Page 1 of 1

Laser Lock on, on AAA

Posted: 2007-08-27 21:16
by ZaZZo
I was wondering, why the A-10 locks on to the AAA guns with it's laser guided missiles? This happened to me earlier today where I (with regret) covered the noob NickO ( :p ) after he Tk'ed me and stole my MiG twice in Kashan.
Well anyway I was manning AA at the MEC main base becasue the enemy planes were spawnraping, then I heard the lock on tone and I saw the A10 spam laser guides on my tripple A. So I died. From a laser guide. On a cannon.

So I was just wondering if you could get rid of it in any way? Becasue as I see it it is pretty unrealistic.

Just my humble opinion/suggestion almighty devs *bows before devs*

Posted: 2007-08-27 21:44
by CAS_117
...So you were killed by a laser guided missile? And that is unrealistic because...?

Posted: 2007-08-27 23:36
by 77SiCaRiO77
caboose wrote:...So you were killed by a laser guided missile? And that is unrealistic because...?
learn to read , he HEAR a lock warning , thats realistic because...?

Posted: 2007-08-27 23:52
by billdan
cars dont get lock-on tone, right?
maybe AAA can be coded like cars

Posted: 2007-08-28 01:26
by CAS_117
77SiCaRiO77 wrote:learn to read , he HEAR (HEARD) a lock warning , thats realistic because...?
Well anyway I was manning AA at the MEC main base becasue the enemy planes were spawnraping, then I heard the lock on tone and I saw the A10 spam laser guides on my tripple A. So I died. From a laser guide. On a cannon.

He says he got hit by a laser guided missile. You learn to read. If he is talking about hearing a lock on warning, that isn't realistic. Who cares? But he says that dying from a laser guided missile is unrealistic. That AAA gun looks like it has a motor or something and I hear servos when I move so I imagine that this would be enough heat to gain a lock with.

Posted: 2007-08-28 06:14
by {GD}siredmond
But laser bombs don't require heat to lock onto something. Just a laser to follow, at the simplest level.

Posted: 2007-08-28 06:34
by CAS_117
{GD}siredmond wrote:But laser bombs don't require heat to lock onto something. Just a laser to follow, at the simplest level.
Its a little different in PR. Missiles only lock onto "heat" objects. There's no magic laser attached to the plane that shines onto the surface like in reality. The missile just says "I look for TTLASER (just a type of heat. TT standing for "target track" or something), oh look! That AAA cannon produces TTLASER too! I will seek it in such a way that the deviation from my nose equals zero". Which leaves us with this thread. Oh and in real life, usually you look for a heat source before lasing a target. Of course you don't need to necessarily.

Posted: 2007-08-28 08:54
by macho_borrito
caboose wrote:There's no magic laser attached to the plane that shines onto the surface like in reality.y.
This is offtopic but i just cant help myself.....

This keeps reminding me of
http://nl.youtube.com/watch?v=42nXsPcndpY

http://nl.youtube.com/watch?v=Pozlp_wnkRk

anywho, nice day ill be slowly walking away now... goodb...

Posted: 2007-08-28 09:50
by Red Halibut
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference or deviation. The guidance subsystem uses deviation to generate corrective commands to drive the missile from a position where it is to a position where it isn't and arriving at a position where it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and it follows that the position that it was is now the position that it isn’t.

In the event that the position that it is in is not the position that it wasn’t, the system has acquired a variation, the variation being the difference between where the missile is and where it wasn’t. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn’t, within reason, and it knows where it was. It now subtracts where it should be from where it wasn’t, or vice versa, and by differentiating this from the algebraic sum of where it shouldn’t be and where it was, it is able to obtain the deviation and its variation, which is called error.

See? Simple!


On a more serious note, can we clarify that the OP heard a lock-on tone while sat in AA? That would be interesting...

Posted: 2007-08-28 11:56
by ZaZZo
Yeah I did hear lock a on tone.
But I sorta made this thread because I thought it was unreaslistic to get laser missiled to death an an AAA cannon :p but apparently it isn't :p

Posted: 2007-08-28 12:03
by AnRK
*EDIT* Bugger it it's too complicated

Posted: 2007-08-28 15:16
by Masaq
Red Halibut wrote:The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference or deviation. The guidance subsystem uses deviation to generate corrective commands to drive the missile from a position where it is to a position where it isn't and arriving at a position where it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and it follows that the position that it was is now the position that it isn’t.
If the missiles knows where it is, and where it isn't, and where it wasn't - and therefore it's probably able to work out where it's going...

...does that make it sentient? Spooky!


But, um, yeah... the AAA cannons are "lockable" - highly important targets for an A-10/any attack jet - so locking onto em with LGMs isn't that unfair.

Well it's unfair in that the AAA are slow, unweildy and can't hit an A-10 for toffee, but not unfair in the sense that the A-10 wasn't doing anything it shouldn't.