Sugestions
Posted: 2007-08-21 19:57
hi, here are some suggestions that i think would be useful to the mod.
On my opinion we should be able to get normal kits on rally points, supply crates and apc's as we do with the limited kits. It's very annoying when you have to use an officers kit to set the rally point and can't get the old kit back after...
For example, sometimes you need a normal kit like engineer to blow something up or a medic and can only get those if you die... when you have to use a crewman, pilot or officer just to move to one place or put up a rally point you can't get the normal kits back if you need them.
I know you should stick to the kit you requested but game strategies change and so does the need of the kits. If you also want normal kits to be limited at least add them to supply crates since they take a lot of time to come down but at least it wouldn't be limited to respawn only... for me the best option was to get them on rally points since that's where your squad re-organizes and re-supplies most of the times
Hiding the rally points would be ever more important cause of that.
Limited kits are limited by their number and that's great cause that way you can control those so that only a small part of the team uses them but normal kits that are suppose to be unlimited are also limited by the respawn and if one of the main objectives is to assault and secure locations without getting killed then that same objective is limiting your resupply of normal kits.
I do know that you can get those kits from killed soldiers but those only stay a few seconds and if your team mate was just shot you won't go to the place where he was shot (unless you're a medic) or if you killed an opponent you wont move right away cause there might be more... so that's basically the timing of the kit disappearing... and for the ones that like to kill from a distance instead of rushing into hot locations that same distance also doesn't help much on the resupply of normal kits.
One problem that i have like 90% of the time i use field dressings is that they disappear into the floor and i can't use them or if i can, the healing symbol doesn't appear and i don't know if I'm healed or not. That's actually very annoying if you don't have a medic to help you. These should be fixed somehow. Maybe have a difference between using it and throwing it to the floor for a mate to get it.
It ain't funny to throw them on the floor and have to go after them while they either disappear into it or slide away cause of the irregular terrain. You don't need to throw a bandage to the floor to put it on the wound in real life so why do it on PR ?
I also think destroying enemy rally points should give you points in your score and appear in the stats as the number of rally points destroyed and score points received. Sabotage ain't only about blowing things up like enemy bunkers or artillery it is also about destroying enemy rally points so that they can't spawn and resupply there anymore, that's as important as any other type of sabotage and as dangerous as well since enemy may respawn there when you're about to destroy it just like on a enemy bunker...
For me that should be rewarded as other tasks are cause that's one thing that i love about the game. I have been playing airsoft for almost 8 years and my task has always been recon and infiltration. Thats the game style that i love and i kinda miss that in PR cause of all the fuzz about being in a squad and playing together...
I do give many importance to teamwork and specially to tactics but i prefere recon and sabotage to assault and i think this type of game ain't only about assaulting and securing locations as it gives you the possibility to help your team in other ways. You can create a squad of 3 or 4 guys just with the objective of sabotage but that ain't that rewarded as capturing flags.
I do know that "Destruction by the use of a remote controlled weapon is 12 points" but rally points don't need to be blown up as bunkers and are as important as them so i think you should receive at least 4 points for destroying them and they should appear on the stats with the number of RPs destroyed.
I see many players rush in to get a sniper or marksman kit and most don't do much more then trying to kill the enemies with it.
I prefer to get the marksman kit and recon enemy territory while searching for enemy RPs and possibly take a small squad to blow bridges, bunkers and enemy vehicles when possible.
Sorry for the long text and i hope i explained my point of view well enough and that PR team can use these suggestions on the next version of the mod.
On my opinion we should be able to get normal kits on rally points, supply crates and apc's as we do with the limited kits. It's very annoying when you have to use an officers kit to set the rally point and can't get the old kit back after...
For example, sometimes you need a normal kit like engineer to blow something up or a medic and can only get those if you die... when you have to use a crewman, pilot or officer just to move to one place or put up a rally point you can't get the normal kits back if you need them.
I know you should stick to the kit you requested but game strategies change and so does the need of the kits. If you also want normal kits to be limited at least add them to supply crates since they take a lot of time to come down but at least it wouldn't be limited to respawn only... for me the best option was to get them on rally points since that's where your squad re-organizes and re-supplies most of the times
Hiding the rally points would be ever more important cause of that.
Limited kits are limited by their number and that's great cause that way you can control those so that only a small part of the team uses them but normal kits that are suppose to be unlimited are also limited by the respawn and if one of the main objectives is to assault and secure locations without getting killed then that same objective is limiting your resupply of normal kits.
I do know that you can get those kits from killed soldiers but those only stay a few seconds and if your team mate was just shot you won't go to the place where he was shot (unless you're a medic) or if you killed an opponent you wont move right away cause there might be more... so that's basically the timing of the kit disappearing... and for the ones that like to kill from a distance instead of rushing into hot locations that same distance also doesn't help much on the resupply of normal kits.
One problem that i have like 90% of the time i use field dressings is that they disappear into the floor and i can't use them or if i can, the healing symbol doesn't appear and i don't know if I'm healed or not. That's actually very annoying if you don't have a medic to help you. These should be fixed somehow. Maybe have a difference between using it and throwing it to the floor for a mate to get it.
It ain't funny to throw them on the floor and have to go after them while they either disappear into it or slide away cause of the irregular terrain. You don't need to throw a bandage to the floor to put it on the wound in real life so why do it on PR ?
I also think destroying enemy rally points should give you points in your score and appear in the stats as the number of rally points destroyed and score points received. Sabotage ain't only about blowing things up like enemy bunkers or artillery it is also about destroying enemy rally points so that they can't spawn and resupply there anymore, that's as important as any other type of sabotage and as dangerous as well since enemy may respawn there when you're about to destroy it just like on a enemy bunker...
For me that should be rewarded as other tasks are cause that's one thing that i love about the game. I have been playing airsoft for almost 8 years and my task has always been recon and infiltration. Thats the game style that i love and i kinda miss that in PR cause of all the fuzz about being in a squad and playing together...
I do give many importance to teamwork and specially to tactics but i prefere recon and sabotage to assault and i think this type of game ain't only about assaulting and securing locations as it gives you the possibility to help your team in other ways. You can create a squad of 3 or 4 guys just with the objective of sabotage but that ain't that rewarded as capturing flags.
I do know that "Destruction by the use of a remote controlled weapon is 12 points" but rally points don't need to be blown up as bunkers and are as important as them so i think you should receive at least 4 points for destroying them and they should appear on the stats with the number of RPs destroyed.
I see many players rush in to get a sniper or marksman kit and most don't do much more then trying to kill the enemies with it.
I prefer to get the marksman kit and recon enemy territory while searching for enemy RPs and possibly take a small squad to blow bridges, bunkers and enemy vehicles when possible.
Sorry for the long text and i hope i explained my point of view well enough and that PR team can use these suggestions on the next version of the mod.