Map Navigation - GPS Jamming & FTL Kit
Posted: 2007-08-24 06:18
Here are three seperate, somewhat small ideas I have tonight. Had to post them now else I might forget about them when I wake up. Here we go...
Map Navigation
So right now when you look at the map during the game, it doesn't really provide alot of information. At best, it tells where the CPs are and which to defend and attack. Then you have the extremely simplistic grid system, which is only best used when telling people you've seen enemy movement in F5 or something. On some of the larger maps... that sort of information can be somewhat vague.
* To start, what I suggest is expanding on the grid system by adding 9 smaller lines on the X and Y axis of each grid square. What this allows us to do is further pinpoint enemy positions and objects (Such as Snipers, Tanks, Rally Points, Bunkers etc.). You could also potentially add small transparent numbers next to each line as well (though this shouldn't be entirely necessary if players know how to read a simple coordinate plane). Here's an example of what I'm talking about (ignore my bad painting skills).
Look at the grid square D3
http://img530.imageshack.us/img530/9648/maplinesmi5.jpg
So this way, instead of saying enemy rally point in D3, you can say something along the lines of D3-49. Technically, you can do this without having a visual reference of the smaller lines & numbers, but that sort of requires that you strain your eyes a bit, not to mention people may not know what you're talking about.
* But let's move on. Another thing I think alot of maps lack are names or titles for key locations, structures and landmarks. Alot of times you catch yourself telling everyone "Hey! Enemies moving along that hill" which doesn't help much when you're on a map like Mestia. Basically, you'd rather be able to say something like "Enemies moving along Hill 545" or something. It's perhaps better explained with a picture than anything.
http://img101.imageshack.us/img101/773/ ... locvq4.jpg
That's just a general idea of what could be done. Though I'm somewhat limited in my paint skills. What I'd like to see done is much more smaller text placed on single buildings and such. Like House 14 or something. To actually see these names you would need to zoom in on the map however (This is due in part that we want the text to be somewhat small). Though, bridges, roads, rivers and large regions should have names visible on the map from the standard view.
GPS Jamming
Bringing a little piece of electronic warfare to the battlefield. By jamming the enemy GPS signal (Assuming that's what the minimap represents), the players effected by it won't be capable of seeing friendly and revealed enemy players on the map. The minimap itself will be completely black.
I'm thinking the Officer Kit could have a jammer with only a few charges on it. When activated the range of the jam extends up to around 100 meters or more. The effect remains constant as long as the Officer keeps the device equiped. Or... another idea would be to have some sort of commander deployed device. The commander deploys some sort of jamming device, which could have longer range of maybe 150 meters to even 300 meters. The effect remains perpetual when enemy players enter the area effected.
Might create some interesting scenarios where squads are searching for whoever or whatever is jamming their minimap. Or when the respective squad with the jamming device on their side can set up an effective ambush without worrying about a random spot compromising their position.
Fireteam Leader's Kit
I'm just sorta throwing this idea in this post as I don't feel like creating two topics at the moment. The FTL kit came to me when I noticed squads trying to operate two fireteams. Sometimes it works, sometimes it doesn't. So I'm thinking perhaps something can be added to PR that can support this strategy.
The FTL kit can only be granted when 6 players are in the squad and it can only be requested from the SL's rally point. Obviously, only one FTL can be requested in a squad at any given time. The FTL kit has basically the same loadout as the Officer Kit does, with a few exclusions. The person with the FTL kit can set up a secondary rally point. Should through any odd circumstance two players in the same squad end up with an FTL kit (say an FTL from another squad died and someone picked up his/her kit) then only one FTL rally point can exist within a squad at any given time. The FTL's rally point doesn't do anything but allow players to spawn on it. Meaning they can't request kits from it (Well, except the FTL kit of course). Also, the person with the FTL kit needs at least 2 other squad members with him/her to set it up.
There may also be other strict limits, such as the FTL's rally dissapearing after a limited amount of time, or only allowing the squad members to spawn on it for a limited amount of times. Even potentially limiting the range it can placed away from the SL's Rally Point. I think limits may be needed as I only want to see the FTL's rally point being used as a short-term or secondary tactical asset during battles.
Not sure exactly how well that may work. What I'd hope to see is squads with an FTL (man... that acronym is getting repetitive) have better success with flanking tactics and so forth. Where as the SL sets up a rally point south of the flag, the FTL can set one up east of the flag. The players organize between the two and make various manuvers at attacking the enemy flag.
__________
In any case...
That's all folks!
Map Navigation
So right now when you look at the map during the game, it doesn't really provide alot of information. At best, it tells where the CPs are and which to defend and attack. Then you have the extremely simplistic grid system, which is only best used when telling people you've seen enemy movement in F5 or something. On some of the larger maps... that sort of information can be somewhat vague.
* To start, what I suggest is expanding on the grid system by adding 9 smaller lines on the X and Y axis of each grid square. What this allows us to do is further pinpoint enemy positions and objects (Such as Snipers, Tanks, Rally Points, Bunkers etc.). You could also potentially add small transparent numbers next to each line as well (though this shouldn't be entirely necessary if players know how to read a simple coordinate plane). Here's an example of what I'm talking about (ignore my bad painting skills).
Look at the grid square D3
http://img530.imageshack.us/img530/9648/maplinesmi5.jpg
So this way, instead of saying enemy rally point in D3, you can say something along the lines of D3-49. Technically, you can do this without having a visual reference of the smaller lines & numbers, but that sort of requires that you strain your eyes a bit, not to mention people may not know what you're talking about.
* But let's move on. Another thing I think alot of maps lack are names or titles for key locations, structures and landmarks. Alot of times you catch yourself telling everyone "Hey! Enemies moving along that hill" which doesn't help much when you're on a map like Mestia. Basically, you'd rather be able to say something like "Enemies moving along Hill 545" or something. It's perhaps better explained with a picture than anything.
http://img101.imageshack.us/img101/773/ ... locvq4.jpg
That's just a general idea of what could be done. Though I'm somewhat limited in my paint skills. What I'd like to see done is much more smaller text placed on single buildings and such. Like House 14 or something. To actually see these names you would need to zoom in on the map however (This is due in part that we want the text to be somewhat small). Though, bridges, roads, rivers and large regions should have names visible on the map from the standard view.
GPS Jamming
Bringing a little piece of electronic warfare to the battlefield. By jamming the enemy GPS signal (Assuming that's what the minimap represents), the players effected by it won't be capable of seeing friendly and revealed enemy players on the map. The minimap itself will be completely black.
I'm thinking the Officer Kit could have a jammer with only a few charges on it. When activated the range of the jam extends up to around 100 meters or more. The effect remains constant as long as the Officer keeps the device equiped. Or... another idea would be to have some sort of commander deployed device. The commander deploys some sort of jamming device, which could have longer range of maybe 150 meters to even 300 meters. The effect remains perpetual when enemy players enter the area effected.
Might create some interesting scenarios where squads are searching for whoever or whatever is jamming their minimap. Or when the respective squad with the jamming device on their side can set up an effective ambush without worrying about a random spot compromising their position.
Fireteam Leader's Kit
I'm just sorta throwing this idea in this post as I don't feel like creating two topics at the moment. The FTL kit came to me when I noticed squads trying to operate two fireteams. Sometimes it works, sometimes it doesn't. So I'm thinking perhaps something can be added to PR that can support this strategy.
The FTL kit can only be granted when 6 players are in the squad and it can only be requested from the SL's rally point. Obviously, only one FTL can be requested in a squad at any given time. The FTL kit has basically the same loadout as the Officer Kit does, with a few exclusions. The person with the FTL kit can set up a secondary rally point. Should through any odd circumstance two players in the same squad end up with an FTL kit (say an FTL from another squad died and someone picked up his/her kit) then only one FTL rally point can exist within a squad at any given time. The FTL's rally point doesn't do anything but allow players to spawn on it. Meaning they can't request kits from it (Well, except the FTL kit of course). Also, the person with the FTL kit needs at least 2 other squad members with him/her to set it up.
There may also be other strict limits, such as the FTL's rally dissapearing after a limited amount of time, or only allowing the squad members to spawn on it for a limited amount of times. Even potentially limiting the range it can placed away from the SL's Rally Point. I think limits may be needed as I only want to see the FTL's rally point being used as a short-term or secondary tactical asset during battles.
Not sure exactly how well that may work. What I'd hope to see is squads with an FTL (man... that acronym is getting repetitive) have better success with flanking tactics and so forth. Where as the SL sets up a rally point south of the flag, the FTL can set one up east of the flag. The players organize between the two and make various manuvers at attacking the enemy flag.
__________
In any case...
That's all folks!