers just take the gun and run headfirst into battle getting killed, Mosin snipers think the gun is like cod2 one hit kill to the body(Yes most PR noobs come from cod2 not counting vanilla ofcourse) Rpg gunners are the worst though in .5 they had a responsibility to take down choppers and apc's now they go after infantry losing the Rpg and making hell for us if the brits get it. But what pisses me off the most is as officer we are the only ones that can request a kit, I had it stolen by so many people. I know the Insurgents are one of the newer sides in PR and .6 is their second incarnation but they are not as good as the .5 ones because they all dont fulfill a role needed by the insurgents to win.
So here are my Ideas.
1. Civilian: Split the class into 2 Rioter and Civilian.
Rioter should be the guy who attacks and annoys soldiers in anyway possible, In slot 1 where the knife should be give them fists that do less damage then the stone, Slot 2 instead of shovel give them a melee weapon(Maybe a wooden bat?), Slot 3 keep the stones, Slot 4 they should have molotovs yes i said molotovs they are rioters they are supposed to cause mayhem.
Civilian should be closer to a sympathizer. Slot 1 Fists, Slot 2 keep the shovel(To build and rebuild stuff) Slot 3 same as rioter keep the stones, Slot 4 Crewmans wrench(So they dont fix stuff as fast) Keep the field dressings and Binocs as they are just please move the grapple to a slot other then parachute or gasmask (Maybe 6?)
Keep the same knife capture principal as it is now just allow us to shoot them in the water.
2. Insurgent: There needs to be more incentive for people to play this kit. Molotovs and ammo are not enough. Give people a reason to stay with their AK maybe increase the ammo to 1+6(Thats one of the reasons people ditch the AK for a 5.56 weapon more accuracy and more rounds)
3. Ambusher: These guys are too triggerhappy with their saigas, And if they put a mine in the wrong place they cant diffuse and rearm it. Make him more like the .5 Mechanic and Policeman. Knife, Pump shotty, C4, AT, And a wrench to do engy/mechanic dutys.
4. War Vet: The only thing wrong with this kit is the noobs who use it for enemy kit stealing!(Instead of helping us defend caches) A shorter Sprint then the Regular Insurgent and Light armor to compensate for the loss?
5. Pick up kits.
PKM Gunner: Nothing wrong with it really just let them have a field dressing to last longer.
SVD: More ammo maybe 1+2?
Mosin Sniper: The scope is a problem for us serious snipers maybe improve it a bit to be more like the other Sniper rifles(Just minus the Zoom)
Grail: I absolutely hate it when some hotshot who thinks "Woot AK47 and Missles!" Get it. They absolutely ruin it for me! Remove the AK from it and give it a pistol like the RPG i'm sick of Idiots taking the grails for that sole reason.
RPG Gunner: Ok this needs the biggest overhaul of all the Pickup kits! Too many noobs use it for CQC combat. Since Backblasts are not possible with this weapon would it be possible to make it's explosion radius bigger when fired at 20m or less? And give more points for blowing vehicles? Also a slightly linger reload time? I have other Ideas but with the Engine Limitations it's not Possible.
Doctor: This is an Idea i had from reading grunts thread. Basically just a guy who is better at treating major wounds then a Civi and his field dressings.Give em a Knife, Pistol, Med Bag, 3 Field dressings. The pistol will encourage them to stay back from the front lines and only use it for defense, The field dressings are to heal themselves, And the Medic bag makes them the #1 teammate to keep alive(I should know when one of us gets a med kit we guard that person extremely well)
6. Officer Kit: This is one of the biggest problems i have with the Insurgent side. Many people still dont RTFM and ask me where to find the Ak101 i try and tell them it's not a pickup but they dont believe me, Also it's not really good for long range shots like the other Assault rifles(I know what your gonna say but please it really is'nt! The L85 outclasses it in 100m and up)Would it be possible to give the Officer a Scoped G3 like the MEC have and Make the Ak101 with the GP-30 a pick up kit?
7. Other Thoughts: I absolutely hate it that Civi's get killed for entering a technical or switching seats when spawning in one. Can you remove it unless the fire a mounted MG?
Give civi's the Ability to rebuild their homes and build defenses like the US/UK but just give them sandbags and other means of defense they can build realistically.
Pistols: I dont think the Insurgents use MR-444's maybe if it would be possible to replace em with Colt .45's(They have found them lots of times) Or if thats not possible maybe the Beretta 9mm as they are acquirable in those parts of the world.
Grapples: Not just an Insurgent Suggestion but more of a general suggestion for all sides. Move it to a slot between 1 and 7 so we can see it! Noone RTFM's they just load it up and play.
Sorry for sounding like a demanding Prick but seriously .5 Insurgents were fun and Basrah was easily winnable by even newbie players now they whine about not having apc's and shit.
For one the Civies have too many roles to fulfill(Medic, Mechanic, and Recon?), Insurgent and War vet are too similair and noone wants to be Insurgent to give ammo (because everyone wants a brits kit and the best way to stay alive is with the field dressing) Ambushers are too triggerhappy with their saigas, Most people dont know that for grapples it's the parachute key(default 9 but i like other people set it closer to the thumb, for Me it's V) People who take pick up kits just waste them, I had this PKM gunner in my squad who would shoot at the apc, This one guy with the Grail thought it could take down a land rover so he pops up reveals our position to them who nade us senseless, Svd snipers just take the gun and run headfirst into battle getting killed, Mosin snipers think the gun is like cod2 one hit kill to the body(Yes most PR noobs come from cod2 not counting vanilla ofcourse) Rpg gunners are the worst though in .5 they had a responsibility to take down choppers and apc's now they go after infantry losing the Rpg and making hell for us if the brits get it. But what pisses me off the most is as officer we are the only ones that can request a kit, I had it stolen by so many people. I know the Insurgents are one of the newer sides in PR and .6 is their second incarnation but they are not as good as the .5 ones because they all dont fulfill a role needed by the insurgents to win.
So here are my Ideas.
1. Civilian: Split the class into 2 Rioter and Civilian.
Rioter should be the guy who attacks and annoys soldiers in anyway possible, In slot 1 where the knife should be give them fists that do less damage then the stone, Slot 2 instead of shovel give them a melee weapon(Maybe a wooden bat?), Slot 3 keep the stones, Slot 4 they should have molotovs yes i said molotovs they are rioters they are supposed to cause mayhem.
Civilian should be closer to a sympathizer. Slot 1 Fists, Slot 2 keep the shovel(To build and rebuild stuff) Slot 3 same as rioter keep the stones, Slot 4 Crewmans wrench(So they dont fix stuff as fast) Keep the field dressings and Binocs as they are just please move the grapple to a slot other then parachute or gasmask (Maybe 6?)
Keep the same knife capture principal as it is now just allow us to shoot them in the water.
2. Insurgent: There needs to be more incentive for people to play this kit. Molotovs and ammo are not enough. Give people a reason to stay with their AK maybe increase the ammo to 1+6(Thats one of the reasons people ditch the AK for a 5.56 weapon more accuracy and more rounds)
3. Ambusher: These guys are too triggerhappy with their saigas, And if they put a mine in the wrong place they cant diffuse and rearm it. Make him more like the .5 Mechanic and Policeman. Knife, Pump shotty, C4, AT, And a wrench to do engy/mechanic dutys.
4. War Vet: The only thing wrong with this kit is the noobs who use it for enemy kit stealing!(Instead of helping us defend caches) A shorter Sprint then the Regular Insurgent and Light armor to compensate for the loss?
5. Pick up kits.
PKM Gunner: Nothing wrong with it really just let them have a field dressing to last longer.
SVD: More ammo maybe 1+2?
Mosin Sniper: The scope is a problem for us serious snipers maybe improve it a bit to be more like the other Sniper rifles(Just minus the Zoom)
Grail: I absolutely hate it when some hotshot who thinks "Woot AK47 and Missles!" Get it. They absolutely ruin it for me! Remove the AK from it and give it a pistol like the RPG i'm sick of Idiots taking the grails for that sole reason.
RPG Gunner: Ok this needs the biggest overhaul of all the Pickup kits! Too many noobs use it for CQC combat. Since Backblasts are not possible with this weapon would it be possible to make it's explosion radius bigger when fired at 20m or less? And give more points for blowing vehicles? Also a slightly linger reload time? I have other Ideas but with the Engine Limitations it's not Possible.
Doctor: This is an Idea i had from reading grunts thread. Basically just a guy who is better at treating major wounds then a Civi and his field dressings.Give em a Knife, Pistol, Med Bag, 3 Field dressings. The pistol will encourage them to stay back from the front lines and only use it for defense, The field dressings are to heal themselves, And the Medic bag makes them the #1 teammate to keep alive(I should know when one of us gets a med kit we guard that person extremely well)
6. Officer Kit: This is one of the biggest problems i have with the Insurgent side. Many people still dont RTFM and ask me where to find the Ak101 i try and tell them it's not a pickup but they dont believe me, Also it's not really good for long range shots like the other Assault rifles(I know what your gonna say but please it really is'nt! The L85 outclasses it in 100m and up)Would it be possible to give the Officer a Scoped G3 like the MEC have and Make the Ak101 with the GP-30 a pick up kit?
7. Other Thoughts: I absolutely hate it that Civi's get killed for entering a technical or switching seats when spawning in one. Can you remove it unless the fire a mounted MG?
Give civi's the Ability to rebuild their homes and build defenses like the US/UK but just give them sandbags and other means of defense they can build realistically.
Pistols: I dont think the Insurgents use MR-444's maybe if it would be possible to replace em with Colt .45's(They have found them lots of times) Or if thats not possible maybe the Beretta 9mm as they are acquirable in those parts of the world.
Grapples: Not just an Insurgent Suggestion but more of a general suggestion for all sides. Move it to a slot between 1 and 7 so we can see it! Noone RTFM's they just load it up and play.
Sorry for sounding like a demanding Prick but seriously .5 Insurgents were fun and Basrah was easily winnable by even newbie players now they whine about not having apc's and shit.