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Insurgents need an Overhaul.

Posted: 2007-08-04 04:26
by DavidP
I have just got off my worst round ever on Basrah! I was insurgent and everybody on my team was noobish in one way or another. Noone knew how use insurgent tactics, And part of the reason is how the insurgent side is set up.

For one the Civies have too many roles to fulfill(Medic, Mechanic, and Recon?), Insurgent and War vet are too similair and noone wants to be Insurgent to give ammo (because everyone wants a brits kit and the best way to stay alive is with the field dressing) Ambushers are too triggerhappy with their saigas, Most people dont know that for grapples it's the parachute key(default 9 but i like other people set it closer to the thumb, for Me it's V) People who take pick up kits just waste them, I had this PKM gunner in my squad who would shoot at the apc, This one guy with the Grail thought it could take down a land rover so he pops up reveals our position to them who nade us senseless, Svd snipers just take the gun and run headfirst into battle getting killed, Mosin snipers think the gun is like cod2 one hit kill to the body(Yes most PR noobs come from cod2 not counting vanilla ofcourse) Rpg gunners are the worst though in .5 they had a responsibility to take down choppers and apc's now they go after infantry losing the Rpg and making hell for us if the brits get it. But what pisses me off the most is as officer we are the only ones that can request a kit, I had it stolen by so many people. I know the Insurgents are one of the newer sides in PR and .6 is their second incarnation but they are not as good as the .5 ones because they all dont fulfill a role needed by the insurgents to win.

So here are my Ideas.

1. Civilian: Split the class into 2 Rioter and Civilian.

Rioter should be the guy who attacks and annoys soldiers in anyway possible, In slot 1 where the knife should be give them fists that do less damage then the stone, Slot 2 instead of shovel give them a melee weapon(Maybe a wooden bat?), Slot 3 keep the stones, Slot 4 they should have molotovs yes i said molotovs they are rioters they are supposed to cause mayhem.

Civilian should be closer to a sympathizer. Slot 1 Fists, Slot 2 keep the shovel(To build and rebuild stuff) Slot 3 same as rioter keep the stones, Slot 4 Crewmans wrench(So they dont fix stuff as fast) Keep the field dressings and Binocs as they are just please move the grapple to a slot other then parachute or gasmask (Maybe 6?)

Keep the same knife capture principal as it is now just allow us to shoot them in the water.

2. Insurgent: There needs to be more incentive for people to play this kit. Molotovs and ammo are not enough. Give people a reason to stay with their AK maybe increase the ammo to 1+6(Thats one of the reasons people ditch the AK for a 5.56 weapon more accuracy and more rounds)

3. Ambusher: These guys are too triggerhappy with their saigas, And if they put a mine in the wrong place they cant diffuse and rearm it. Make him more like the .5 Mechanic and Policeman. Knife, Pump shotty, C4, AT, And a wrench to do engy/mechanic dutys.

4. War Vet: The only thing wrong with this kit is the noobs who use it for enemy kit stealing!(Instead of helping us defend caches) A shorter Sprint then the Regular Insurgent and Light armor to compensate for the loss?

5. Pick up kits.

PKM Gunner: Nothing wrong with it really just let them have a field dressing to last longer.

SVD: More ammo maybe 1+2?

Mosin Sniper: The scope is a problem for us serious snipers maybe improve it a bit to be more like the other Sniper rifles(Just minus the Zoom)

Grail: I absolutely hate it when some hotshot who thinks "Woot AK47 and Missles!" Get it. They absolutely ruin it for me! Remove the AK from it and give it a pistol like the RPG i'm sick of Idiots taking the grails for that sole reason.

RPG Gunner: Ok this needs the biggest overhaul of all the Pickup kits! Too many noobs use it for CQC combat. Since Backblasts are not possible with this weapon would it be possible to make it's explosion radius bigger when fired at 20m or less? And give more points for blowing vehicles? Also a slightly linger reload time? I have other Ideas but with the Engine Limitations it's not Possible.

Doctor: This is an Idea i had from reading grunts thread. Basically just a guy who is better at treating major wounds then a Civi and his field dressings.Give em a Knife, Pistol, Med Bag, 3 Field dressings. The pistol will encourage them to stay back from the front lines and only use it for defense, The field dressings are to heal themselves, And the Medic bag makes them the #1 teammate to keep alive(I should know when one of us gets a med kit we guard that person extremely well)

6. Officer Kit: This is one of the biggest problems i have with the Insurgent side. Many people still dont RTFM and ask me where to find the Ak101 i try and tell them it's not a pickup but they dont believe me, Also it's not really good for long range shots like the other Assault rifles(I know what your gonna say but please it really is'nt! The L85 outclasses it in 100m and up)Would it be possible to give the Officer a Scoped G3 like the MEC have and Make the Ak101 with the GP-30 a pick up kit?

7. Other Thoughts: I absolutely hate it that Civi's get killed for entering a technical or switching seats when spawning in one. Can you remove it unless the fire a mounted MG?

Give civi's the Ability to rebuild their homes and build defenses like the US/UK but just give them sandbags and other means of defense they can build realistically.

Pistols: I dont think the Insurgents use MR-444's maybe if it would be possible to replace em with Colt .45's(They have found them lots of times) Or if thats not possible maybe the Beretta 9mm as they are acquirable in those parts of the world.

Grapples: Not just an Insurgent Suggestion but more of a general suggestion for all sides. Move it to a slot between 1 and 7 so we can see it! Noone RTFM's they just load it up and play.

Sorry for sounding like a demanding Prick but seriously .5 Insurgents were fun and Basrah was easily winnable by even newbie players now they whine about not having apc's and shit.

Posted: 2007-08-04 05:31
by Wolfe
I agree that both Basrah and insurgents need tweaks.

As for Basrah, the brits are invading the insurgents home turf, so I kinda think the northern outpost should start in the insurgent's possession, while the brits try to take it back and as their tickets bleed. The brits should be the ones behind the eightball, not the insurgents.

I'd also like to see more fighting take place within the city, where the warriors are at a disadvantage, instead of the great open plains, where the insurgents are at a disadvantage. This could be done by increasing the size of the city and placing the vast majority of weapon caches inside.

Here's an idea for insurgents in general...

allow the insurgent commander to place a "tunnel". Basically these would appear as a wooden door hatches on the ground, a well, or other seemingly ordinary ground object that allowins any team member to spawn there. Perhaps limit them to 2 or 3 per map. Yes, insurgents would be spawning from everywhere but then again, isn't that their role? Might be fun and kinda fits the bill of "realism" too.

What do you think?

Posted: 2007-08-04 05:39
by Tumppu4321
Well, you've got some good suggestions, but I don't like all of them.

Rioter isn't that good idea, and the melee weapons would be useless, since you would just be knifed.

I don't think that a scoped G3 for insurgents would be really realistic.

Those are the only suggestions I really disliked.

Posted: 2007-08-04 06:01
by KingofCamelot
Theres not much point to your rioter class. Fists are pretty useless since they could only be used close enough that any brain dead soldier could knife you and capture you. Same thing applies to a melee weapon. Also, in real life if you walked up and clocked a soldier in the back of the head with a baseball bat you can bet that his buddy would shoot you. :razz:

Posted: 2007-08-04 06:09
by Expendable Grunt
Hey someone liked my doctor idea :)

Well, I agree with some of what you said. I do feel that insurgents are less "potent" now, though that might be because we can't spawn RPG anymore (thank god).

I agree that the war vet/insurgent class issue needs to be addressed. I personally feel that BOTH kits are necesary. The whole insurgency concept smacks of experienced members holding it together. It's my personal opinion that the war vet (with no changes) should become the squad leader kit. This is because if I ran an insurgent uprising, I'd pull in my former soldiers and give them a command, as they've a better idea what to do than <insert generic arab name here> does. The outside most change would be giving them another VERY common weapon from the middle east, maybe as a "keepsake from a battle long ago". The weapon of choice would be up to the devs, as other than the AK-47 (AK-M?) I don't really know what would be a commonly seen weapon.

I would also like to see an insurgent commander come back, with it's own kit (maybe a war vet with something nice), but that's ONLY if you can remove the battle command screen.

Also I'd like to see some RPK's replacing or SUPPLEMENTING the current PKM's.

Posted: 2007-08-04 07:43
by NaZar3TH
I think having the commander screen is hardcoded, or they would have done that already. Not 100% sure but i think it is.

Ive got a cool idea:

IEDs that are "buried" using a shovel. basically you drop it like a mine, then use the shovel on it, dust kicks up and bla bla bla, then only a little bit of the IED is showing up out of the ground.

I dont really like the tunnel idea, the insurgents should just get more spawn points around the map, especially ones that are inside houses and stuff. and they should dissapear bit by bit when ammo caches are found. also, the houses that are the spawnpoints should be destructable.

The rpk idea sounds really good to, throw in a bunch of different style mg pickup kits. Just reskin a rpk-74 so it doesnt look all hardcore nilla and clean, grunge that gun up. throw some duct tape on the stock, make em battle-worn. and dont have the drum on there, make it a 45 round banana clip.

just wait till the mortars come though, then we can have some mortar pick-up kits!

Posted: 2007-08-04 08:02
by Expendable Grunt
Buried mines and IED's have been suggested. Please search next time.

Posted: 2007-08-04 10:37
by Outlawz7
There's no more comamnder zoom, and whats wrong with the commander map? its just his map to direct troops :p

Posted: 2007-08-04 11:40
by tekkyy
If the city was enlarged to contain all crates it would be easier. But that reduces dynamic gameplay.

I recall once a weapons crate was in the open on a top of a short building. The APC easily blew it up I think. :lol:

It also easier if we had better idea where the crates are. Once UK only had to destroy 2 more crates but there were like 6-8 flags on the screen. Maybe I got confused. Maybe its a bug.
David.Podedworny wrote:I have just got off my worst round ever on Basrah! I was insurgent and everybody on my team was noobish in one way or another.
Yeah. New players tend to try out the civi class. Even if the squad already had 3 civis lol.

Some people use civi class as scout because of the binoculars and UK can't kill them. But I disagree. UK can just run you over or cap you too easily. You need cover from insurgents.

Not to forget your insurgents squad mates gets killed too easily if you aren't around in the firefight to make it difficult.

Posted: 2007-08-04 13:02
by Longbow*
IMO , insurgents should have AK-47( or AKM)\GP25 pick up kits but squad leader should recieve some kind of battle or precision rifle ( just like militia SL , but not an SVD ) , maybe FAL's or Lee-Enfield SMLE with scope ( No.4 if you want) and some kind of sidearm , Thompson with 20 round mags ?
Atm insugents have less weapons then a conventional armies , while IRL they have huge variety of guns

and give ambusher 92FS\M9 or USI's browning HP ( they are exellent , can't wait for 0.15 USI release ) isntead\with his shotgun .

Posted: 2007-08-04 15:02
by Expendable Grunt
Nah the Sagia is fine.

Devs, other than the G3 and the AK-47, what are other "very commonly issued" assault/battle rifles in the middle east?

Posted: 2007-08-04 15:19
by DavidP
Expendable Grunt wrote:Nah the Sagia is fine.

Devs, other than the G3 and the AK-47, what are other "very commonly issued" assault/battle rifles in the middle east?
Oh god there are lots of them. I've seen US soldiers confiscate Old German, Russian, British, but never American WW2 weapons. Also i saw this one video on break where the insurgents had Revolvers and they thought they were superman. :lol: But seriously Insurgents do use old Western Weapons.

Posted: 2007-08-04 15:25
by Longbow*
Expendable Grunt wrote:what are other "very commonly issued" assault/battle rifles in the middle east?
FN FAL
FN FNC
AKM
Type 56
M16
M16A1
H&K 33\53
Galil's

maybe I forgot something
ah , and trophy weapons of cource

Posted: 2007-08-04 16:30
by Bob_Marley
Old .303 Enfields are quite common as well

Posted: 2007-08-04 16:32
by Eddie Baker
Expendable Grunt wrote:Devs, other than the G3 and the AK-47, what are other "very commonly issued" assault/battle rifles in the middle east?
Longbow is correct, EG. The Beretta BM59 and AR70 pop up here and there, too. Saudis use the Steyr AUG in some units.

Posted: 2007-08-04 18:54
by DavidP
KingofCamelot;447672']Theres not much point to your rioter class. Fists are pretty useless since they could only be used close enough that any brain dead soldier could knife you and capture you. Same thing applies to a melee weapon. Also, in real life if you walked up and clocked a soldier in the back of the head with a baseball bat you can bet that his buddy would shoot you. :razz:
I miss the knife the fists were an Idea from sandbox i got, Allright then melee weapons are out of the question but Rioter is a great Idea the reason i suggested ia that the people are rioting against the invaders coming into their homes, And Molotov's are a perfect rioters weapon.
It also easier if we had better idea where the crates are. Once UK only had to destroy 2 more crates but there were like 6-8 flags on the screen. Maybe I got confused. Maybe its a bug.
Nah i know all the Crates locations already when i'm brits i usually make a squad and pilot the merlin scanning for caches from the air while the rest of my team is fighting at north vcp.
Yeah. New players tend to try out the civi class. Even if the squad already had 3 civis lol.
Ya i know what you mean i had a squad full of civi's and me being SL having the AK101 they were running around doing absolutely nothing While i was with the only other SL who knew how to get the AK101 were bombing the brits trying to get them away from the last cache they needed to destroy.
Some people use civi class as scout because of the binoculars and UK can't kill them. But I disagree. UK can just run you over or cap you too easily. You need cover from insurgents.
They can be knifed easily i agree but being in the water annoys me as it distracts my team from actually helping me find caches.
Not to forget your insurgents squad mates gets killed too easily if you aren't around in the firefight to make it difficult.

Not really Insurgents have more stealth advantages then the brits and with an SVD or Mosin sniper that can aim the brits are really screwed(My friend is a Mosin expert in cod2 and when he played for the first time on Basrah he went 30-0)
IMO , insurgents should have AK-47( or AKM)\GP25 pick up kits but squad leader should recieve some kind of battle or precision rifle ( just like militia SL , but not an SVD ) , maybe FAL's or Lee-Enfield SMLE with scope ( No.4 if you want) and some kind of sidearm , Thompson with 20 round mags ?
Atm insugents have less weapons then a conventional armies , while IRL they have huge variety of guns
I still prefer the G3 since it's already there and the dev's dont have to make so many new things for a low priority thing. I would really like for the Insurgents to get a Berreta 9mm or a Colt .45 as they are realistically used and again dont require alot of work(If i could make a colt .45 i would so myself)
and give ambusher 92FS\M9 or USI's browning HP ( they are exellent , can't wait for 0.15 USI release ) isntead\with his shotgun .
Nah that would be worse give them back the Pump shotty and a wrench so they are more cautious with their lives(Living to blow up vehicles) and have the ability to diffuse/re-arm mines so if they like the combat engy plant it in the wrong place they can rectify their mistake.

Also the reason i want the Doctor kit to comeback as a pickup with a pistol is to make it less likely to be abused as in .5(I've seen so many doctors go and eff themselves up with their rambo mentality with that AK47)

Posted: 2007-08-04 19:12
by Longbow*
David.Podedworny wrote: I still prefer the G3 since it's already there and the dev's dont have to make so many new things for a low priority thing
FAL's are just so much sexier then G3 , I miss them so much :(
Old .303 Enfields are quite common as well
He asked of assault\battle rifles ; agreed , Lee-Enfield SMLE and No.4 are wide spread all over middle east . Don't forget 98K btw , as there are still factories in Egypt ( maybe others , not 100% sure ) that produce 7.92x57 ammo

Posted: 2007-08-04 19:51
by tekkyy
Yeah I think SL should get a scope.

Last time I checked scopes are really cheap on ebay ;) .

But I guess Insurgency mode is all about asymmetryic warfare.

Posted: 2007-08-04 19:52
by Hardtman
David.Podedworny wrote:Oh god there are lots of them. I've seen US soldiers confiscate Old German, Russian, British, but never American WW2 weapons. Also i saw this one video on break where the insurgents had Revolvers and they thought they were superman. :lol: But seriously Insurgents do use old Western Weapons.
German WW2 vintage?

Yeehaw! K98k,MG42,Stg44,Mp40,Gewehr 43! Damn,that would make one nice weaponry!

Posted: 2007-08-04 20:12
by Longbow*
Hardtman wrote:Stg44
Very rare , and utilizes extremly rare cartrige ( 7.92 kurtz - 7.92x33 )