Page 1 of 2
Posted: 2007-08-15 13:04
by Red Halibut
It varies depending on the map.
For the first run out I ask everyone to go rifleman unless I am playing armour/air/other specialised role.
Once the RP is down and contact is made I ask for kits on a rolling basis "Next Spawn, medic please", "Next Spawn grab a support please", that kind of thing. The composition of my squad gets tailored according to the situation we find ourselves in and the role we are asked to play by the commander.
Posted: 2007-08-15 13:17
by Aljen
It is usually better to name player who should take lim. kit at spawning.
And on maps like EJOD, Sunsetor Kufrah it is a good thing to have HAT in squad.
Smell of burning enemy APCs is beautiful at the morning.
Posted: 2007-08-15 13:46
by nicoX
I don't think medics is that of an importance as there is so many options for spawning.
Posted: 2007-08-15 13:52
by CmdUnknown
yeah - but if you've spawned you've already lost tickets...
Medics rock!
SL
1x Medic
2x HAT
1x Rifleman
1x Engineer (just in case you gotta build a AA)
I call this the "demo-squad"

Posted: 2007-08-15 14:24
by Expendable Grunt
General Deployment
1x Officer
2x Riflemen
1x Light AT
1x Marksman
1x Medic
Posted: 2007-08-15 14:29
by Red Halibut
-=TB=- CmdUnknown wrote:yeah - but if you've spawned you've already lost tickets...
Medics rock!
SL
1x Medic
2x HAT
1x Rifleman
1x Engineer (just in case you gotta build a AA)
I call this the "demo-squad"
2x HAT? That's why we can never get any support when we encounter enemy armour! 2xHAT? More like 2AT!
Fearosius, I beg to differ. It requires you to keep an eye on things, but it does work. A quick tab shows who is dead, so you can name them. Alternatively, get your squad-mates to shout out when they are down so 1) You know there is enemy nearby, 2) You know who needs reviving and 3) You can get them to re-spawn with the required kit.
You need to learn the names of your squad-members but it *does* work. I'd be happy to demonstrate some time. The trick is not to keep tinkering with it unless there is a requirement. Once you have your setup correct for the job-in-hand then leave it until the requirements change.
Is it unrealistic? Probably no more unrealistic than having replacement soldiers flying out of your butt.

Posted: 2007-08-15 15:02
by Burlock
it varies too much on the map for me. though i wouldent be without a support gunnner, medic and a SL kit.
Posted: 2007-08-15 15:02
by dbzao
I assume you are talking about infantry squads here.
I think only one medic can handle the load of a good squad, so usually it's just one in my squad. Fuzzhead prefers two in his squad, but I prefer just one so more guys get more powerful kits.
If it's an infantry squad, the rest spawn as rifleman and get limited kits if possible or just stay as rifleman since it's also a good kit.
Depending on the map you will try to get a HAT, or else two LATs are also fine to engage APCs and light vehicles.
Support is good for closed maps (jungle, city) but for the open desert it's not that good yet versus the scoped rifleman rifles.
Grenadier can be very deadly if you know how to use it and it's a nice weapon. Once every faction gets the planned one with scope too, will be a very nice weapon to always have.
Anyways, usually my squad is like this:
1x Officer
1x Medic
1x AT (light or heavy)
3x Rifleman or Support or Grenadier
Posted: 2007-08-15 15:21
by fuzzhead
General Infantry
Officer
Rifleman
Medic
Support
Light AT
Marksman
AT Specialised:
Officer
Medic
Rifleman
Rifleman
HAT
Support
Assault Infantry:
Officer
Medic
Rifleman
Rifleman
Support
Support
Defense Infantry:
Officer
Medic
Marksman
Grenadier
Grenadier
Engineer
Mechanised Infantry:
Officer
Medic
Engineer
Rifleman
Grenadier
HAT
All depends on the circumstances.... but I always have an Officer and Medic in the squad, that never changes... if the medic sucks, I have 2 medics, but if hes a good medic then I stick with one

Posted: 2007-08-15 16:37
by DeePsix
I generally fall in categories like fuzzhead posted. Somthing about like this. Usually my squad tends to not take Support, as the inaccurate fire really only helps at short ranges. Sometimes its nicer to have a L-AT around. We usualy break into fire teams also (colored). The medic is always with the squad leader and a rifleman is always with an AT section.
Officer
Rifleman
Medic
Marksman
Light AT / Support
Rifleman / Engineer
I've also set up an H-AT element something like this:
Officer
Rifleman
Medic
Marksman/Support
Heavy AT
Rifleman
We use this when an enemy mechanized/armor threat is near. Then we just deploy the two man AT squad when/where needed. It's often nice when I get to play in the AT section. I love waiting for the squad leader to call "AT Up"
Posted: 2007-08-15 17:08
by indigo|blade
Like fuzzhead said, it all depends on the circumstances, but I tend to be pretty lenient as far as kit allocation goes. I usually only request specific player kits as specific situations unfold. A couple things never change though; an Officer, 1 Medic kit and 0 Marksman/Sniper kits:
-Officer
-Medic
After that, I'll ask squad members to spawn in with " Your preferred CQB/covering fire/assault kit."
If a tank rolls in, I'll ask for a dead squad member to spawn in Engineer or ask a living squad member to grab a HAT from the crate I've already had dropped.
My squads usually end up defending one CP area for most of each game, so I also split the squad quite frequently. Sending 2 squad members(usually those I've noticed tend to wander a bit more than the others) out to assist another squad is commonplace. Again, I let the players heading out choose their preferred kit for their situation.
Posted: 2007-08-15 17:30
by Cerberus
My ideal infantry squad would consist of:
Officer
Medic
Rifleman
Support
Marksman
Light AT/Grenadier/Heavy AT/Engineer (anyone who can blow something up)
The bottom slot really depends on the situation... on Kashan I would probably take a heavy anti-tank, whereas on Al Basrah, I'd go with the engineer as long we were hunting a weapons cache.
Posted: 2007-08-15 17:35
by ReaperMAC
General:
Officer
Rifleman
Support
Engineer/AT's
Medic
Marksman/Grenadier
Commander Support:
Officer/Engineer
Engineer
Engineer
Engineer
Medic
Rifleman
Securing Element aka Defense:
Officer
Medic
Support/Marksman
Rifleman
Rifleman
Engineer
Posted: 2007-08-15 17:38
by LtSoucy
see u guys are to strick. Mosly i say "Any kits u want, besides sniper and marksmen" as long as u keep them togather they will grab the right kits and work togather to fight and win. If iam playing with my clan mates due to i know what there good at all ask them for the #1 kit and they grab it. but if i wanted to be like u here we go as my squad name.
=E=
SL-Officer
1-Riflemen
2-medic
3-Surpport
4-L-AT
5-engi.(cant beat C4

)
TeamWork
SL-Officer
1-Riflemen
2-Medic
3-Medic
4-Surpport
5-Marksmen
Posted: 2007-08-15 17:44
by Rhino
I would set my squads up more like this, but most time I let players play with what kit that they like to play with unless I have too many of 1 kit, or really need a LAT kit or medic or w/e in my squad.
General Infantry
Officer
Rifleman
Medic
Grenadier
Support
Light AT
AT Specialised: (the same)
Officer
Medic
Rifleman
Rifleman
HAT
Support
Assault Infantry:
Officer
Medic
Rifleman
Rifleman
Support
Grenadier
Defense Infantry:
Officer
Medic
Marksman
Grenadier
Support
Engineer
Mechanised Infantry: (the same)
Officer
Medic
Engineer
Rifleman
Grenadier
HAT
basically the same with afew tweaks.
Also fuzz you forgot the best type of squads of all:
1337 lone wolf sniper squad!:
Sniper
Marksman
SF
Medic/Rifleman
Sniper (pickup)
Sniper (pickup)

Posted: 2007-08-15 17:53
by M.J.Patterson
GOOD GOD:
Officer
All base kits...
Kits aren't as important as the players in them..

Posted: 2007-08-15 18:39
by OiSkout
M.J.Patterson wrote:GOOD GOD:
Officer
All base kits...
Kits aren't as important as the players in them..
Haha so true.
My secret tactic is to have ALL RIFLEMEN ALL THE TIME! 4x zoom is sweet, and then I just send everyone to go flank the enemy. Works well because you have 6 guys shooting at people making a dash for the frontlines and don't expect contact before hand.
But honestly, I usually let players be what they want to be. For the most part, even with pubbing, my squad tends to be responsive for some reason.