Page 1 of 1
[Static Model] my first model
Posted: 2007-08-21 18:26
by LekyIRL
Well after some inspiration from [R-Dev]e-Gor and Z-trooper,I finally got around to downloading Gmax(again) and found the tutorials.
Well I spend a about 2 hours for the past 2 days doing the tutorials.
Then I got tired of it and said 'To hell with this!.'
I spend the next hour making/trying to make something.
I this is what I finally managed to make:
I know it's pretty bad,but I'm proud of it.

Posted: 2007-08-21 18:38
by Bob_Marley
Looks good, especially for a first effort.
I hope to be blowing up your statics in PR soon!

Posted: 2007-08-21 18:41
by LekyIRL

thanks.
Now to find out to skin....
Posted: 2007-08-21 19:10
by Dunehunter
The more enterable buildings, the better!
Posted: 2007-08-21 19:18
by Z-trooper
:O I inspired someone

fancy
Nice to have a fellow beginner here too

Posted: 2007-08-21 19:19
by LekyIRL
The race is on....

Posted: 2007-08-21 19:36
by LekyIRL
Could anyone direct me to skinning tutorials?
Or at least tell me how to save my model in such a way that GIMP recognises it?
Posted: 2007-08-21 20:05
by e-Gor
Erm, you can't open a model in gimp...
First, you need to UV map it. There must be a tutorial for it in the Gmax tutorial pack...
Posted: 2007-08-22 00:14
by LekyIRL
Okay,I'll have a look.
Posted: 2007-08-22 01:49
by LekyIRL
Right,I fiddled around a bit and it seems that Gmax comes with some sort of material editor.I'll upload pics later.
Posted: 2007-08-22 05:38
by KP
All right men, on your marks. Ready, set... MODEL-OFF!

Posted: 2007-08-22 17:02
by LekyIRL
*Gathers large amount of coffee and microwaveable meals*
Well I liked modeling,but I think I'll stick to mapping
Edit:I'll still upload pics later....
Posted: 2007-08-22 17:04
by arjan
Is mapping diffucult
????????????????

Posted: 2007-08-22 17:07
by LekyIRL
Well mapping was the first thing I found tutorials/learnt how to do. I also get more enjoyment out of mapping and do actually find it easier.
I mean anyone can make a map,it's making a
good map that's hard.
