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I don't like how it requires more then 1 person in tanks...
Posted: 2007-08-22 19:18
by Sword777
Don't get me wrong. this is definitly a great feature for a clan match where everyone knows each other and has voice communication. But for pickup games I don't like being partnered up with some dummy, or someone without voice. I like the total control of being able to drive around and shoot at the same time. I really don't think this feature works in a pickup game.
Posted: 2007-08-22 19:34
by MAINERROR
Try to explain him how important a mic is and if he isnt the best driver or gunner then try to show him how it works or redirect him to this forum to the training section!
Posted: 2007-08-22 19:36
by marcoelnk
thats whats voip for.... open a squad and call i "tank" or "armor" and youll sure get a good tank-experience

Posted: 2007-08-22 19:38
by Farks
I got your point, but I don't think the devs wanna adjust their mod after the people who don't know how to play (and niether do I)...
Posted: 2007-08-22 19:52
by KP
I know that you shalt not repeat what thy neighbour hath speaketh before you, but let me expand on what the others have said.
There are two main reasons why there are two-man tanks in PR.
One, it's realistic. IRL, a tank isn't operated by one man. Actually by four, if I'm not mistaken?
Two, it forces teamwork. This way, lonewolf tank whores won't last as long as coordinated tank teams. Yes, you might have some difficulty sometimes, but generally, I've had great rounds tanking on Kashan and Gulf of Oman. It's all a matter of being clear and to the point. Might want to take a minute to figure out a few things before you jump into the thick of the action. Get your actions-on sorted, figure out key phrases, etc.
Hope this was clear and helpful, and in any case: welcome to the forums and thanks for the feedback!

Posted: 2007-08-22 20:12
by nicoX
https://www.realitymod.com/forum/t3302.html
01-14-
2006
DangChang wrote:
What I mean by this is that there should be a gunner/driver/and commander positions. The commander would point out enemy targets by clicking on the target. This would make a indicator on the gunner's hud.
01-14-
2006
[R-PUB]Figisaacnewton wrote:
90 percent (at least) of pr peopel on this forum want tanks that take 2 or 3 peopel to make work, with a seperate gunner and driver.
Posted: 2007-08-22 20:28
by $kelet0r
It's much better the way it is - it's a TEAM game afterall
If anything I hope the Devs make it even harder to use tanks alone, like locking out turret movement when there is no one in the driving seat ... the same way as someone who doesn't have a crewman kit suffers
Posted: 2007-08-22 20:34
by Wolfe
Sword777 wrote:I really don't think this feature works in a pickup game.
That is exactly the intent.
$kelet0r wrote:it's a TEAM game
And that's exactly why.
Posted: 2007-08-22 20:35
by BetterDeadThanRed
Games, especially not mods like PR, should NEVER pander to the lowest common denominator.
Posted: 2007-08-22 22:56
by BlakeJr
I don't think this thread needs to be answered anymore seeing how limited options you have when it comes to answers.
To sum it up;
In the real world it takes a crew of 3 to 4 people to drive a tank.
In PR it takes at least 2 to make a good tank crew using voip software to communicate.
Thread locked.