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Insurgent number of spawn kits?
Posted: 2007-08-26 21:26
by DavidP
Would it be possible to give insurgents 7 kits to spawn with but still keep the 4 spawn kits for the conventional armies/milita?
Posted: 2007-08-26 21:32
by blud
Yeah? That's a pretty awesome idea, or at least, maybe the insurgents could do with another class?
Posted: 2007-08-26 21:36
by CodeRedFox
reason? Before throwing out a request please say why.
Posted: 2007-08-26 21:40
by DavidP
My reason was with more spawnable kits they could be more "potent" like their .5 counterparts.
Posted: 2007-08-27 05:39
by Outlawz7
I'd rather see more weapon pick ups than classes.
Posted: 2007-08-27 06:40
by blud
coderedfox wrote:reason? Before throwing out a request please say why.
More cool **** to play with.
Posted: 2007-08-27 07:40
by coolhand
..and irl insugents have very varied weapons - pretty much what they have or what they found.
Posted: 2007-08-27 17:36
by Sabre_tooth_tigger
The insurgents could hardly be considered specialised though and a kit is more then a weapon, its a set of abilities or role on the battlefield.
I think they have it the right way round now, the allies should be more diverse if anything
Posted: 2007-08-28 11:25
by AnRK
More pickups is all that's needed, although some sort of close combat kit might be cool depending on the availability/price of such weapons, I guess the AK is fairly good at close quarters anyway though.
Posted: 2007-08-28 12:53
by Long Bow
Outlawz wrote:I'd rather see more weapon pick ups than classes.
QFT. IMO this suits the insurgents more. Less organized structure in kits but a large variety of munitions available.