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delivery gametype

Posted: 2007-08-06 07:25
by arjan
gametype/and little bit map idea

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this was my idea:

-an little chopper base with 3 little birds and 2 BH and 1 ah64 Apache

-a insurgents warehouses of car bombs and weapon shipment(accesable by roof)

-New gametype: Delivery. ALLIED Forces must secure 2 warehouses of arm shipment, car Bombs (1 big warehouse 1 small warehouse with spawn cars in it) and must stop trucks that are heading to an point of the map with bombs (the deliver point) insurgents must try to get the trucks to the deliver point , when finished delivery ALIES get ticket bleed of 20 tickets and insurgents get 20 tickets but when destroyed an truck, Allies get 5 tickets back.






http://preview.tinyurl.com/2hlvjc = Huge warehouse
http://preview.tinyurl.com/2tkqvq = The little(spawn car)warehouse next big 1
http://preview.tinyurl.com/yqr3b2 = truck house with the shipment trucks

(WHERE USMC CAN BLOW THE TRUCK HOUSE WHEN SECURED WAREHOUSES)

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Posted: 2007-08-06 07:59
by pasfreak
maybe we should have map-specific game modes

Posted: 2007-08-06 08:15
by VipersGhost
I'd like to see a LOT more diverse mapping done with PR. I think that could, in the end, be the games bread and butter. Once we get all of the assets and features in the game then it'll be the maps that put it all to use that makes or breaks it. I think theres a lot of creative room for mapping out there once the gameplay and everything settles into a good fit with the weapons, spawning system etc etc. Maybe some map triggers/objectives etc....there has to be a ton of stuff that can put PR's gameplay to use in the fullest sense. It's going to take some trial and error though...hoping to see some wild stuff come out of the community side. For now the BIG maps have been the recent improvement...who knows whats coming next.