Old Maps need the Old Yeller treatment
Posted: 2007-08-06 09:05
Maybe i'm completely alone in this but i feel like there are several maps in PR right now that were made for older versions, and now, with all the great changes with 0.5 and 0.6, are not nearly as fun as the others.
I think that they should either be taken out completely or reworked. I realize that the devs and map makers have limited time on their hands and probably have better things to do, but if that is the case then they should be taken out for now.
Its hard enough finding a good, populated, low-ping server to play on these days without having to keep suffering through some very sub par maps before getting to the great stuff (a.k.a, Kashan, Jabal, Al Basrah, Qwai, etc.)
For example:
(sorry if i offend you by bashing a map you like but this is how i honestly feel)
Desert Storm - What is up with this one?? Seriously? AFAIK its the only map in PR
that actually has the flags all lined in a horrible linear fashion. This means no defending multiple points, no balanced offense, no large scale strategy, just everyone rushing to the frontline. It's made worse by the sand storm that often reduces everything to a giant, teamkilling, grenade-spamming, clusterf*ck. I have yet to have a good round on this map. It might not bother me so much but it seems like this map is ALWAYS in rotation on every server. Sometimes played twice.
Operation Ghost Train - Sadly this map could be great but as it is now i find myself reaching for the disconnect button faster then Vikingo can say "use the search function." This map has the space to be big enough but as it is 70% of that space is wasted because there are no CPs in the area. The bridge area is the biggest culprit i think. Because of the opposing CPs of each side this area often turns into a snipers paradise. Another road (or bridge) away from the main bridge that vehicles can cross would help greatly.
Operation Pheonix - Don't get me wrong, i really really like this maps layout, design, and style. But it just need to be much bigger. People have been talking about a huge Jabal or Basrah sized city map, and i think this one would do very very well, but it just needs more breathing room in between the CPs and spawns.
I know i will probably get some flak for this one but....
Ejod Desert - I always hear people say they love this map. I think the reason is because once both teams get an APC or another spawn point next to the city, it becomes the closest thing to vBF2 in PR i have seen. The giant city chokepoint is IMO the weakest part of the map. Once one side gets pushed out of the city 95% of the time you may as well call the round right there. With only 1 option of a CP to take from the main bases, to the outskirts (gas station and gardens), to the edge of the city, there are no tactical or command decisions to be made. The giant ridges on the sides dont really help the situation either, as tanks and snipers will often just park themselves up there and blast anything that exits the enemies main. Something needs to be done with this map, maybe expand that city, or maybe space out more CPs so its not so much in a straight line from one main to the other.
So if you agree, disagree, or just want to tell me to f*ck off, let me know what you think.
I think that they should either be taken out completely or reworked. I realize that the devs and map makers have limited time on their hands and probably have better things to do, but if that is the case then they should be taken out for now.
Its hard enough finding a good, populated, low-ping server to play on these days without having to keep suffering through some very sub par maps before getting to the great stuff (a.k.a, Kashan, Jabal, Al Basrah, Qwai, etc.)
For example:
(sorry if i offend you by bashing a map you like but this is how i honestly feel)
Desert Storm - What is up with this one?? Seriously? AFAIK its the only map in PR
that actually has the flags all lined in a horrible linear fashion. This means no defending multiple points, no balanced offense, no large scale strategy, just everyone rushing to the frontline. It's made worse by the sand storm that often reduces everything to a giant, teamkilling, grenade-spamming, clusterf*ck. I have yet to have a good round on this map. It might not bother me so much but it seems like this map is ALWAYS in rotation on every server. Sometimes played twice.
Operation Ghost Train - Sadly this map could be great but as it is now i find myself reaching for the disconnect button faster then Vikingo can say "use the search function." This map has the space to be big enough but as it is 70% of that space is wasted because there are no CPs in the area. The bridge area is the biggest culprit i think. Because of the opposing CPs of each side this area often turns into a snipers paradise. Another road (or bridge) away from the main bridge that vehicles can cross would help greatly.
Operation Pheonix - Don't get me wrong, i really really like this maps layout, design, and style. But it just need to be much bigger. People have been talking about a huge Jabal or Basrah sized city map, and i think this one would do very very well, but it just needs more breathing room in between the CPs and spawns.
I know i will probably get some flak for this one but....
Ejod Desert - I always hear people say they love this map. I think the reason is because once both teams get an APC or another spawn point next to the city, it becomes the closest thing to vBF2 in PR i have seen. The giant city chokepoint is IMO the weakest part of the map. Once one side gets pushed out of the city 95% of the time you may as well call the round right there. With only 1 option of a CP to take from the main bases, to the outskirts (gas station and gardens), to the edge of the city, there are no tactical or command decisions to be made. The giant ridges on the sides dont really help the situation either, as tanks and snipers will often just park themselves up there and blast anything that exits the enemies main. Something needs to be done with this map, maybe expand that city, or maybe space out more CPs so its not so much in a straight line from one main to the other.
So if you agree, disagree, or just want to tell me to f*ck off, let me know what you think.