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Kashan + Artillary = ?

Posted: 2007-08-06 14:13
by Jimmy_Smack
Ill pose the question you guys give your answers and reasons.

Would it be a good idea to add Artillery to Kashan Desert?

Posted: 2007-08-06 14:20
by ArmedDrunk&Angry
NO

Posted: 2007-08-06 14:25
by hall0
Yes.
If you are a squad with just inf, arty would be cool to annoy some tanks.

Posted: 2007-08-06 14:36
by Waaah_Wah
I say yes.. Coz atm theres is almost no way to stop a baseraping ******* in a tank. Seriously last time this happened i had to kill him with stinger coz theres no TOW's at the base and that asshat just blew up everything he saw while we couldnt do anything.

Posted: 2007-08-06 14:38
by bosco_
Just wait for the player controlled mortars... :p

Posted: 2007-08-06 15:04
by Longbow*
[R-PUB]bosco wrote:Just wait for the player controlled mortars... :p
Will they do anything with tanks ? I think no

Posted: 2007-08-06 15:18
by Jimmy_Smack
[R-PUB]bosco wrote:Just wait for the player controlled mortars... :p
Yea I'll be that the mortars will just be grenade explosions. Not powerful enough to destroy or even damage a tank.

Posted: 2007-08-06 15:20
by Expendable Grunt
Jimmy_Smack wrote:Ill pose the question you guys give your answers and reasons.

Would it be a good idea to add Artillery to Kashan Desert?
Sure, we could try it out and see how it works, ONCE the devs have an arty system they feel is good enough.

Posted: 2007-08-06 15:26
by Jimmy_Smack
Expendable Grunt wrote:Sure, we could try it out and see how it works, ONCE the devs have an arty system they feel is good enough.
They have an arty system. SL's ask for Arty coordinates (on some maps) and it will begin to rain down. But, in PR the dev's made the explosions much more powerful.

Posted: 2007-08-06 15:31
by 77SiCaRiO77
arty system good enough .sure , it can be better , but it fulfills his funtion.

Posted: 2007-08-06 15:41
by Lucid Nightmare
Mortars on kashan would be sex.....

Posted: 2007-08-06 16:42
by Waaah_Wah
whats wrong with vBF2 arty??

Posted: 2007-08-06 17:22
by bosco_
Reloads too fast and so on.
And that cant be changed.

Posted: 2007-08-06 17:39
by eddie
Mortars are fine for Kashan. Some 120mm maybe. If you want a tank taking out, use air support.

Posted: 2007-08-06 19:22
by tekkyy
In the mean time quick fix includes

*map dependent kit pool
*commander TOW asset

Posted: 2007-08-06 19:32
by Waaah_Wah
eddie wrote:Mortars are fine for Kashan. Some 120mm maybe. If you want a tank taking out, use air support.
Kinda hard when someone drives with a tank to your main before the jets spawn.

Posted: 2007-08-06 21:05
by ReaperMAC
Waaah_Wah wrote:Kinda hard when someone drives with a tank to your main before the jets spawn.
Not his fault when you couldnt take him out with your own tanks/HAT :roll:

Posted: 2007-08-06 23:08
by Waaah_Wah
Kinda hard to kill a tank with my APC... And the HAT was already requested but when i asked who have it, no one would answer. All our tanks were far away and no one would bother driving all the way back. When that guy was in range he just blew up everything we had in our base.. Then he continued raping till i killed him with a stinger

Posted: 2007-08-06 23:43
by youm0nt
Waaah_Wah wrote:Kinda hard to kill a tank with my APC...
That's the problem, APCs aren't supposed to engage with tanks... Well, I don't think they're supposed to...

Posted: 2007-08-06 23:50
by pasfreak
YES
someone make a poll