Wide Variety of Infantry Weapons
Posted: 2005-11-23 10:25
This idea comes from two places. BF:V and BF2:SF.
The idea is basically to "manipulate" the now multi-tier unlock system to create classes that are not limited to a single weapon combination but rather have each class have a variety of weapon combination options. Now, this could run into trouble, because I haven't got a clear answer anywhere about whether or not unlocks can be side-specific, and this almost completely depends on that. However if there is a way to make unlocks side specific I think this'd be the best way to do it.
Like I said, the basic idea is to use the unlock system to give "custom loadout ability" to all classes, by first making several unlocks per kit, and arming each with a variety of weapons, and secondly by auto-unlocking all kits. Therefore, when soldiers bring up their spawn menu, they will not only have an M16A2 w/ M203 launcher, smoke grenades, a pistol and a knife to choose from as assault; they could be able to choose other weapon configs, such as an M4 and frag grenades, thermite 'nades, etc. Here's a slight example:
US Assault Class combinations could include the following weapons in whatever combination:
M16A2, M203, Frag grenades, Smoke grenades, Thermite grenades (BTW I would really like to see thermite grenades included, as a slight alternative to C4. They should do lots of damage to vehicles if explodes on/underneath them, and also do some damage against enemy Commander objects, though not as much as C4), M4 Carbine, Shotguns;
US Sniper Class could have the following weapons in their combinations:
M24, M95 Barrett, Squad Advanced Marksman Rifle (SAMR), Squad Designated Marksman Rifle (SDMR), PSG-1, thermite grenades, claymores(both boobytrap and clacker types), smoke grenades, target designator of some sort (ie, if possible, a smoke grenade with a very obvious colour, that can stick to things, so a sniper could run up to some enemy tank, stick the designator on it, pop it, and everyone will be able to see a plume of purple smoke, or red smoke, or whatever);
SpecOps Class could have the following weapons:
M4 Carbine (with or without M203), CAR-15, MP-5K, XM8, Thermite nades, C4, claymores, smoke/signal nades, etc;
"Insurgent/Rebel" AT class:
RPG-2, RPG-7, "IED" (could have two types; one that is detonated remotely by someone watching, or one with a timer. they should look like something inconspicious, like a rock, or just plain invisible), "suicide vest" (self explanatory -- merely a detonator that, when pressed, will detonate the poor fella, more effective than a suicide buggy!) etc;
Engineer:
Shotgun, M16A2, M4, MP-5, demolition charges (non-sticky, very powerful, for blowing bridges, commander stuff), thermite nades, frag/HE nades, etc
You get the drift. It was actually kind of pointless of me to go through a big list of stuff. I'm sure you DEV's are able to come up with your own cool weapon combos. I listed possibilities because it was FUN!
Anyway, you get the basic idea. Again, this will only really be plausible if you can limit unlocks to certain sides. I think it would add a lot of fun and variety to it all, and remain realistic (US soldiers don't really run around with G3's and PKM's now do they? And I doubt many Middle Eastern countries include G36C's in their arsenal) by keeping these weapons "down to earth" as opposed to simply throwing in cool weapons from around the world.
Lastly, if it isn't possible to limit unlocks to certain sides you could go ahead and do this anyway, and include ALL unlocks (ie, SpecOps unlocks would include both US, British, Russian, Chinese, Insurgent etc weapon combinations) but this might be a little over-used by zealous Americans wanting to run around with VSS's or Chinese players wanting an MP-5K. It is a possibility still, though, and would be interesting anyway, no?
The idea is basically to "manipulate" the now multi-tier unlock system to create classes that are not limited to a single weapon combination but rather have each class have a variety of weapon combination options. Now, this could run into trouble, because I haven't got a clear answer anywhere about whether or not unlocks can be side-specific, and this almost completely depends on that. However if there is a way to make unlocks side specific I think this'd be the best way to do it.
Like I said, the basic idea is to use the unlock system to give "custom loadout ability" to all classes, by first making several unlocks per kit, and arming each with a variety of weapons, and secondly by auto-unlocking all kits. Therefore, when soldiers bring up their spawn menu, they will not only have an M16A2 w/ M203 launcher, smoke grenades, a pistol and a knife to choose from as assault; they could be able to choose other weapon configs, such as an M4 and frag grenades, thermite 'nades, etc. Here's a slight example:
US Assault Class combinations could include the following weapons in whatever combination:
M16A2, M203, Frag grenades, Smoke grenades, Thermite grenades (BTW I would really like to see thermite grenades included, as a slight alternative to C4. They should do lots of damage to vehicles if explodes on/underneath them, and also do some damage against enemy Commander objects, though not as much as C4), M4 Carbine, Shotguns;
US Sniper Class could have the following weapons in their combinations:
M24, M95 Barrett, Squad Advanced Marksman Rifle (SAMR), Squad Designated Marksman Rifle (SDMR), PSG-1, thermite grenades, claymores(both boobytrap and clacker types), smoke grenades, target designator of some sort (ie, if possible, a smoke grenade with a very obvious colour, that can stick to things, so a sniper could run up to some enemy tank, stick the designator on it, pop it, and everyone will be able to see a plume of purple smoke, or red smoke, or whatever);
SpecOps Class could have the following weapons:
M4 Carbine (with or without M203), CAR-15, MP-5K, XM8, Thermite nades, C4, claymores, smoke/signal nades, etc;
"Insurgent/Rebel" AT class:
RPG-2, RPG-7, "IED" (could have two types; one that is detonated remotely by someone watching, or one with a timer. they should look like something inconspicious, like a rock, or just plain invisible), "suicide vest" (self explanatory -- merely a detonator that, when pressed, will detonate the poor fella, more effective than a suicide buggy!) etc;
Engineer:
Shotgun, M16A2, M4, MP-5, demolition charges (non-sticky, very powerful, for blowing bridges, commander stuff), thermite nades, frag/HE nades, etc
You get the drift. It was actually kind of pointless of me to go through a big list of stuff. I'm sure you DEV's are able to come up with your own cool weapon combos. I listed possibilities because it was FUN!
Anyway, you get the basic idea. Again, this will only really be plausible if you can limit unlocks to certain sides. I think it would add a lot of fun and variety to it all, and remain realistic (US soldiers don't really run around with G3's and PKM's now do they? And I doubt many Middle Eastern countries include G36C's in their arsenal) by keeping these weapons "down to earth" as opposed to simply throwing in cool weapons from around the world.
Lastly, if it isn't possible to limit unlocks to certain sides you could go ahead and do this anyway, and include ALL unlocks (ie, SpecOps unlocks would include both US, British, Russian, Chinese, Insurgent etc weapon combinations) but this might be a little over-used by zealous Americans wanting to run around with VSS's or Chinese players wanting an MP-5K. It is a possibility still, though, and would be interesting anyway, no?