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Carbines and machineguns

Posted: 2005-11-21 21:18
by dawdler
Since the devs have nice public relations guy, I thought I might as well ask:

Are these EVER going to change?

Just wondering. After some extensive games (my first round in BF2 I've scored 100+, heh), I realized that it is suffering exactly the same problems as BF2 vanilla does, its quite sad to see in the long run.

Carbines are too accurate.

Machineguns are too innaccurate.

The machineguns in particular are goddamn awfull. Not only do they recoil down (an impossibility from any realistic point of view), they bounce so much you still dont stand a chance against an M4/G36C/QBZ/M16/L85 user that is single shooting even if you are prone and they are standing up. Hell the pistol still beats the machineguns!!!

And why are the shortbarreled carbines still so extremely accurate? These close combat weapons beat the snot out of assault rifles at long range...

Posted: 2005-11-21 21:24
by Happy
I will let a DEV answer that.

Posted: 2005-11-21 21:25
by Cerberus
I'm pretty deadly with light machine guns, but I admit, their recoil is pretty unrealistic.

Posted: 2005-11-21 22:14
by Maj._Jacob
The M4A1MWS Carbine's Max. Effective range is about 150 meters. Yes, using the M855 or Mk 262 Mod 1 it can be used out to 500 meters or more, but that hit better be a headshot or you better shoot six or seven times or you aren't going to like the results. Now, at about 200 meters, I can coax a four or five inch group (head-sized) out of an M4A1 if I use match grade ammunition.

Conversly, the AK-74SU is basically a Russian PDW. It wasn't originally made as a truly offensive weapon, it was a weapon for tankers support staff. It wasn't made like the M4A1 was, and is not as accurate. The barrel is also shorter. (nine inches, I believe)

The MGs weigh much more in comparison to the round fired. They also have barrels as long or longer than the full rifles. Yes, they could do with more accuracy.

Just my $.02

PRMM IS GREAT!

Posted: 2005-11-21 22:40
by BrokenArrow
guys at this point PR is only at the minimod stage, its basically a hold over until full PR can be released, if PRMM is a huge step above vanilla BF2 imagine what the full version of PR will be. things will be tweaked, PRMM was a chance for coders to experiment with things and from there they will improve.

Posted: 2005-11-21 23:10
by e.trent
What he said.

Posted: 2005-11-22 03:14
by CodeRedFox
I've been quite deadly with the machineguns! I love them way over VanillaBF, at least the target dies when you hit them. And coming form a support lover I would like to see the gun great when in a prone state and really really crappy in a stand state. I do crouch alot so maybe it could be half way.

Posted: 2005-11-22 04:21
by TweedleDee
i really liked the mgs in dod for half life and hl2..... u could pull the bipod out, whether it be resting on a window ledge, a fence or prone, and be extremely deady. but when u don't have the bipod out the gun recoils up in the air like crazy.

forgotten hope mod had a pretty good system for the mgs as well, not as good as dod's though. fh has no bipod deploy, but when u stand and shoot the recoil was very bad, crouching a little better, and prone alot better. still even when prone u have to fire in bursts or else the mg recoils ans spreads too much, and u cant hit ur target.

Posted: 2005-11-22 04:33
by Armand61685
coderedfox wrote:I've been quite deadly with the machineguns! I love them way over VanillaBF, at least the target dies when you hit them. And coming form a support lover I would like to see the gun great when in a prone state and really really crappy in a stand state. I do crouch alot so maybe it could be half way.
Oh stop sounding so happy. The shaking is terrible and you should be able to hit things from a much further distance with greater accuracy and lower recoil (when prone). The support rifles need to be like their stationary equivalents. That's perfect right there.

Posted: 2005-11-22 05:51
by dawdler
'[R-PUB wrote:BrokenArrow']guys at this point PR is only at the minimod stage, its basically a hold over until full PR can be released, if PRMM is a huge step above vanilla BF2 imagine what the full version of PR will be. things will be tweaked, PRMM was a chance for coders to experiment with things and from there they will improve.
True, I just think its odd since in terms of infantry combat this is basicly THE realism issue that's been with us ever since BF2 vanilla. All the other weapons, although being innaccurate and having crapdamage across the board, where still "relativly" true to their real form*.

This is the one of the primary areas where PRMM (not necessarily PR) could change, so I hope to see it in... uhm, the next PRMM version, preferably to be released tomorrow. Right devs? ;)

*The pistol being the mysterious outsider that no one could figure out. Oddly enough, its still insanely accurate for PRMM. Its a pistol ffs :(

Posted: 2005-11-22 06:13
by Paladin-X
The mgs were tweaked for .2, unfortunately they were accidently left out of the final build. Apologies all 'round. This will be fixed in next version.

Posted: 2005-11-22 11:02
by CodeRedFox
'[R-DEV wrote:Paladin-X']The mgs were tweaked for .2, unfortunately they were accidently left out of the final build. Apologies all 'round. This will be fixed in next version.
What was tweaked? or left out? Just wondering what wil be added or removed? Thanks

Posted: 2005-11-22 12:08
by dawdler
'[R-DEV wrote:Paladin-X']The mgs were tweaked for .2, unfortunately they were accidently left out of the final build. Apologies all 'round. This will be fixed in next version.
Damn it!

I know how problematic it is though. I believe in one EoD version the Huey was without rotor sound. They forgot to include the latest version I made in a release... Which I didnt even know was released :?

So when are we going to see the next PRMM version? Or is that PR?

Posted: 2005-11-22 14:31
by Troels
TweedleDee wrote:i really liked the mgs in dod for half life and hl2..... u could pull the bipod out, whether it be resting on a window ledge, a fence or prone, and be extremely deady. but when u don't have the bipod out the gun recoils up in the air like crazy.
Yeah, deploying system like Day of Defeat and Red Orchestra, please. Also, will we ever have the abillity to rest our rifles on the cover we're shooting from?

Posted: 2005-11-22 14:44
by Mad Max
I think it's unfair to compare WW2 mods/games to modern ones. WW2 MG's were notoriously unaccrate, with the exception of the first TRUE purpose designed and made LMG for squad use, the Bren. The other MG's issued to squads in WW2 were pretty much full sized things with a pistol grip and a bipod added, if lucky. Take the Americam .30 cal, that was a mounted weapon, they just took it off the mounting and give it a new tri/bipod and pistol grip and gave it to infantry. It was massively heavy and totally wrong for the job as a mobile infantry support weapon, which is why they recoil so damn much as they're made to be stuck onto something like a jeep. Same with the MG34 and 42's.

Modern stuff is purposesly designed to have very little recoil (compared to the power anyway) and be highly mobile with infantry units, to give relitively accurate supressive fire. As it is now you can't hit the broad side of a barn with a burst from point blank range without the dispersion making about half of them totally miss or end up somewhere totally wrong.

Someone on our team tweaked them to more realistic values, they're pretty much the same as in vanilla when stood up, but in prone and kneeling they're much better (he's an MG'er in real life too so he know's the spread and so on). I have to admit its much much better, but we couldn't test it out together because of the stupid MOD bugs before the last patch (ie you cant host a mod on a non dedicated server without doing some stupidly funky stuff with notepad).

Carbines... well, they're far far too accurate. In vanilla you can use the M4 as a god damn sniper rifle which is totally wrong. They need much more dispersion over range, and less power beyond about 200m. The number of times I've been sniped by some *** with an M4 and he's killed me with 1 or 2 shots, whilst i manage to hit him twice with a SNIPER RIFLE... I can't count, it's so annoying. Sniper rifles need to be made more of a one shot one kill weapon too, but that's for another thread.

Posted: 2005-11-22 15:09
by Noetheinner
'[R-DEV wrote:Paladin-X']The mgs were tweaked for .2, unfortunately they were accidently left out of the final build. Apologies all 'round. This will be fixed in next version.
he said next version. not Final version or PR. YAY FOR PRMM .3! :mrgreen: :thumbsup: :shocked: :goodvibes :15_cheers :15_cheers :15_cheers :15_cheers :m1helmet: :15_cheers :15_cheers :15_cheers

Posted: 2005-11-22 17:29
by Mad Max
That's the biggest smilie booze up I've ever seen! No more guns for you untill it wears off. I'll get the aspirine ready!

Posted: 2005-11-22 19:21
by Wolfmaster
lmao :lol:

Posted: 2005-11-22 19:30
by Stu007
eh? MGs seem a hell of a lot more accurate on PRMM, I hit everytime.

Posted: 2005-11-22 20:03
by BrokenArrow
yeah they are actually quite accurate, not to mention being alot more powerful.